BlurGaming - Updated Anti-Hack Public Release

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We have tested this....outstanding!!
But i miss one thing. We do Events every Weekend and i have to teleport every Player one by one. Is there a way to select all Players and teleport them?
 
Makes my base building recipe book flash and unable to be used. Can anyone help me?
My Scroll menu for custom thing are unusable they do the same thing as the base building recipe book.
 
Code:
        "+_tlmrand18+" = true;
        while {"+_tlmrand18+"} do
        {
            _cMenuDefault = ["""",""RscMainMenu"",""RscMoveHigh"",""#WATCH"",""#WATCH0"",""RscWatchDir"",""RscWatchMoreDir"",""#GETIN"",""RscStatus"",""RscCallSupport"",""#ACTION"",""RscCombatMode"",""RscFormations"",""RscTeam"",""RscSelectTeam"",""RscReply"",""#CUSTOM_RADIO"",""RscRadio"",""RscGroupRootMenu""];
            if !(commandingMenu in _cMenuDefault) then {showCommandingMenu """";};
            _tempRemoveAction = player addAction ["""", """", [], 1, false, true, """", ""false""];
            _startRemove = _tempRemoveAction - 35;
            _endRemove = _tempRemoveAction + 50;
            for '_i' from _startRemove to _endRemove do
            {
                _dayzActions = (s_player_selfBloodbag,s_player_calldog,s_player_speeddog,s_player_followdog,s_player_movedog,s_player_warndog,s_player_barkdog,s_player_trackdog,s_player_staydog,s_player_waterdog,s_player_feeddog,s_player_tamedog,s_player_enterCode,s_player_smeltItems,s_player_disarmBomb,s_player_codeRemove,s_player_codeObject,s_player_enterCode,s_player_gateActions,s_player_deleteCamoNet,s_player_flipveh,s_player_forceSave,s_player_deleteBuild,s_player_recipeMenu,s_player_repairActions + r_player_actions2 + r_player_actions +
                [s_player_holderPickup,s_player_fillfuel5,s_player_fillfuel20,s_player_grabflare,s_player_removeflare,s_player_deleteBuild,s_player_forceSave,
                s_player_flipveh,s_player_fillfuel,s_player_dropflare,s_player_butcher,s_player_cook,
                s_player_boil,s_player_fireout,null,s_player_packtent,s_player_sleep,s_player_studybody,NORRN_dropAction]);
                if (!(_i in _dayzActions) and (_i > -1)) then {player removeAction _i};
            };
            player allowDamage true;
            sleep 1;
        };

I add them in did I do it right?
 
Code:
        "+_tlmrand18+" = true;
        while {"+_tlmrand18+"} do
        {
            _cMenuDefault = ["""",""RscMainMenu"",""RscMoveHigh"",""#WATCH"",""#WATCH0"",""RscWatchDir"",""RscWatchMoreDir"",""#GETIN"",""RscStatus"",""RscCallSupport"",""#ACTION"",""RscCombatMode"",""RscFormations"",""RscTeam"",""RscSelectTeam"",""RscReply"",""#CUSTOM_RADIO"",""RscRadio"",""RscGroupRootMenu""];
            if !(commandingMenu in _cMenuDefault) then {showCommandingMenu """";};
            _tempRemoveAction = player addAction ["""", """", [], 1, false, true, """", ""false""];
            _startRemove = _tempRemoveAction - 35;
            _endRemove = _tempRemoveAction + 50;
            for '_i' from _startRemove to _endRemove do
            {
                _dayzActions = (s_player_selfBloodbag,s_player_calldog,s_player_speeddog,s_player_followdog,s_player_movedog,s_player_warndog,s_player_barkdog,s_player_trackdog,s_player_staydog,s_player_waterdog,s_player_feeddog,s_player_tamedog,s_player_enterCode,s_player_smeltItems,s_player_disarmBomb,s_player_codeRemove,s_player_codeObject,s_player_enterCode,s_player_gateActions,s_player_deleteCamoNet,s_player_flipveh,s_player_forceSave,s_player_deleteBuild,s_player_recipeMenu,s_player_repairActions + r_player_actions2 + r_player_actions +
                [s_player_holderPickup,s_player_fillfuel5,s_player_fillfuel20,s_player_grabflare,s_player_removeflare,s_player_deleteBuild,s_player_forceSave,
                s_player_flipveh,s_player_fillfuel,s_player_dropflare,s_player_butcher,s_player_cook,
                s_player_boil,s_player_fireout,null,s_player_packtent,s_player_sleep,s_player_studybody,NORRN_dropAction]);
                if (!(_i in _dayzActions) and (_i > -1)) then {player removeAction _i};
            };
            player allowDamage true;
            sleep 1;
        };

I add them in did I do it right?

I messed up or something, It gets stuck on the loading screen
 
i know what you did wrong
Code:
_dayzActions = (s_player_selfBloodbag,s_player_calldog,s_player_speeddog,s_player_followdog,s_player_movedog,s_player_warndog,s_player_barkdog,s_player_trackdog,s_player_staydog,s_player_waterdog,s_player_feeddog,s_player_tamedog,s_player_enterCode,s_player_smeltItems,s_player_disarmBomb,s_player_codeRemove,s_player_codeObject,s_player_enterCode,s_player_gateActions,s_player_deleteCamoNet,s_player_flipveh,s_player_forceSave,s_player_deleteBuild,s_player_recipeMenu,s_player_repairActions + r_player_actions2 + r_player_actions +
your base building whitelisting needs to go in your
Code:
[s_player_holderPickup,s_player_fillfuel5,s_player_fillfuel20,s_player_grabflare,s_player_removeflare,s_player_deleteBuild,s_player_forceSave,
                s_player_flipveh,s_player_fillfuel,s_player_dropflare,s_player_butcher,s_player_cook,
                s_player_boil,s_player_fireout,null,s_player_packtent,s_player_sleep,s_player_studybody,NORRN_dropAction]
your _dayzActions = section is supposed to look like this
Code:
_dayzActions = (s_player_repairActions + r_player_actions2 + r_player_actions +
 
Code:
19:47:10 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
19:47:10 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
19:47:23 "Started executing user settings file."
19:47:23 "Finished executing user settings file."
19:47:24 Error in expression <(_i > -1)) then {player removeAction _i};
            };
            player allowDamage true;
            s>
19:47:24  Error position: <;
            };
            player allowDamage true;
            s>
19:47:24  Error Missing )
19:47:24 Error in expression <(_i > -1)) then {player removeAction _i};
            };
            player allowDamage true;
            s>
19:47:24  Error position: <;
            };
            player allowDamage true;
            s>
19:47:24  Error Missing )
 
How would I go about adding another group to the menu?
I tried sometihng like
Code:
if ((getPlayerUID player) in noob2_list) then {
-stuff-
};
if if ((getPlayerUID player) in noob_list) then {
-stuff-
}
else {
-stuff-
};
which makes it so you can the first menu like i wanted, but then everything else below that again.
 
UID doesn't work for 3 people
I do this
_list = ["123456789",1234567890","0987654321"]; //admin playerUID goes here
noob_list = ["0987654321"]; //noob admin playerUID goes here (make sure the same playerUID is also in _list)
Not real UID
 
I get the error BattlEye: PublicVariable Restriction #0 When i press F1 to enable, how do i fix this?

I use HFBservers
 
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