BluePhoenix175
Valued Member!
http://opendayz.net/threads/dayz-admin-tools.8576/page-40#post-34915Could you add Vehicle spawning to the mod?
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http://opendayz.net/threads/dayz-admin-tools.8576/page-40#post-34915Could you add Vehicle spawning to the mod?
doing final testing on vehicle spawning and teleport to admin scripts, i should be done by Friday at the latestETA when it comes out? This is an amazing tool!
"######","######","######","######" should give you 4 admins, thats how i have it set up
Scroll wheel should give you the option if you are using hte newest
verify that you have set the correct instance ID in init.sqfcan someone take a look at my PBO and tell me whats wrong.....we keep getting "something went wrong please try again" add me on skype Snakynicksmith...will pay!
the answer to that question can be found by searching this threaddoes anyone know if admin tools and http://opendayz.net/threads/new-version-of-anti-cheat-script.7229/ can work together?
What this mod doesthis mod adds a scroll menu activated command menu, and UrbanSkaters dual admin debug monitortools in the menu areESP / teleportGod ModeVehicle God ModeFix BuildingsSpectate PlayerHeal nearby playersLook-n-repair6 skin options including invisible skin17 weapon kitsand zombie shieldInstallinginstalls inside your mission.pbo, instructions are in README.meComaptiblythis is a beta release. if you get the tools to work on a map i have not added here please let me know so i can add ittested on server running DayZ chernarus version 1.7.6.1 Tested on server running Taviana 2.0, thanks fylthiDownloadBy downloading this mod you agree to the terms of useBattleye testedi will be periodically adding more toolswhat would you like to see added (if any)1. different levels of admin menu (mod menu, admin menu, super admin menu)2. more tools, (what tools?)3. easier install process4. different in game execution (hot-key)5. Battleye compatibility(added)Bug Report Format1 - what were you doing prior to the bug? (what tools did you have active did you login as admin...ect)2 - full list of mods you are currently running?(rmod, AI, towing, lift,...etc)3 - map and dayz version?4 - are you running the latest release of the admin tools?5 - are you the only one experiencing this bug, just admins, or all players?6 - have you verified that you have installed the tools and all other mods correctly?Terms Of Usewhat you can do- modify the code for private use- share unchanged code as long as credit is given-What you can NOT do-modify the code for public use-share modified code- receive any form of compensation related to these tools or the code-
if ((getPlayerUID player) in ["#####","#####"]) then {
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";
[] execVM "admintools\Activate.sqf";
TAVIANA 2.0 FULL DUAL DEBUG VERSION WORKING!!!
THE BAD NEWS
Guys you may want to double check that you can get this to work on TAVIANA 2.0, as I could not get either Debug or NoDebug version to work (well the tools menu worked but no Zombie/loot spawns!) using the included instructions , on my DAYZ.ST Server.
THE GOOD NEWS!
I have got the FULL DEBUG Version working TAVIANA 2.0 on my DAYZ.ST by doing the following.
Put the \debug and the \admintools folders from the full version in your taviana mission.pbo.
in your \admintools folder overwrite the Activate.sqf with the Activate.sqf from the NODEBUG VERSION (basically it adds the below line to the original Activate.sqf)
Code:if ((getPlayerUID player) in ["#####","#####"]) then {
don't forget to edit "#####","#####" with the UID's of your admins!
edit the "#####","####" with the UID's of your admins, in the AdminToolsMain.sqf in your \admintools
edit the "#####","####" with the UID's of your admins, in the playerstats.sqf in your \debug folder.
THIS IS THE IMPORTANT BIT
DO NOT EDIT THE LINE IN YOUR INIT.SQF FROM:
Code:_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
TO :
Code:_playerMonitor = [] execFSM "admintools\player_monitor.fsm";
you can actually delete player_monitor.fsm as we won't be using it.
then add the line:
to the bottom of the init.sqf as usual. (although I had problems with the tools menu option showing as I have other scripts exec too, so moved it above them.)Code:[] execVM "admintools\Activate.sqf";
the above can probably be tided up but this is how I got it working...
hope it works for you too.
Hey Man,
thank you. it worked, I set up a Tavi instance (DayzCC 5.9.2.0), first I got no loot/zeds but with your fix both work now !!!
However our main Server is running Namalsk, so I guess I have to try to get it to work on that later after some testing
Has anyone got it running on Namalsk ? If so could you share what you did?
i do have the correct instance id and it still just puts us in debug :C....do you think you could help me....i will pay....skype: Snakynicksmithverify that you have set the correct instance ID in init.sqf
i do have the correct instance id and it still just puts us in debug :C....do you think you could help me....i will pay....skype: Snakynicksmith
umm how do i upload it, i tried yesterday but couldnt figure it outupload you mission.pbo I will have a look