DayZ Base Building 1.3 Discussion

That worked like a charm so if I get any more like that I think I can tweak it around a bit and fix it. This one is a little different now though, what part is it I'm looking to filter?

Code:
if(bbCDReload == 1)then{missionNameSpace setVariable [for"
28.04.2014 15:37:53: $toney (86.146.34.72:2304) ffce107bcb0122a3f4b732ea2858fc41 - #40 "veAction    repositionAction;
player removeAction finishAction;
hint "";
 
I cant really see it on my mobile...if all of that is from the same kick you shouldnt need more than one filter, it might just be long. Another thing you could do is figure out what line is kicking you and change the 5 to a 1.... just be careful doing that as it leaves you vulnerable
 
"oveAction repositionAction;
player removeAction finishAction;

I think it shoud look like this but it cuts the first bit off

player removeAction repositionAction;
player removeAction finishAction;

How do I add those? :)

Would this be right?

!="player removeAction repositionAction" !="player removeAction finishAction"
 
"oveAction repositionAction;
player removeAction finishAction;

I think it shoud look like this but it cuts the first bit off

player removeAction repositionAction;
player removeAction finishAction;

How do I add those? :)

Would this be right?

!="player removeAction repositionAction" !="player removeAction finishAction"
I don't think so because those would be 2 separate filters.. you should only need one filter for this line.. try making it all one filter
!="player removeAction repositionAction player removeAction finishAction"

you might need to just play with it and keep trying man.. like I said its a pain.
 
R these things you're getting kicked for or just stuff that's in the log file?

I looked in scripts.log because it said script restriction #40 and I found #40 and this is what it said..

Code:
if(bbCDReload == 1)then{missionNameSpace setVariable [for"
28.04.2014 15:37:53: $toney (86.146.34.72:2304) ffce107bcb0122a3f4b732ea2858fc41 - #40 "veAction    repositionAction;
player removeAction finishAction;
hint "";
 
I honestly can't be much more help to you than I already have. Im not exactly sure what the appropriate filter for that would be. Id try and ask around, try a bunch of different filters... you could find exactly which line is kicking you by turning the 5's into 1's one at a time, join the server >kick or no kick? > no kick = the line you just changed the 5 to a 1 is the line kicking you, kick = it's not that line its another line try again. once you've narrowed down which line is kicking you, you can try to find the right filter.
 
You will have to find the line with
Code:
Hint ""
In your BE filters and comment it out or change the 5 to a 1, but logging it will spam your scripts log and will maybe cause lags.
So better comment it out:
Code:
// 5 Hint "";
 
Here is my script.txt maybe it cab help you:

Code:
//new
5 "dedicatedServerInterface"
5 "set' + 'Damage"
5 "\"Logic\" createUnit _array;"
5 "hint \"Server Anti-Hack is OFF. Rejoin Server Now\";"
5 "[6300,7700,0]"
5 "group (" !"_mygrp = group ("
5 ", 27000"
5 "Sound_Alarm"
5 "Sound_Alarm2"
5 "val = [.1,1.5,.2]"
5 "BoxObject"
5 "dafonz"
5 "_fonzy"
5 "_troll"
5 "_sharky"
5 "_x setDamage 1"
5 "nearestObjects [[6325.6772,7807.7412]"
5 "createVehicleLocal _fck"
5 "\"HelicopterExplobig\", \"HelicopterExploSmall\""
5 "\"HelicopterExplobig\",\"HelicopterExploSmall\""
5 "\"HelicopterExploSmall\", \"HelicopterExplobig\""
5 "\"HelicopterExploSmall\",\"HelicopterExplobig\""
5 "_classname = \"HelicopterExploBig\";"
5 "_fck select"
5 "BattleFieldClearance"
//5 !"BIS_MPF_logic" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "BIS_MPF_dummygroup" !="BIS_MPF_dummygroup = createGroup sideLogic;" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "_codeAHOFF"
5 "_first in"
5 "_commands"
5 "_agent setDamage 1"
5 "_unit createUnit"
5 "createUnit _array"
5 "[_pos, _grp, \";\" +"
5 "+ \";\""
5 "+\";\""
5 "+ \";\"]"
5 "+\";\"]"
5 "], \"Logic\"]"
5 "],\"Logic\"]"
5 "closeDisplay ="
5 "{rJIPREQUEST" !"!isNil {rJIPREQUEST}"
5 "RUSTLER"
5 "Ruslter"
5 "Systems Online"
5 "HangenderRE"
5 "vilegaming"
5 "v.i.l.e"
5 "Lystic"
5 "setDammage"
5 "compile toString"
5 "@TheWarZ"
5 "beeeh"
5 "dayz-injector-menu"
5 "Shadowy_NONRE"
5 "_cute"
5 "_stuff"
5 "_vgmenu"
5 "_func4"
5 "_genVar"
5 "_rand60"
5 "_first_term"
5 "_skarmory"
5 "_salamence"
5 "Init RE"
5" Nigger"
5 "\"You\""
5 "selectedItemCountLeft = lnbText"
5 "[[\"Man\",\"Air\",\"Car\",\"Motorcycle\",\"Tank\",\"Ship\",\"StaticWeapon\"],250000]"
5 "action_crate1"
5 "_dummyveh"
5 "], 40000])"
5 "(getPosATL player) nearObjects [\"Man\", 200];"
5 "(nearestObject [player, \"Rabbit\"])"
5 "try saving"
5 "addMagazineCargoGlobal[\"ItemSilverBar\",50];"
5 "addMagazineCargoGlobal[\"ItemSilverBar10oz\",50];"
5 "addMagazineCargoGlobal[\"ItemGoldBar\",50];"
5 "addMagazineCargoGlobal[\"ItemGoldBar10oz\",50];"
5 "addMagazineCargoGlobal[\"ItemBriefcase100oz\",50];"
5 "addMagazineCargoGlobal[\"ItemSilverBar\",500];"
5 "addMagazineCargoGlobal[\"ItemSilverBar10oz\",500];"
5 "addMagazineCargoGlobal[\"ItemGoldBar\",500];"
5 "addMagazineCargoGlobal[\"ItemGoldBar10oz\",500];"
5 "addMagazineCargoGlobal[\"ItemBriefcase100oz\",500];"
5 "rJIPrequest =" !"rJIPrequest = 'JIPrequest'"
5 "(createGroup sideLogic)"
5 "_g = createGroup sidelogic;"
5 "_u = _g createUnit ["
5 "_u = _g createUnit [\"Fun\"+\"ctions\"+\"Man\"+\"ager\",[0,0,0],[],0,\"NONE\"];"
5 "_MissionZBoar"
5 "join _Editor;"
5 "_Editor ="
5 "Fun\"+\"ctions\"+\"Man\"+\"ager"
5 "allmissionobjects 'FunctionsManager'"
5 "allmissionobjects \"FunctionsManager\""
5 "], \"FunctionsManager\"]"
5 "],\"FunctionsManager\"]"
5 "\"Functions\" + \"Manager\""
5="\"Manager\""
5="\"Fuck server\""
5="\"Rcon (run twice)\""
5 "_epochGuard = (_epochGroup)"
//1 "FunctionsManager"
//1 "createUnit" !"_dog = (group player) createUnit [typeOf _target, _pos, [], 0, \"FORM\"];" !"_newUnit     = _group createUnit [_class,dayz_spawnPos,[],0,\"NONE\"];" !"_newUnit = _group createUnit [_class,position player,[],0,\"NONE\"];" !"_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];" !"_newUnit     = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];" !"_unit = _grp createUnit [_type, _itemPos, [], 0, \"FORM\"];"
//1 "Logic" !"\"Logic\" createVehicleLocal" !"sideLogic" !"BIS_MPF_clientJIPlogic" !"_humanity_logic" !"ACE_Required_Logic"
//1 "createVehicleLocal _position" !"_spawnveh createVehicleLocal _position"
 
Base guards are broke for me.
They spawn but don't despawn when I remove the flag.

When I click the toggle option I get.
"No guards were found in the area"
If the options do work, the AI are shooting me like crazy.

PS: I was build the flag and got raped before I could finish building it.
Any ideas on this?
 
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