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They shouldn't explode or despawn if you setup theserver_updateobject.sqf and the server_cleanup.fsm correctly.
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n
if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
IF YOU HAVE SARGE AI INSTALLED YOU NEED TO CHANGE THE VEHICLE VARIABLE IN EACH MISSION TO "SARGE" INSTEAD OF USING "MISSIONS" (Not tested with SARGE AI, may be incompatible.)
I have tested out 3 different missions and no weapon crates or medical crates have spawned in at any of them, is there something i could be missing or anyone else having the same issues? Also I managed to stop the cras blowing up but instead they now just disappear after entering them. Would it work if i just put a // in front of each line thats spawns a vehicle in?
Thanks
if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
Did you remember to put in
And are you using SargeAI? or any other things that uses Sarge variable? The crates are quite bugged but that would not explain the vehicles.Code:if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
Allright Dambi, i would love to find a solution for those crates but i just dont recive any erros and they spawn fine 50% of the time. i dont know whats wrong. maybe ink or TheSzerdi knows.
Updated my github. Mission markers now show on relog. Credit to Falcyn for this.