Doc
Valued Member!
I have recently switched to stapos build which is amazingly easy to install, however I am having an issue with yellow chains:
Mod Name: chernarus (1.7.5.1)
Extras: wrecks + carepackages
Problem Description:
The server frequently has solid yellow chains/lag and desyncs which have only occured since the switch over. Some times the yellow chains mean people cannot enter/gear vehicles in particular and they players are not synced with each other.
I am running MySQL 5.5 on Windows 7. I switched from the default InnoDB engine to MYISAM (which is much faster) to help improve it, but the difference made was neglible. I can't work out why it is doing this. What I have noticed however, is that on server start, the build is pulling a high amount of data from the database. I have seen the same object_id whizz down the screen15/20 times as data is pulled. Compared to my old build (pwns) it's a lot more data and may be contributing.
If anyone knows what may be causing yellow chains, please advise. It should be noted I do have some buildings spawned in via the object_data table but the majority is spawned via the mission file.
The server settles down after an uptime of about 10 minutes but lag spikes do return. I have turned off all my remote database maintenance jobs such as backups/hacker checks etc etc which remotely connected to the database but that has not helped.
I have no idea what else to do - if anyone can help, pleaes do!
Mod Name: chernarus (1.7.5.1)
Extras: wrecks + carepackages
Problem Description:
The server frequently has solid yellow chains/lag and desyncs which have only occured since the switch over. Some times the yellow chains mean people cannot enter/gear vehicles in particular and they players are not synced with each other.
I am running MySQL 5.5 on Windows 7. I switched from the default InnoDB engine to MYISAM (which is much faster) to help improve it, but the difference made was neglible. I can't work out why it is doing this. What I have noticed however, is that on server start, the build is pulling a high amount of data from the database. I have seen the same object_id whizz down the screen15/20 times as data is pulled. Compared to my old build (pwns) it's a lot more data and may be contributing.
If anyone knows what may be causing yellow chains, please advise. It should be noted I do have some buildings spawned in via the object_data table but the majority is spawned via the mission file.
The server settles down after an uptime of about 10 minutes but lag spikes do return. I have turned off all my remote database maintenance jobs such as backups/hacker checks etc etc which remotely connected to the database but that has not helped.
I have no idea what else to do - if anyone can help, pleaes do!