Ok so i will pop this back in here and see if anyone can help because i had it in wrong thread earlier,
Hi guys i just set-up the repack on my vilayer server and it was running fine until i decided to add walking zombies. I have gotten help here before and the guy did it for me but im not 100% sure if i am doing it right myself because it just hangs now after character create. What i did was i went into the zombie_generate and wild_zombies and changed the paths to match the zombies walk folder that i added to my missions root. Any advice would be great, thanks.
But the code to make them walk is in zombie_agent.fsm so you have to add that to your mission to. But that file is not referenced in compiles, its at the bottom of zombie_generate.sqf which is why that file needs to be there (and wild_zombies.sqf, I assume)
in zombie_agent.fsm change forcespeed from 10 to 2
Ironically, I am trying to INCREASE the speed of the zombies but that doesnt seem to be possible.
Just read that post again .. did you change the location of zombie_generate and wild_zombies in your compiles.sqf?
So you have all three files in your mission, right? You didnt edit those two files and leave them in your @dayz_epoch/dayz_code right? You can NEVER edit files directly in that folder, those must be copied into your mission folder to be edited.
Actually now i got past the load screen with a bit of work, now i have the error i had when i tried it originally,
script walkingzombies\zombie_generate.sqf not found
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.