DangerRuss
OpenDayZ Rockstar!
I see a lot of fully militarized servers, does this mean its possible to unlock jets and spawn them?
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The thing is, I've played on player 2's server a bunch and I don't have RMOD installed. So they must know some other way? I guess I'll ask them.I think you need to have rMod or unban the vehicles through some means. Ask Gorsy or Player2. I know they have 3 military Overwatch servers.
I'm interested in adding the ASC_core mod to open up the weapons that you can put attachments on (like from the Epidemc mod). I think mine inquiry will be more difficult though.
This too me has always been common knowledge BUT, using the latest versions of infiSTAR and looking through the classnames of vehicles, there are several classnames of Jets and tanks which are NOT in epoch. Which is why I am asking. If you'd like, later on when I get home from work I can provide you with the classnames. These classnames seem very overwatch specific, some of them starting with the typical "vil_" So I was framing my question in that context. "Why are there these vehicles that don't appear in other mods but I can't spawn them? Is there a way to spawn them?"One more time ....
There is no way to 'unlock' vehicles/weapons/items that are listed in the banned cfg files. The "fully militarized" servers are mostly Epoch which has unbanned everything. So the answer is to use Epoch, you don't have to implement the traders. People are also combining the Epoch and Overwatch mods so they can have all the Overwatch weapons and have the rest of the Arma2 vehicles/weapons/skins unbanned.
Some people 'think' there are vehicles unbanned on the server they play on but in fact its just uncommon vehicles that they did not know where unbanned in Dayz![]()
yea they just seemed very overwatch specific with the style of their classnames. But either way, they wouldn't spawn and they're not on the list now so Im just gonna forget about it. Now I have to figure out why suddenly tents aren't updating their inventories to the database.Keep in mind that infistar is meant to be run on multiple types of dayz servers and it is not specific to epoch, dayz1803 or overwatch. So some items are probably included in the spawn menu for the less common mods and therefore you can't spawn them in because they are not in the mod you are currently running.
Thats my best guess.
if (_objectID == "0") then {
_key = format["CHILD:309:%1:%2:",_uid,_inventory];
} else {
_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
};
if (_object isKindOf "AllVehicles") then {
_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
} else {
_key = format["CHILD:309:%1:%2:",_uid,_inventory];
};
;This is a comment
;Comments above a certain setting will provide it's description
;The format for a setting is
;Variable = Value
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
;To change from the default, simply uncomment the line and change the Value
[Time]
Type = Static
Hour = 11
[Database]
;Currently, only MySQL is supported
Type = MySQL
;Hostname or IP of the server to connect to
Host = 198.27.83.215
;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of specifying Port, you can specify Socket and set Value to the socket name
Port = 2303
;Database name to connect to.
Database =
;Username to connect with
Username =
;Password to authenticate with (default is blank)
Password =
[Characters]
;The field name that Player's IDs are stored in (unique per game license)
;IDField = PlayerUID
;The field name that Player's World Position and rotation is stored in
;Enables you to run multiple different maps (different instances) off the same character table
;WSField = Worldspace
[Objects]
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
;You can find that file under the SQF directory for your server version
;ResetOOBObjects = false
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches
;That means that the Object Table must be on this other database
;Use = false
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
;Type = MySQL
;Host = localhost
;Port =
;Database =
;Username =
;Password =
12:36:13 Error in expression <ect 3;
_playerName = name _newObject;
_victim removeAllEventHandlers "MPHit";
>
12:36:13 Error position: <_victim removeAllEventHandlers "MPHit";
>
12:36:13 Error Undefined variable in expression: _victim
12:36:13 File z\addons\dayz_server\compile\server_playerDied.sqf, line 11