TorturedChunk
Valued Member!
I gave up on this. It ruined my brain. No matter what I do I spawn in Novy. So for now, Ive let it go. 
Follow along with the video below to see how to install our site as a web app on your home screen.
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Theres a few things you need to do, but the main points that should get you up and running.
Create a mod folder with your map @zombiesmap
Inside that folder should be your map zombiesmap.pbo
Create a mod folder for the dayz files @DayZ (as you would for a normal install of DayZ)
Next you want to download a server install and set it up inside a COPY of your arma 2 OA folder (there are plenty of tutorials around to show that) - call the folder something like MyServer (anything will do).
Inside MyServer\MPMissions create a new mission folder called
dayz_1.zombiesmap
so...
MyServer\MPMissions\dayz_1.zombiesmap
Copy over the mission.sqm, init.sqf and description.sqf from dayz_1.Chernarus to dayz_1.zombiesmap
Edit the copied over mission.sqm file and add your addon to the existing addons:
addOns[]=
{
"zombiesmap",
"ca_modules_animals",
"dayz_code",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
Next open the server.cfg file and change as follows:
class Missions { class DayZ { template = dayz_1.zombiesmap; difficulty = "Veteran"; }; };
In your server startup file change the world and mod folders:
start .\Expansion\beta\arma2oaserver.exe -mod=@DayZ;@zombiesmap;@hive -name=cfgdayz -config=cfgdayz\server.cfg -cfg=cfgdayz\arma2.cfg -profiles=cfgdayz -world=zombiesmap -exThreads=0 -maxMem=1024
Note the above is an example, it depends on the server (that example is using pwnoz0rs build).
After that you want to make sure you have @zombiesmap and @dayz in both the root of your server and the Arma 2 OA installation folder.
Set your launch options for starting the arma 2 game:
-mod=@zombiesmap;@DayZ
That should be enough to get you up and running with your map and the DayZ mission running. If you use the same buildings as Chernarus then you will get loot and zombies spawn, if not, and you are using new buildings it gets a little more complicated, but I will go into that soon.
class Item0
{
if ((getPlayerUID player) in ["100131590","100974662"]) then;
position[]={11419.7216,0,11393.8};
name="Admin Spawn";
type="Empty";
Else;
{
class Item1
{
position[]={7839.6055,381.33774,8414.7324};
name="center";
type="Empty";
};
if ((getPlayerUID player) in ["71687942","104251078","104965382","100974662","94188102","94833350"]);
_isZero = ((_position select 0) == 0) and ((_position select 1) == 0);
_position = [_position select 0,_position select 1,0];
if (!_isZero) then {
_worldspace = {6439,0,14165};
};
};
class Groups
{
items=1;
class Item0
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={13454.612,5.503756,5224.3975};
id=0;
side="WEST";
vehicle="USMC_Soldier";
leader=1;
skill=0.60000002;
};
};
};
position[]={13454.612,5.503756,5224.3975};
class Item6
{
position[]={13510.764,0.44504455,5249.3027};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={13454.612,5.503756,5224.3975};
name="spawn5";
type="Empty";
};
class Markers
{
items=1;
class Markers
{
items=2;
_mkr = "spawn" + str(round(random 4));
_mkr = "spawn" + str(round(random 5));
class Markers
{
items=7;
class Item0
{
position[]={6311.085, 7721.3115, -300.9949};
name="center";
type="Empty";
};
class Item1
{
position[]={1901.7036, 12448.035, -243};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={13988.793, 11207.276, -0.00045776367};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={13399.932, 5496.9468};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={11644.269, 3233.5034, -1.9370513};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={8699.9639, 2259.9888, -2.9713647};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={1630.3701, 2213.3789, -1.9073486e-006};
name="spawn4";
type="Empty";
};
};
class Item0
{
position[]={7839.6055,381.33774,8414.7324};
name="center";
type="Empty";
};
class Item1
{
position[]={-18697.58,379.53012,25815.256};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4932.3345,0.39950246,1989.1094};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={2236.0391,0.63119155,1923.3735};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={8738.1328,0.45720705,2122.1082};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={10909.267,0.57597214,2422.3096};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={13510.764,0.44504455,5249.3027};
name="spawn4";
type="Empty";
};
version=11;
class Mission
{
addOns[]=
{
"sauerland",
"ca_modules_animals",
"dayz_code",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"sauerland"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ";
briefingDescription="DayZ Alpha";
startWeather=0.067362607;
forecastWeather=0.52341133;
year=2008;
month=10;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
class Item0
{
.
.
. HERE ARE THE 100 of class Items like
class Item0
{
position[]={-18709.713,379.10086,25923.943};
azimut=-17.0839;
id=11;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
.
.
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={708.96582,35.858719,3533.1272};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
};
class Markers
{
items=7;
class Item0
{
position[]={11129.766,220.04549,13524.596};
name="center";
type="Empty";
};
class Item1
{
position[]={2342.1287,299.85269,13942.207};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={9470.1436,48.279968,22372.945};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={16838.486,357.53174,22233.359};
name="spawn1";
type="Empty";
};
class Item4
{ position[]={18454.141,371,22066.053};
name="spawn2";
type="Empty";
};
class Item5
{ position[]={19122.197,181.7726,14402.648};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={6817.6475,175.35385,6536.6685};
name="spawn4";
type="Empty";
};
};
};
class Intro
{
addOns[]=
{
"sauerland"
};
addOnsAuto[]=
{
"sauerland"
};
randomSeed=6913869;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"sauerland"
};
addOnsAuto[]=
{
"sauerland"
};
randomSeed=4081731;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"sauerland"
};
addOnsAuto[]=
{
"sauerland"
};
randomSeed=4975929;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};