Hello,
must be any pbo be changed? eg. DayZ_server.pbo? i have modified my mission.sqm but i am only spawn at the same position. Other users have the same problem. spawning in the middle of nowhere at the same position. this is my mission.sqm:
Code:version=11; class Mission { addOns[]= { "sauerland", "ca_modules_animals", "dayz_code", "dayz_weapons", "dayz_equip", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "sauerland" }; randomSeed=11171215; class Intel { briefingName="DayZ"; briefingDescription="DayZ Alpha"; startWeather=0.067362607; forecastWeather=0.52341133; year=2008; month=10; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; class Item0 { . . . HERE ARE THE 100 of class Items like class Item0 { position[]={-18709.713,379.10086,25923.943}; azimut=-17.0839; id=11; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; . . }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={708.96582,35.858719,3533.1272}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Markers { items=7; class Item0 { position[]={11129.766,220.04549,13524.596}; name="center"; type="Empty"; }; class Item1 { position[]={2342.1287,299.85269,13942.207}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={9470.1436,48.279968,22372.945}; name="spawn0"; type="Empty"; }; class Item3 { position[]={16838.486,357.53174,22233.359}; name="spawn1"; type="Empty"; }; class Item4 { position[]={18454.141,371,22066.053}; name="spawn2"; type="Empty"; }; class Item5 { position[]={19122.197,181.7726,14402.648}; name="spawn3"; type="Empty"; }; class Item6 { position[]={6817.6475,175.35385,6536.6685}; name="spawn4"; type="Empty"; }; }; }; class Intro { addOns[]= { "sauerland" }; addOnsAuto[]= { "sauerland" }; randomSeed=6913869; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "sauerland" }; addOnsAuto[]= { "sauerland" }; randomSeed=4081731; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "sauerland" }; addOnsAuto[]= { "sauerland" }; randomSeed=4975929; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; };
I have no more idea...
Must be _randomSpot = false; in the server_playerLogin.sqf or server_playerSetup.sqf set to true?
My Brain stucks!
regrads
falconsan
is this for your custom map? I will pm you with what to do to make spawns work