Origins Server?

.=QUACK=.Major.Pain.


we are a team like QUACK . we play BF AA games.

and i am chinese . our GOV set the firewall for us .
so mabe the BE can't update .
just 4 files in my BE .

Can u pack all files in BE like scripts.txt . bans.txt . all of these . and give me an E-mail ?

i hate cheaters \ hackers. these files is very helps for me . Pls . ! thanks a lot .

my email : [email protected]
 
Replace your dayz_server.pbo with this one to fix loot 100%


http://www.gamersgonewild.org/fastdownloads/dayz_server.rar


This seems so have made the loot better, that is less awkward.
Loot doesnt despawn by sitting in vehicle, or logging out, stays there. fresh loot is spawning also perfectly.
Will try this a few more days then can come to a conclusion.


Fixed 4 hr day/night.
Added fix to git: https://github.com/MajorPainage/Origins

For those with servers already installed, I will try to give you instructions on what to do.

1) You must have the following file on your server: \MPMissions\dayz_1.origins.tavi\core_time.fsm
2) Edit your \MPMissions\dayz_1.origins.tavi\init.sqf and add the following to the bottom of the file and save it:

Code:
[3,true,true,3] execFSM "core_time.fsm";

3) Edit your \dayz_1.origins.tavi\HiveExt.cfg and set the following:

Code:
[Time]
;Possible values: Local, Custom, Static
Type = Local
;If using Custom type, offset from UTC in hours (can be negative as well)
Offset = 0
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
;Hour = 8

That's it. Save everything and restart your server.
Now join the server, and press 'o' to being up your watch, and as the second hand passes 12, the minute hand will jump ahead 2 minutes. Remember, that your second went around for 1 min, plus the 2 min jump equals a total of 3 mins.


In your HiveExt.cfg, you can also adjust the offset if you want, but with 4 hr dayz/nights, it's not really going to matter.

By doing this, the clock minutes hand moves like you said and every minute it moves 3 minutes. So yes that is working. But the thing is that its not changing to daytime after 4 hours. It stays the same, nothing happens.
This is not a complete fix i am guessing. The server is changing day/time randomly after a server restart. The server Day and night are not even linked with the actual location of the server.
sigh..
 
Sorry I dont have skype.

Try executing the pCleanup manually (right click, execute), then restart server
watch the server monitor log, if it shows any "Object invalid value" skipped. Then you have a problem on your database and you need to fix that first.



If they are not at Lab they are probably not at Sector B
which may mean you have invalid data in your database.



!

The DB runs fine and at sector B npc are spawning.
Just the DR. Npc at the labs are not spawning

i could upload my rpt if that would help

btw i'm using sarge AI could that be the issue that the npc in the labs are not spawning ?

edit : If i log out at Sector B the worldspace dosen't save i spawn at a random point
 
The DB runs fine and at sector B npc are spawning.
Just the DR. Npc at the labs are not spawning

i could upload my rpt if that would help

btw i'm using sarge AI could that be the issue that the npc in the labs are not spawning ?

edit : If i log out at Sector B the worldspace dosen't save i spawn at a random point

Sarge AI is not causing your problem with Lab AI. It might be the LAB AI code deleted from the server_monitor file.
I run Sarge AI and its fine.

You can't log out on Sector B, there is a feature hardcoded into the origins mod (I believe) , where it spawns you randomly if you log off there. Its to prevent people from server hopping on the official hive servers and taking all the loot.



Sharkking, have you done the tavi grids for Sector B? Im getting errors when I do mine.
 
Message from people playing on the server.
All my stuff has gone since last night.. car wooden tent but the biggest one is no house:(....any ideas..

I'm getting sick of it ...
I have a problem only with gravecross and things disappearing.

Other problems unless resolved, but the server did not have a lot of FPS
 
Sarge AI is not causing your problem with Lab AI. It might be the LAB AI code deleted from the server_monitor file.
I run Sarge AI and its fine.

You can't log out on Sector B, there is a feature hardcoded into the origins mod (I believe) , where it spawns you randomly if you log off there. Its to prevent people from server hopping on the official hive servers and taking all the loot.



Sharkking, have you done the tavi grids for Sector B? Im getting errors when I do mine.

Could you copy past the LAB ai code ?

i use this server file =
Code:
[URL]http://www.gamersgonewild.org/fastdownloads/dayz_server.rar[/URL]
 
Sharkking, have you done the tavi grids for Sector B? Im getting errors when I do mine.

I made no grid configuration for sector b. All AI is static. Disabled dynamic spawning completely.

SAR_cfg_grps_tavi.sqf:

Code:
    // Sector B FoodUral
    _this = createMarker ["SAR_marker_patrol_sectorb1", [22460.6,19470.8]];
    _this setMarkerShape "RECTANGLE";
    _this setMarkeralpha 1;
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [100, 100];
    SAR_marker_patrol_sectorb1 = _this;
 
    // Sector B Airfield Hangars
    _this = createMarker ["SAR_marker_patrol_sectorb2", [22785.1,19330.2]];
    _this setMarkerShape "RECTANGLE";
    _this setMarkeralpha 1;
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [300, 300];
    SAR_marker_patrol_sectorb2 = _this;
 
    // Sector B School
    _this = createMarker ["SAR_marker_patrol_sectorb3", [22249.3,19536.1]];
    _this setMarkerShape "RECTANGLE";
    _this setMarkeralpha 1;
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [100, 100];
    SAR_marker_patrol_sectorb3 = _this;
 
    // Sector B Firehouse
    _this = createMarker ["SAR_marker_patrol_sectorb4", [22368.9,19676.4]];
    _this setMarkerShape "RECTANGLE";
    _this setMarkeralpha 1;
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [400, 400];
    SAR_marker_patrol_sectorb4 = _this;
 
    // Sector B SupplyUral
    _this = createMarker ["SAR_marker_patrol_sectorb5", [22171.2,19839.1]];
    _this setMarkerShape "RECTANGLE";
    _this setMarkeralpha 1;
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    SAR_marker_patrol_sectorb5 = _this;
 
    // Sector B Hospital
    _this = createMarker ["SAR_marker_patrol_sectorb6", [22248.1,20006.1]];
    _this setMarkerShape "RECTANGLE";
    _this setMarkeralpha 1;
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [100, 100];
    SAR_marker_patrol_sectorb6 = _this;
 
    // Sector B Weaponurals
    _this = createMarker ["SAR_marker_patrol_sectorb7", [22491.8,20084.9]];
    _this setMarkerShape "RECTANGLE";
    _this setMarkeralpha 1;
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [100, 100];
    SAR_marker_patrol_sectorb7 = _this;
 
    // Sector B AirfieldTower
    _this = createMarker ["SAR_marker_patrol_sectorb8", [22791.4,19936.9]];
    _this setMarkerShape "RECTANGLE";
    _this setMarkeralpha 1;
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [500, 500];
    SAR_marker_patrol_sectorb8 = _this;
 
    // Sabinia Bandit Roam
    _this = createMarker ["SAR_marker_patrol_sabinia1", [15121.3,9644.7]];
    _this setMarkerShape "RECTANGLE";
    _this setMarkeralpha 1;
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [1000, 1000];
    SAR_marker_patrol_sabinia1 = _this;
 
    // Sabinia Labor
    _this = createMarker ["SAR_marker_patrol_sabinia2", [14837.8,9928.5,2.8672]];
    _this setMarkerShape "RECTANGLE";
    _this setMarkeralpha 1;
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    SAR_marker_patrol_sabinia2 = _this;
 
 
[SAR_marker_patrol_sectorb1,3,2,13,"patrol",true] call SAR_AI;
[SAR_marker_patrol_sectorb2,3,2,8,"patrol",true] call SAR_AI;
[SAR_marker_patrol_sectorb3,3,0,5,"patrol",true] call SAR_AI;
[SAR_marker_patrol_sectorb4,3,3,7,"patrol",true] call SAR_AI;
[SAR_marker_patrol_sectorb5,3,1,9,"patrol",true] call SAR_AI;
[SAR_marker_patrol_sectorb6,3,0,10,"patrol",true] call SAR_AI;
[SAR_marker_patrol_sectorb7,3,1,4,"patrol",true] call SAR_AI;
[SAR_marker_patrol_sectorb8,3,2,8,"patrol",true] call SAR_AI;
 
[SAR_marker_patrol_sabinia1,3,1,4,"patrol",true] call SAR_AI;
[SAR_marker_patrol_sabinia2,3,0,8,"patrol",true] call SAR_AI;

note that i have configured all AI to be Bandits. And additionally i have changed the aikilled.sqf to substract instead of adding humanity for Bandit kill and set SAR_band_kill_value = 30;

3rd was to change the skins as some of the basic skins for sarge are not supported by origins.

Code:
// bandit AI
SAR_leader_band_list = ["Bandit3_1"]; // the potential classes of the leader of a bandit group
SAR_sniper_band_list = ["Sniper1_DZ"]; // the potential classes of the snipers of a bandit group
SAR_soldier_band_list = ["Bandit3_1","Sniper1_DZ"]; // the potential classes of the bandit of a soldier group

to make them aggressive towards everyone i set

SAR_HUMANITY_HOSTILE_LIMIT = 999999;

now playing arround with some variables to find a good balancing
 
when will be next update? .=QUACK=.Major.Pain ?

Can only update fixed when people come up with them.

- Right now I am testing the auto refuel and adding it once it works. I am setting it up so everything is installed, and you only have to uncomment the line to activate it.
- Not sure if the above loot fix will will be added. Haven't seen any difference, unless others see something I don't.
 
Can only update fixed when people come up with them.

- Right now I am testing the auto refuel and adding it once it works. I am setting it up so everything is installed, and you only have to uncomment the line to activate it.
- Not sure if the above loot fix will will be added. Haven't seen any difference, unless others see something I don't.

How will renew throw off the mail [email protected]
 
i Checked the Server_monitor it
just spawns
Heli Raids
Sector b guards
and civilian i think they are the sektor b civilian at the supermarket

every version of the origins dayz_server i found dosn't include the NPC lab spawns
 
Right now my only issue is the thing that house inventorys dissapear on restart, anyone figured this out yet?

I am extremely thankful for all the help im getting, ive wanted to run my own server for a long time.
 
Right now my only issue is the thing that house inventorys dissapear on restart, anyone figured this out yet?

I am extremely thankful for all the help im getting, ive wanted to run my own server for a long time.

My houses work just Normel i don't lose any gear its working fine.
i don't know how to fix your issue but i know there working files for that
 
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