SanKen
Member
But unfortunately did not bring my patch too much .. visible to only what is in my previous post.
Sorry ...
Sorry ...
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I am comparing your files to Cortez files and was wondering, the core_time.fsm file, is that what gives 4 hr day/night?
The git files are Cortezs files.
We added anything he's offered as updates.
- still need a fix for the cross.
- still need a fix for the combat issue.
Someone posted they fixed it, but the problem with these people, is that they claim they fixed it, but they never offer a solution, so we can't update git with something we don't have.
If you find a fix, share it here and we can update the files for everyone.
//Debug Info
_headShots = player getVariable["headShots",0];
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_zombies = count entities "zZombie_Base";
_zombiesA = {alive _x} count entities "zZombie_Base";
_combattimeout = player getVariable["combattimeout",0];
if (_combattimeout > 0) then {
_timeleft = _combattimeout - time;
if (_timeleft > 0) then {
_color = "color='#ff0000'";
//hintSilent format["In Combat: %1",round(_timeleft)];
_pmon1 = parseText format["Player Status: <br/><br/>Bandits Killed: %1<br/>Heroes Killed: %2<br/>Murders: %3<br/>Zombies Killed: %4<br/>Humanity: %5<br/><br/><t %6>In Combat: %7</t>",_killsB,_headShots,_killsH,_kills,_humanity,_color,round(_timeleft)];
hintSilent _pmon1;
} else {
//hintSilent "Not in Combat";
_color = "color='#99bb00'";
_pmon1 = parseText format["Player Status: <br/><br/>Bandits Killed: %1<br/>Heroes Killed: %2<br/>Murders: %3<br/>Zombies Killed: %4<br/>Humanity: %5<br/><br/><t %6>Not In Combat</t>",_killsB,_headShots,_killsH,_kills,_humanity,_color];
hintSilent _pmon1;
player setVariable["combattimeout", 0, true];
dayz_combat = 0;
_combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
_combatcontrol = _combatdisplay displayCtrl 1307;
_combatcontrol ctrlShow true;
};
} else {
//hintSilent "Not in Combat";
_color = "color='#99bb00'";
_pmon1 = parseText format["Player Status: <br/><br/>Bandits Killed: %1<br/>Heroes Killed: %2<br/>Murders: %3<br/>Zombies Killed: %4<br/>Humanity: %5<br/><br/><t %6>Not In Combat</t>",_killsB,_headShots,_killsH,_kills,_humanity,_color];
hintSilent _pmon1;
dayz_combat = 0;
_combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
_combatcontrol = _combatdisplay displayCtrl 1307;
_combatcontrol ctrlShow true;
};
we have another problem on our server...
my group and some other guys already have built some houses and garages...
and from time to time... the gear you have stored in them is gone...
the rpt log says something with unkid which means unknown id
and the hiveext.logCode:17:19:00 "START verbb _this=[18971600# 782363: heroes_large_shed_lvl_1.p3d,B 1-1-A:1 (playername) REMOTE,2,"48814278",1234,1]" 17:19:00 "1_objectC=18971600# 782363: heroes_large_shed_lvl_1.p3d,_playerC=B 1-1-A:1 (playername) REMOTE,_objectLevelC=2,_playerIDC=48814278,_passwordC=1234,_flagTo=1" 17:19:00 "2_objectC=18971600# 782363: heroes_large_shed_lvl_1.p3d,_playerC=B 1-1-A:1 (playername) REMOTE,_objectLevelC=2,_playerIDC=48814278,_passwordC=1234,_RealPass=1234,_flagTo=1" 17:19:00 "3_objectC=18971600# 782363: heroes_large_shed_lvl_1.p3d,_playerC=B 1-1-A:1 (playername) REMOTE,_objectLevelC=2,_playerIDC=48814278,_passwordC=1234,_RealPass=1234_flagTo=1" 17:19:00 "_result = ["PASS","38e86707"], ARRAY" 17:19:00 "_key2 = CHILD:504:38e86707:" 17:19:00 "_data2 = ["UNKID",true], STRING" 17:19:01 "CHILD 505 _result3 = ["UNKID",true]" 17:19:01 "OPEN_H items puted and _naObnovku true. _objectID=457,_objectC=18971600# 782363: heroes_large_shed_lvl_1.p3d" 17:19:01 "_type=large_shed_lvl_1,_objectC=18971600# 782363: heroes_large_shed_lvl_1.p3d,_flagTo=1"
Code:2013-05-19 17:19:00 HiveExt: [Debug] Original params: |CHILD:501:object.object_data:["Inventory"]:[["ObjectID","=","457"]]:[0,8]:| 2013-05-19 17:19:00 HiveExt: [Information] Method: 501 Params: object.object_data:[Inventory]:[[ObjectID,=,457]]:[0,8]: 2013-05-19 17:19:00 Database: [Trace] Query [233 ms] SQL: 'SELECT `Inventory` FROM `object_data` WHERE `ObjectID` = '457' LIMIT 8' 2013-05-19 17:19:00 HiveExt: [Information] Result: ["PASS","38e86707"] 2013-05-19 17:19:00 HiveExt: [Debug] Original params: |CHILD:504:38e86707:| 2013-05-19 17:19:00 HiveExt: [Information] Method: 504 Params: 8.083e-51: 2013-05-19 17:19:00 HiveExt: [Information] Result: ["UNKID",true] 2013-05-19 17:19:00 HiveExt: [Debug] Original params: |CHILD:505:38e86707:| 2013-05-19 17:19:01 HiveExt: [Information] Method: 505 Params: 8.083e-51: 2013-05-19 17:19:01 HiveExt: [Information] Result: ["UNKID",true] 2013-05-19 17:19:05 HiveExt: [Debug] Original params: |CHILD:303:457:[[[],[]],[[],[]],[[],[]]]:| 2013-05-19 17:19:05 HiveExt: [Information] Method: 303 Params: 457:[[[],[]],[[],[]],[[],[]]]: 2013-05-19 17:19:05 HiveExt: [Information] Result: ["PASS"] 2013-05-19 17:19:05 HiveExt: [Debug] Original params: |CHILD:306:556:[]:0:| 2013-05-19 17:19:05 Database: [Trace] PreparedRequest [171 ms] SQL: 'UPDATE `Object_DATA` SET `Inventory` = ? WHERE `ObjectID` = ? AND `Instance` = ? VALUES("[[[],[]],[[],[]],[[],[]]]", 457, 1)'
this bug sucks... it doesnt make any sense to loot so many stuff to get this damned houses built just to lose your gear you put in it...
23:15:01 "START verbb _this=[1e3c4f00# 782505: heroes_large_shed_lvl_1.p3d,B 1-1-M:1 (Lala) REMOTE,2,"13254665",363620,2]"
23:15:01 "1_objectC=1e3c4f00# 782505: heroes_large_shed_lvl_1.p3d,_playerC=B 1-1-M:1 (Lala) REMOTE,_objectLevelC=2,_playerIDC=13254665,_passwordC=363620,_flagTo=2"
23:15:01 "2_objectC=1e3c4f00# 782505: heroes_large_shed_lvl_1.p3d,_playerC=B 1-1-M:1 (Lala) REMOTE,_objectLevelC=2,_playerIDC=13254665,_passwordC=363620,_RealPass=363620,_flagTo=2"
23:15:01 "3_objectC=1e3c4f00# 782505: heroes_large_shed_lvl_1.p3d,_playerC=B 1-1-M:1 (Lala) REMOTE,_objectLevelC=2,_playerIDC=13254665,_passwordC=363620,_RealPass=363620_flagTo=2"
23:15:01 "Zakrivaem Dom: "CHILD:303:448:[[[],[]],[[],[]],[[],[]]]:""
23:15:01 "CLOSE_H items delete and _naObnovku false. _objectID=448,_objectC=1e3c4f00# 782505: heroes_large_shed_lvl_1.p3d"
23:15:01 "_type=large_shed_lvl_1,_objectC=1e3c4f00# 782505: heroes_large_shed_lvl_1.p3d,_flagTo=2"
8:36:41 Reading mission ...
8:37:41 Script z\addons\dayz_server\init\server_functions.sqf not found
\Origins-master\MPMissions\dayz_1.origins.tavi\actions
\Origins-master\MPMissions\dayz_1.origins.tavi\fix