Are you using a server that can handle it?
Everything is smooth so far on our server.
It's on a dedicated server with 5-6 other servers.
Dedicated server(machime) running 1 other server Day server (Chernarus with Sarge AI)
Is anyone working on replacing the AI with SARGE ? would be nice to share experience on implementation
Havn't replaced the AI with SARGE but have added SARGE ontop.
This is how it works so far, in terms of relationships.
-Military (Origins Salvo Island)
-Scientists (Origins Lab)
-Army (Sarge AI)
-Heroes (Sarge AI)
-Bandits (Sarge AI)
We have seen Sarge AI vs Military at Northern Airfield Paddocks,
SARGE AI shot down one of the Military huey's, the other huey landed.
No SARGE AI were present on arrival to investigate. I wasn't there first hand to see what type of SAR AI it was, but I think it may have been ARMY. All I know was the guy who was dead on the ground had a DMR (would suggest it was Military as our SAR AI are not equipped with DMR.
So what we know is...
Army and Heroes are HEROES
Bandits, Military and Scientists are BANDITS
But havn't seen any conflict between to report as yet.. anything you guys see, let me know.
Also I have changed SARGE AI loot/inventory. Removed Radio's, added:
Sniper - Drop's Matches @ 20%, Range finders @ 5%, Storage Box @ 1%
Rifleman - Drop's E.tools @ 20%, Cooked Steak @ 60%
Leader - Drop's GPS' @ 5% , Toolbox @ 5%
Soon to be implemented is...
Dropping of blueprints, but my concern is the following...
... It would make sence that Bandits would hold bandit blueprints, but then if you were a bandit it would require you to kill other bandits(AI)... and vice versa with Heroes..
so what I'm thinking is..
Bandits drop Hero / Garage blueprints
Leader ONLY -
L1 @ 10%
L2 @ 5%
L3 @ 1%
Small garage - @ 10%
Large garage - @ 5%
Heros drop Bandit / Garage blueprints
Leader ONLY -
L1 @ 10%
L2 @ 5%
L3 @ 1%
Small garage - @ 10%
Large garage - @ 5%
or something similar....
Fixes still needed:
1) Improve AI chopper & movement lag
-Understand its a server performance thing, will possible reduce amount of SARGE AI.
2) Server restarting use BEC (8hour timer) with vehicles not spawning on restart