[Release] AVendettaForYou's Custom Buildings

This looks like some cool work you got into this. I really want to try this out on our DayZ Epoch server but it looks like your website is down?
 
Hey Vendetta,

Great job, really enjoying the additions.

Just wondering if you could post up the coords for those abandoned military camps on here as your site still appears to be down. Tried to fly around for a bit to try and find them and didn't really have any luck. Any help is much appreciated.

Thanks
 
I have been using this addition on my Dayz.st Epoch server for a few weeks now. It's a great addition, but the buildings with doors seem to spawn double doors. In order to enter the barracks for example, you need to open 2 doors after a restart. Is there a way to fix this? Or have I done something wrong?
I'm having this exact same problem. Duplicate barracks and possibly other buildings.

I'll go to walk into a barracks and open the outside door, which reveals another door in the exact same location, then I open that one and can get in. Does this for all doors on the barracks buildings.
 
I'm having this exact same problem. Duplicate barracks and possibly other buildings.

I'll go to walk into a barracks and open the outside door, which reveals another door in the exact same location, then I open that one and can get in. Does this for all doors on the barracks buildings.
Same problem here as well. It is just barracks for me. No idea why this is happening lol its on epoch
 
I have a fix for it now that works. You need to call out the buildings in the day_mission/init.sqf. I can post the info when I get home. This info is available, I found it online. Maybe even on this site? Or dayz epoch's forum.
 
Fix duplicates

Create new folder in server pbo
Called xxx
Put building.sqf scripts in there
call them from server_functions.sqf like so

[]execvm "z\addons\dayz_server\xxx\buiding.sqf";

Code is wrong but you should get the idea

this will fix the duplicates issue

(in bed no pc :p will post correct code tomoz)
 
For dayz.st Epoch that code is what causes the buildings to dupe the doors. I did a similar code putting the files in the dayz_server, but called them out from the dayz_mission/init and that fixed the door dupe issue.

So in the server pbo, create a folder called buildings (or whatever you prefer), and as FallingSheep stated above use the

call compile preProcessFileLineNumbers "\z\addons\dayz_server\your folder name here\building.sqf";

and place that code in your dayz_mission/init.sqf. It needs to go under

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";

EDIT: once I got home I realized I messed up the code, fixed now
 
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You will need to call out every build.sqf file that you have in your folder, in the init.sqf

/* Building 1 */
call compile preProcessFileLineNumbers "\z\addons\dayz_server\your folder name here\building1.sqf";

/* Building 2 */
call compile preProcessFileLineNumbers "\z\addons\dayz_server\your folder name here\building2.sqf";

/* Building 3 */
call compile preProcessFileLineNumbers "\z\addons\dayz_server\your folder name here\building3.sqf";
 
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The link provided is a spyware bug. Please remove it. Looked like good work too wanted to see other things you've done. But after clicking your link i'll not be looking at anything you provide in the future.
 
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