why wont the ais in the helis shoot bandit players.
? They do ...
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why wont the ais in the helis shoot bandit players.
I got the following messages in the server.rpt, everything is working great but i am just wondering about this message.
21:28:35 Cannot load sound 'ca\dubbingradio_e\radio\male04en\default\core\civilian.ogg'
edit line 82 to this
1 setVehicleAmmo !"\"setVehicleAmmo\"," !"_vehicle setVehicleAmmo 1;\nif (SAR_EXTREME_DEBUG) then {diag_log "SAR EXTREME DEBUG: Vehicle new ammo";};"
works for me
i just uploadit the pbo and send it to you sarge
Got rid of the script #80, but now getting #3
Got an issue since i run the sarge. everything seems to work ok for me. playing on lingor skaronator 2.1 and the grid ist good after a little customization.
but sometime one grid disappears and i have the problem, that players can't get updated correctly. server.rpt show's me the following, but it seems that this only happend to players which are in this "lost grid". Get this message only from this player and myself. and we are, as i had a look, in the missing grid.
1:17:39 "ERROR: server_playerSync: Cannot Sync Player BigDaddy [8]. Position in debug! [2202.76,7819.63,0.0014534]"
Well, i was checking out the same thing. AI tend to spot enemies, and then fire at them even if they are behind cover. I have found no way to improve that - skills i played with, i am using ASR_AI for my AI, with that you can finetune skills for every little skilldetail - had them maxed and had them set to dumb as bread, they still shot at walls ...Ok, so after a full days testing, I've found the AI to be very good. One problem I've seen is that they are seeing z's through walls and taking shots at the sides of buildings trying to hit them. Could this be fixed with the inclusion of some basic skillset classes? Wishlist?!
Thx for confirming Wyger!Sarge the error, that the character can't be updated is not an issue of your addon. In Lingor Island you have west of the prison the debug Area. And if you a there your position don't get saved. So everything ok.
Are they actually shooting at people ?but the helis are ingame. just this error message
The sleeps are wrong, sry for not being clear.Shooting i can't confirm yet.
Changed the action lines to this:
sleep .5 _man2heli action ["getInTurret", _heli,[0]];
sleep .5 _man3heli action ["getInTurret", _heli,[1]];
But still have these messages:
11:56:21 "SAR_AI: Static Spawning for Helicopter patrols started"
11:56:21 Error in expression <dWeapon _soldier_weapon_name;
_man2heli action ["getInTurret", _heli,[0]];
[_man>
11:56:21 Error position: <action ["getInTurret", _heli,[0]];
[_man>
11:56:21 Error 3 elements provided, 2 expected
11:56:21 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 115
11:56:21 "SAR_DEBUG: static AI Heli patrol spawned in: SAR_patrol_NWAF"
11:56:21 Error in expression <dWeapon _soldier_weapon_name;
_man3heli action ["getInTurret", _heli,[1]];
[_man>
11:56:21 Error position: <action ["getInTurret", _heli,[1]];
[_man>
11:56:21 Error 3 elements provided, 2 expected
11:56:21 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 122
-----
maybe there should be something like:
_man2heli action ["getInTurret", _heli];
_man3heli action ["getInCrewChief", _heli];
or something?