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ah nice thx well it dint work for now i added some more npc's spawn just for testing and there was no backupIt's sadly not that easy. You would need to add it in the spawn logic of the units ...
I might look into implementing an item loadout function tomorrow.
Sarge
end of the init.sqf putI am very new to messing around with adding scripts into my server and I have no actual knowledge yet of scripting itself. The problem I keep running into is, any other script I attempt to add in that adds lines to init.sqf in the mission file makes me get an error in game about "addons\SARGE\SAR_AI_init.sqf" not being found. Any other scripts seem to be working fine together, as far as I can tell. What am I doing wrong?
8:39:53 "----------------------------------------"
8:39:53 "Starting SAR_AI server init"
8:39:53 "----------------------------------------"
8:39:53 "SAR_AI: Area & Trigger definition Started"
8:39:53 "Setting up SAR_AI for : chernarus"
8:39:54 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
8:39:54 "CRASHSPAWNER: 75% chance to spawn 'UH-60 Wreck' with loot table 'MilitarySpecial' at 936"
8:39:54 "SAR_AI: Area & Trigger definition finalized"
8:39:54 "SAR_AI: Static Spawning for Helicopter patrols started"
8:39:54 Error in expression <dWeapon _soldier_weapon_name;
_man2heli action ["getInTurret", _heli,[0]];
[_man>
8:39:54 Error position: <action ["getInTurret", _heli,[0]];
[_man>
8:39:54 Error 3 elements provided, 2 expected
8:39:54 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 115
8:39:54 "SAR_DEBUG: static AI Heli patrol spawned in: SAR_patrol_NWAF"
8:39:54 Error in expression <dWeapon _soldier_weapon_name;
_man3heli action ["getInTurret", _heli,[1]];
[_man>
8:39:54 Error position: <action ["getInTurret", _heli,[1]];
[_man>
8:39:54 Error 3 elements provided, 2 expected
8:39:54 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 122
8:39:54 "DEBUG: Spawning a Misc_cargo_cont_net1 at [4365.01,9627.09]"
8:39:54 Error in expression <dWeapon _soldier_weapon_name;
_man2heli action ["getInTurret", _heli,[0]];
[_man>
8:39:54 Error position: <action ["getInTurret", _heli,[0]];
[_man>
8:39:54 Error 3 elements provided, 2 expected
8:39:54 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 115
8:39:54 "SAR_DEBUG: static AI Heli patrol spawned in: SAR_AREA_NEAF"
8:39:54 Error in expression <dWeapon _soldier_weapon_name;
_man3heli action ["getInTurret", _heli,[1]];
[_man>
8:39:54 Error position: <action ["getInTurret", _heli,[1]];
[_man>
8:39:54 Error 3 elements provided, 2 expected
8:39:54 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 122
8:39:54 "DEBUG: Spawning a Misc_cargo_cont_net1 at [9798.98,8763.49]"
8:39:55 Error in expression <dWeapon _soldier_weapon_name;
_man2heli action ["getInTurret", _heli,[0]];
[_man>
8:39:55 Error position: <action ["getInTurret", _heli,[0]];
[_man>
8:39:55 Error 3 elements provided, 2 expected
8:39:55 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 115
8:39:55 "SAR_DEBUG: static AI Heli patrol spawned in: SAR_patrol_soutcoast"
8:39:55 Error in expression <dWeapon _soldier_weapon_name;
_man3heli action ["getInTurret", _heli,[1]];
[_man>
8:39:55 Error position: <action ["getInTurret", _heli,[1]];
[_man>
8:39:55 Error 3 elements provided, 2 expected
8:39:55 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 122
8:39:55 "DEBUG: Spawning a Misc_cargo_cont_net1 at [8874.02,11288.1]"
8:39:55 Error in expression <dWeapon _soldier_weapon_name;
_man2heli action ["getInTurret", _heli,[0]];
[_man>
8:39:55 Error position: <action ["getInTurret", _heli,[0]];
[_man>
8:39:55 Error 3 elements provided, 2 expected
8:39:55 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 115
8:39:55 "SAR_DEBUG: static AI Heli patrol spawned in: SAR_patrol_soutcoast"
8:39:55 Error in expression <dWeapon _soldier_weapon_name;
_man3heli action ["getInTurret", _heli,[1]];
[_man>
8:39:55 Error position: <action ["getInTurret", _heli,[1]];
[_man>
8:39:55 Error 3 elements provided, 2 expected
8:39:55 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 122
8:39:55 "DEBUG: Spawning a Misc_cargo_cont_net1 at [6569.66,7444.43]"
8:39:55 Error in expression <dWeapon _soldier_weapon_name;
_man2heli action ["getInTurret", _heli,[0]];
[_man>
8:39:55 Error position: <action ["getInTurret", _heli,[0]];
[_man>
8:39:55 Error 3 elements provided, 2 expected
8:39:55 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 115
8:39:55 "SAR_DEBUG: static AI Heli patrol spawned in: SAR_patrol_eastcoast"
8:39:55 Error in expression <dWeapon _soldier_weapon_name;
_man3heli action ["getInTurret", _heli,[1]];
[_man>
8:39:55 Error position: <action ["getInTurret", _heli,[1]];
[_man>
8:39:55 Error 3 elements provided, 2 expected
8:39:55 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 122
8:39:55 "DEBUG: Spawning a Misc_cargo_cont_net2 at [6141.88,6617.82]"
8:39:55 Error in expression <dWeapon _soldier_weapon_name;
_man2heli action ["getInTurret", _heli,[0]];
[_man>
8:39:55 Error position: <action ["getInTurret", _heli,[0]];
[_man>
8:39:55 Error 3 elements provided, 2 expected
8:39:55 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 115
8:39:55 "SAR_DEBUG: static AI Heli patrol spawned in: SAR_patrol_eastcoast"
8:39:55 Error in expression <dWeapon _soldier_weapon_name;
_man3heli action ["getInTurret", _heli,[1]];
[_man>
8:39:55 Error position: <action ["getInTurret", _heli,[1]];
[_man>
8:39:55 Error 3 elements provided, 2 expected
8:39:55 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_setup_AI_patrol_heli.sqf, line 122
@SARGE
Update of the Lingor grid file.
pls implement and overwrite the old one
so Sarge, any possibility AI heli will shoot at players whenever they see them? that will make more meaning that AI wont just fly around on the air, thank you very much
Thx a lot Wyger!@SARGE
Update of the Lingor grid file.
pls implement and overwrite the old one
I have had problems with other AI's i have tested a few since this is coded completely diffrently whats the spot range of the AI because on my server as long as you have a sniper rifle AI is a piece of cake because they cant spot you