hey, i apologize haven't posted an update on testing, RL stuff came up. Though i must say very nice update Sarge, on some recent testings i have as well noticed coming back after you die in the same spot you originally logged in, doesn't happen all the time, but a friend runs a Takistan server says hes had the same issue without the AI package so it would be something in the new code probably on server_playerOnConnect maybe not sure.
onto the RPT and testing. For the AI behaviour i have noticed in my shootouts with them, they will engage, stop and crouch move back / rout and at this time they seem to want to do nothing but get 50+ meters away to begin firing again, at this time you can run upto them walk all around, easily kill-able until they can get that distance it seems to start shooting again, this was a bandit group,
i ahve also noticed, bandits have less flying skill it seems than the military (understandable), i was testing a heli patrol, first set military, these guys could navigate Panthera's mountains quite well, but they would not engage me even if i shot at them numerous times, they would just keep swooping over my locations while the others in the patrol were called in and all did the same, yet military infantry will shoot me. Anyway, so then switched them to bandits to see if i could get them attacking me and pretty much the same thing other than 3 out of 5 crashed within the first 5-10 minutes.
I did get to notice AI finally using a vehicle, MTVR none the less, quite bad ass looking with a military group in there, though looked like he was trying to figure out where to go. Onto AI hp while in Heli's, as well as Heli hp, these both seem to get a considerable boost, i was ripping into all 4 of them with a MK17 in the cockpit as they kept swooping in on me doing passovers but not shooting, but yet i could not shoot these guys out for the life of me, on another test i hopped into a Chinook turned the gun to 4000rpm, and let loose about 1000 bullets into one as it was jsut hovering, and it took it quite well, it went down over a hill out of sight but no explosion, the heli is set to UH1H_TK_EP1. Aswell heli patrols seem to break grid and track you after death, these again did not shoot but just circled and swooped. The engaging part i guess can be fixed by setting everything to East?
as for RPT im getting some entries like these, now not sure if they are related
HTML:
11:19:02 Server error: Player without identity
11:19:12 Old style material 204 used in ReportStack not available
11:19:12 Old style material 207 used in ReportStack not available
11:19:13 Old style material 201 used in ReportStack not available
11:20:11 "SAR_AI: Static Spawning for Helicopter patrols started"
11:20:11 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
dayz_anim
[HTML]11:20:47 "SAR_DEBUG: Triggered by (might be wrong): 1dcf3040# 310490: hilux1_civil_2_covered.p3d"
11:20:47 "WRITE: "["PASS"]""
11:20:50 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
11:20:50 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move
11:20:50 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
11:20:50 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move
11:20:50 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
11:20:50 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move
11:20:50 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
11:20:50 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move
11:20:50 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
11:20:50 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
11:20:50 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
11:28:13 Client: Remote object 6:17 not found
11:28:14 Warning: Cleanup player - person 6:16 not found
i really do apologzie about the wall of text but ive been wanting to get on this thread and reply for the past few days, been up all night and its now 8:15am, trying to get a Air Raid siren to play on the airfield i have patrols at but everything ive tried wont work, if anyone can help me with that by chance that would be great! because ive tried adding as vehicle in mission with "Sound_Alarm2", as a sensor with "Sirene_EP1" and "AirAlarmSfx", also tried described it in descriptions with CfgSounds, with a custom sound i edited, but nothin.. off topic i know. So tired, headin to bed lol