*Hopefully this is posted in the right section, if not please excuse my noobish ways
~
I spent the last week tweaking, rewriting some scripts to work on my 1.8 server and the masses love them. I currently host one test server through DayZ.ST, however the gaming community I belong to/script for uses four servers hosted through DayZPriv, as well as four instances on a dedicated box. By all means I take zero credit for creating these scripts (props to the original creators), just some pats on my back for the time I put in. Also, many thanks to Schweppes for the countless cans of Ginger Ale that was required to keep me focused
~
*Lights (towers, house, streets) - (axeman)
*Refuel and Repair - (Gorsy)
*Self-Bloodbag - (Krixes)
*Admin Tools - (BluePhoenix) - modified to my liking
*Dancing - (cyrq)
*Remove Clothes - (Churchie/unkinhead/cyrq)
*Salvage Parts - (SilverShot/NeverUsedID)
*Protected Domes - (IT07)
*AI Missions - (lazyink/TheSzerdi) - Novy bug kinda exists...but works a bit better, modified to my liking
*DZAI w/heli patrols - (buttface)
*Login Camera - (AlienX)
*Toggle Debug Monitor - (Matt L) - modified to my liking
*Zombie Killer - (Sarge) - modified to my liking
*Preconfigured R3F Logistics - (CommanderRetra) - still tweaking but script works
*Server Welcome Credits - (ZedBuster)
*Kill Messages (for 1.7.7.1) - (tutorial from DayZ.ST Wiki) - they work, just need to tweak a bit more to my liking
*Custom map markers (lazyink)
*Custom server load screen (props to my Photoshop)
*No fog (too easy)
Also, I'm using tons of sqf's for custom buildings, bases, objects. Some I made myself however props below to those folks who made some real nice ones.
Excelsior
kaysio
FoRcE
Work in progress/things to do: Try out Blur's Advanced Anti-hacks. Already tested those on a DayZPriv server running 1.8 and they work perfect, however I want to try on my test machine as well. The RF3 Logistics throws up a missing sqf file when trying to use view contents. Not a big deal as I will be removing that part of the code. I'm also going to remove the code for "loading objects" as well as a couple other tweaks. I'm only going run lift & tow, nothing else in the script. Another option I thought of is to add towing services to the BTC lift/logistics script.
I spent the last week tweaking, rewriting some scripts to work on my 1.8 server and the masses love them. I currently host one test server through DayZ.ST, however the gaming community I belong to/script for uses four servers hosted through DayZPriv, as well as four instances on a dedicated box. By all means I take zero credit for creating these scripts (props to the original creators), just some pats on my back for the time I put in. Also, many thanks to Schweppes for the countless cans of Ginger Ale that was required to keep me focused
*Lights (towers, house, streets) - (axeman)
*Refuel and Repair - (Gorsy)
*Self-Bloodbag - (Krixes)
*Admin Tools - (BluePhoenix) - modified to my liking
*Dancing - (cyrq)
*Remove Clothes - (Churchie/unkinhead/cyrq)
*Salvage Parts - (SilverShot/NeverUsedID)
*Protected Domes - (IT07)
*AI Missions - (lazyink/TheSzerdi) - Novy bug kinda exists...but works a bit better, modified to my liking
*DZAI w/heli patrols - (buttface)
*Login Camera - (AlienX)
*Toggle Debug Monitor - (Matt L) - modified to my liking
*Zombie Killer - (Sarge) - modified to my liking
*Preconfigured R3F Logistics - (CommanderRetra) - still tweaking but script works
*Server Welcome Credits - (ZedBuster)
*Kill Messages (for 1.7.7.1) - (tutorial from DayZ.ST Wiki) - they work, just need to tweak a bit more to my liking
*Custom map markers (lazyink)
*Custom server load screen (props to my Photoshop)
*No fog (too easy)
Also, I'm using tons of sqf's for custom buildings, bases, objects. Some I made myself however props below to those folks who made some real nice ones.
Excelsior
kaysio
FoRcE
Work in progress/things to do: Try out Blur's Advanced Anti-hacks. Already tested those on a DayZPriv server running 1.8 and they work perfect, however I want to try on my test machine as well. The RF3 Logistics throws up a missing sqf file when trying to use view contents. Not a big deal as I will be removing that part of the code. I'm also going to remove the code for "loading objects" as well as a couple other tweaks. I'm only going run lift & tow, nothing else in the script. Another option I thought of is to add towing services to the BTC lift/logistics script.