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I would suggest going through your .rpt log file and looking for any errors as usually when you can't connect to the server there is some relevant information there.When I attempt to connect to the server, I get to the player screen, hit continue, then it goes and times out at 120 seconds.
Yeah, latest infistar update is incompatible with DZGM.Since updating to Infistar 335E/F the player list when trying to invite is empty. It works fine for admins though.
Theres also new new feature that needs to be disabled otherwise it spams warnings about restoring the removed functions:
playableUnits = [player];
lbSetData='no';
createMarkerLocal='no';
setMarkerTextLocal='no';
setMarkerTypeLocal='no';
If not disabled it will flood the logs causing the server to die a painful death.
if (isNil 'playableUnits') then {playableUnits = [player];} else {
if (typeName playableUnits != 'ARRAY') then {playableUnits = [player];YOLO = true;} else {
{
if (getPlayerUID player == _x select 1) then {
_inviterUID = _x select 0;
currentInvites set [_forEachIndex,"REMOVETHISCRAP"];
currentInvites = currentInvites - ["REMOVETHISCRAP"];
publicVariableServer "currentInvites";
};
} forEach currentInvites;
What is _forEachIndex ?
Its never declared and never used.