[Support] DZMS DayZ Mission System

well that was a mistake from me :D. thanks tango.

EDIT: now i get to the point where loading screen says waiting for servert to start authentication and seconds go to 30 then black screen and sometime after that kicked back to lobby. RPT says

9:44:10 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
9:44:10 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\dynamic_vehicle.sqf not found
9:44:10 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\mission.sqf not found
9:44:10 Error in expression <ATPExclusion\antihack.sqf"; if (dayz_REsec == 1) then {#line 1 "z\addon>
9:44:10 Error position: <dayz_REsec == 1) then {#line 1 "z\addon>
9:44:10 Error Undefined variable in expression: dayz_resec
9:44:10 File mpmissions\__cur_mp.panthera2\init.sqf, line 95
9:44:10 "Res3tting B!S effects..."
9:44:10 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found

checked the server.pbo and its all there like it should be. any ideas?
 
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Hi Guys

My players have taken to Driving over the AI in Armored vehicles , Rather than shooting them, is there anywhere i can put it so the they drive through them, and have to shoot them?

Cheers
Lee
 
Hi Guys

My players have taken to Driving over the AI in Armored vehicles , Rather than shooting them, is there anywhere i can put it so the they drive through them, and have to shoot them?

Cheers
Lee
i took a look at stuff you can change and there was option for ai not drop loot if driven over.

// Do you want AI that players run over to not have gear?
// (If DZMSCleanDeath is true, this doesn't matter)
DZMSRunGear = false;

this is found in DZMSConfig.sqf change it to true and they cant do that anymore
 
// Do you want AI to use RPG7V's?
//(Only one unit per group spawn will have one)
DZMSUseRPG = true;

keeps those armored drivers from rushing in
 
I am looking to add some rare weapons into this missions system, but have a question about the following code:

Code:
/load mg
    _scount = count DZMSmgList;
    for "_x" from 0 to 1 do {
        _sSelect = floor(random _sCount);
        _item = DZMSmgList select _sSelect;
        _crate addWeaponCargoGlobal [_item,1];
        _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
        if (count _ammo > 0) then {
            _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
        };
    };
Obviously I will change DZMSmgList to whatever I call the new rare weapons list, but what portion of this code controls percentage chance of spawn?

The below code seems to control how many items will be spawned?

Code:
for "_x" from 0 to 1 do {
 

Kflo

Well-Known Member
C
// Do you want AI to use RPG7V's?
//(Only one unit per group spawn will have one)
DZMSUseRPG = true;

keeps those armored drivers from rushing in
currently I only have the A.I. using MG136's what are the unbanned class names for RPG's and other launher weapons for Overwatch. I want the A.I. to spawn with a variety of different launher weapons not just the MG136.
 

Kflo

Well-Known Member
oh sorry. I dont run epoch but it might look like day_epoch.

Easy thing to do is if you run a vps go to the root of your Aram 2 OA folder and just do a serach for .rpt it will pop right up.
 
oh sorry. I dont run epoch but it might look like day_epoch.

Easy thing to do is if you run a vps go to the root of your Aram 2 OA folder and just do a serach for .rpt it will pop right up.

I run my server through HFB, What is the file called? Is it actually called RPT? or is it something.rpt?

Dex
 
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