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This is an random entry from my construction crate (edit to have what you want in it):Hi, i have figured out how to insert custom items into supply crate for my Epoch server. I want also insert into crate Cinder Walls but if i try insert cinder object (walls, doorway,...) using addMagazineCargoGlobal or addWeaponCargoGlobal i am getting error in rpt "No entry 'bin\config.bin/CfgMagazines.CinderWallDoorSmall_DZ'" and Cinder objects are not in crates. What is proper way to insert Cinder objects into crates. Thanks
[
["M9SD"],
["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","outhouse_kit","outhouse_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_wall_kit"]
],
DZMSConSupply = ["CinderBlocks","MortarBucket", ETC...
Hi All
new to this but i followed the installation and i get waiting for server to authenticate
im running refuel repair rearm sarge AI tow and lift which i think shouldn't make a difference any ideas
getting errors in RPT similar to this
4:37:53 "WARNING illegal RE rhideObjectcode with args:[any,R 1-1-G:3,false]"
4:37:53 "WARNING illegal RE rhideObjectcode with args:[any,SAR_leader_8,false]"
think it sarge ai config, but inst there if i remove DZMS
also tried with sarge AI removed still waiting to authenticate
HiMy bet would be you either put a piece of code int he wrong palce, or missed an apostrophy somewhere, I've had that happen many times where it never authenticates, and its always been a case of missing syntax or misplaced code.
HiI use infistar, doesnt cause any problems with DZMS
YOUR A STAR it be great to have missions on my server i did custom map fuel and safezone the usual it is only missions i needed and i wasn't adding anything else .or if anyone had a epoch server pbo with the missions working i could easy add all the other scripts mapsI run infistar on HFB and have zero problems with WAI, DZMS, and the latest DZAI on the same server at the same time. In fact it makes for some interesting interactions.
If Vampire doesn't mind I'm going to try porting all my custom WAI missions into the DZMS package to save even using WAI since Vamp's work is just superior. I have all next week off and I'll get it done then. OFC I'll share them.
I run infistar on HFB and have zero problems with WAI, DZMS, and the latest DZAI on the same server at the same time. In fact it makes for some interesting interactions.
If Vampire doesn't mind I'm going to try porting all my custom WAI missions into the DZMS package to save even using WAI since Vamp's work is just superior. I have all next week off and I'll get it done then. OFC I'll share them.
(...)
On a side note...has anyone figured out a good way to deal with armored vehicles like the LAV or BTR in regards to the AI? I know there's an option for adding in RPG's and such, but I dont really want the AI to just aimbot every vehicle that comes remotely in range with a bazooka! Perhaps is there a way to make them use the grenade launchers that come with some fo the guns?
// stop enemy vehicle !
...
_tempVeh = "Grenade" createVehicle [((getPos _enemy) select 0) + ceil(random 25)* cos ceil(random 360) + ceil(random 25)* cos ceil(random 360) + 5,((getPos _enemy) select 1) + ceil(random 25)* cos ceil(random 360) + ceil(random 25)* cos ceil(random 360) - 5,1];
ceil(random 25)
if ( (_enemy distance _unit < 80) && _enemyInVeh) then {