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// load the unit groups into a passed array name so they can be cleaned up later
call compile format["
%1 = %1 + (units _unitGroup);
_unitMissionCount = count %1;
",_unitArrayName];
diag_log text format["[DZMS]: (%3) %1 AI Spawned, %2 units in mission.",count (units _unitGroup),_unitMissionCount,_unitArrayName];
3:48:28 [DZMS]: Starting DayZ Mission System.
3:48:28 [DZMS]: DZAI Found! Using DZAI's Relations!
3:48:28 [DZMS]: Currently Running Version: RC1.1
3:48:28 [DZMS]: Outdated Configuration Detected! Please Update DZMS!
3:48:28 [DZMS]: Old Versions are not supported by the Mod Author!
3:48:28 [DZMS]: Mission and Extended Configuration Loaded!
3:48:28 [DZMS]: lingor Detected. Map Specific Settings Adjusted!
3:48:28 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
3:48:28 [DZMS]: Loading ExecVM Functions.
3:48:28 [DZMS]: Loading Compiled Functions.
3:48:28 [DZMS]: Loading All Other Functions.
3:48:28 [DZMS]: Mission Functions Script Loaded!
3:48:28 [DZMS]: Major Mission Clock Starting!
3:48:28 [DZMS]: Minor Mission Clock Starting!
3:48:28 [DZMS]: Mission Marker Loop for JIPs Starting!
3:48:33 [DZMS]: Running Major Mission SM1.
3:48:43 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
3:48:48 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 12 units in mission.
3:48:53 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 16 units in mission.
3:48:59 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 20 units in mission.
3:49:04 [DZMS]: (DZMSUnitsMajor) Waiting for 20/20 Units or Less to be Alive and a Player to be Near the Objective.
3:50:02 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
3:50:04 [DZMS]: Running Minor Mission SM7.
3:50:15 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.
3:50:16 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.
3:50:17 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission.
3:50:19 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 12 units in mission.
3:50:20 [DZMS]: (DZMSUnitsMinor) Waiting for 12/12 Units or Less to be Alive and a Player to be Near the Objective.
4:00:02 [DZMS]: (DZMSUnitsMajor) Waiting for 4/4 Units or Less to be Alive and a Player to be Near the Objective.
4:00:03 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 1 units in mission.
4:00:03 Error in expression <ve <= 30} count playableUnits > 0) && ({alive _x} count DZMSUnitsMajor <= (_numS>
4:00:03 Error position: <alive _x} count DZMSUnitsMajor <= (_numS>
4:00:03 Error alive: Type Array, expected Object
4:00:04 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 2 units in mission.
4:00:05 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.