[Support] DZMS DayZ Mission System

Thanks, I found how to add RPG in other AI script, I have done these settings in DZMS will test it later today.

My oter question is, DZMS found i useing chernarus, but still a lot of mission around stary in 1km circle. Where could I modify create missions far away from stary or trader cities

Code:
11:04:50 "[DZMS]: Starting DayZ Mission System."
11:04:50 "[DZMS]: WickedAI Found! Using WickedAI's Relations!"
11:04:50 "[DZMS]: Currently Running Version: RC1.1"
11:04:50 "[DZMS]: Mission and Extended Configuration Loaded!"
11:04:50 "[DZMS]: chernarus Detected. Map Specific Settings Adjusted!"
11:04:50 "[DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!"
11:04:50 "[DZMS]: Mission Functions Script Loaded!"
11:04:50 "[DZMS]: Major Mission Clock Starting!"
11:04:50 "[DZMS]: Minor Mission Clock Starting!"
11:04:50 "[DZMS]: Mission Marker Loop for JIPs Starting!"
 
I agree. Adding RPG's only lets the patrols really screw you over out of nowhere and the static missile launchers force the "snipe from afar" even worse.
 
In a log file permanently and because of this log file is constantly quickly becomes large.
Sorry for my English.
RPT log:

12:18:12 [DZMS]: Running Minor Mission SM1.
12:18:12 Error in expression <or Mission %1.",_varName];

waitUntil {DZMSMinDone};
DZMSMinDone = nil;
};>
12:18:12 Error position: <DZMSMinDone};
DZMSMinDone = nil;
};>
12:18:12 Error Undefined variable in expression: dzmsmindone
12:18:12 File z\addons\dayz_server\DZMS\Scripts\DZMSMinTimer.sqf, line 42
12:18:12 Error in expression <or Mission %1.",_varName];

waitUntil {DZMSMinDone};
DZMSMinDone = nil;
};>
12:18:12 Error position: <DZMSMinDone};
DZMSMinDone = nil;
};>
12:18:12 Error Undefined variable in expression: dzmsmindone
12:18:12 File z\addons\dayz_server\DZMS\Scripts\DZMSMinTimer.sqf, line 42
12:18:12 Error in expression <{
_findRun = false;
};
if (_isTavi AND (_tavHeight <= 185)) then {
_findRun = fa>
12:18:12 Error position: <_tavHeight <= 185)) then {
_findRun = fa>
12:18:12 Error Undefined variable in expression: _tavheight
12:18:12 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 106
12:18:12 Error in expression <or Mission %1.",_varName];

waitUntil {DZMSMinDone};
DZMSMinDone = nil;
};>
12:18:12 Error position: <DZMSMinDone};
DZMSMinDone = nil;
};>
12:18:12 Error Undefined variable in expression: dzmsmindone
12:18:12 File z\addons\dayz_server\DZMS\Scripts\DZMSMinTimer.sqf, line 42
12:18:12 Error in expression <or Mission %1.",_varName];

waitUntil {DZMSMinDone};
DZMSMinDone = nil;
};>
12:18:12 Error position: <DZMSMinDone};
DZMSMinDone = nil;
};>
12:18:12 Error Undefined variable in expression: dzmsmindone
12:18:12 File z\addons\dayz_server\DZMS\Scripts\DZMSMinTimer.sqf, line 42
12:18:12 Error in expression <or Mission %1.",_varName];

waitUntil {DZMSMinDone};
DZMSMinDone = nil;
};>
12:18:12 Error position: <DZMSMinDone};
DZMSMinDone = nil;
};>
12:18:12 Error Undefined variable in expression: dzmsmindone
12:18:12 File z\addons\dayz_server\DZMS\Scripts\DZMSMinTimer.sqf, line 42

etc...
got same issue at chernarus. please help me.
here my full RPT: https://www.dropbox.com/s/k1fsqkztqoega4w/arma2oaserver.RPT
 
Is it possible to Run say 4 missions at once? im having issues where on my NO PVP Server people are fighting over missions. I Reduced the spawn time to 2 minutes so while one group is looting another can run the next mission but i would rather run say 3 major 1 minor at the same time.
 
Hm, so I decided to try the RPG's out and enabled them in the config, but to my disappointment, they dont get any RPG's? anyone know what might cause this? Ive checked that its enabled, everyhting else works 100% fine as far as I know.
 
I have given RPG to the AI, they just shoot to vehicle with RPG even on a Bike. It the players not try kill them with a car, they wont use RPG, and after AI die the RPG is deleted from body.
 
I run infistar on HFB and have zero problems with WAI, DZMS, and the latest DZAI on the same server at the same time. In fact it makes for some interesting interactions.

If Vampire doesn't mind I'm going to try porting all my custom WAI missions into the DZMS package to save even using WAI since Vamp's work is just superior. I have all next week off and I'll get it done then. OFC I'll share them.

Gopostal did you manage to do these missions , it would be cool if we had more missions thanks
 
Hi, I have installed this Script with Sarge AI, it worked well, but There are NO Notifications/message saying that there is a mission, I can find some crashed helis but its just pure Luck, I would like Messages and Markers saying there is a Mission. Please help!

Thanks.
 
I posted my WAI package over on the Epoch forums with all my custom missions but I've been pretty busy helping several people get server issues sorted out. I've not really opened DZMS at all to work on this. It's on my to-do list though. BTW has anyone seen Vampire? I hope he hasn't stopped playing/developing.
 
My Minor sm5 and sm6 are not spawning any AI or loot, anyone know what to fix for it. Vehicle are there but nothing else and you can not finish it.

/*
Hummer Wreck by lazyink (Full credit for code to TheSzerdi & TAW_Tonic)
Updated to new format by Vampire
*/
private ["_missName","_coords","_crash","_crate"];

//Name of the Mission
_missName = "Humvee Crash";

//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
_coords = call DZMSFindPos;

[nil,nil,rTitleText,"A Humvee has crashed!\nGo Investigate the Cause of the Wreck!", "PLAIN",10] call RE;

//DZMSAddMinMarker is a simple script that adds a marker to the location
[_coords,_missName] ExecVM DZMSAddMinMarker;

//Add the scenery
_crash = createVehicle ["HMMWVwreck",_coords,[], 0, "CAN_COLLIDE"];

//DZMSProtectObj prevents it from disappearing
[_crash] call DZMSProtectObj;

//Add and fill the crate
_crate = createVehicle ["RULaunchersBox",[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"];
[_crate,"weapons"] ExecVM DZMSBoxSetup;
[_crate] call DZMSProtectObj;

//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[_coords,3,1,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,1,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;

//Wait until the player is within 30 meters and also meets the kill req
[_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp;

//Let everyone know the mission is over
[nil,nil,rTitleText,"The Humvee has been Secured by Survivors!", "PLAIN",6] call RE;
diag_log text format["[DZMS]: Minor SM5 Humvee Crash Mission has Ended."];
deleteMarker "DZMSMinMarker";
deleteMarker "DZMSMinDot";

//Let the timer know the mission is over
DZMSMinDone = true;



/*
Weapon Truck Crash by lazyink (Full credit for code to TheSzerdi & TAW_Tonic)
Updated to new format by Vampire
*/
private ["_missName","_coords","_crash","_crate","_crate1","_crate2"];

//Name of the Mission
_missName = "Weapons Truck";

//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
_coords = call DZMSFindPos;

[nil,nil,rTitleText,"A Weapons Truck has Crashed!\nGo Recover the Supplies!", "PLAIN",10] call RE;

//DZMSAddMinMarker is a simple script that adds a marker to the location
[_coords,_missName] ExecVM DZMSAddMinMarker;

//Add scenery
_crash = createVehicle ["UralWreck",_coords,[], 0, "CAN_COLLIDE"];

//DZMSProtectObj prevents it from disappearing
[_crash] call DZMSProtectObj;

//Add and fill the boxes
_crate = createVehicle ["USLaunchersBox",[(_coords select 0) + 3, _coords select 1,0],[], 0, "CAN_COLLIDE"];
[_crate,"weapons"] ExecVM DZMSBoxSetup;
[_crate] call DZMSProtectObj;

_crate1 = createVehicle ["USLaunchersBox",[(_coords select 0) - 3, _coords select 1,0],[], 0, "CAN_COLLIDE"];
[_crate1,"weapons"] ExecVM DZMSBoxSetup;
[_crate1] call DZMSProtectObj;

_crate2 = createVehicle ["RULaunchersBox",[(_coords select 0) - 6, _coords select 1,0],[], 0, "CAN_COLLIDE"];
[_crate2,"weapons"] ExecVM DZMSBoxSetup;
[_crate2] call DZMSProtectObj;

//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;

//Wait until the player is within 30 meters and also meets the kill req
[_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp;

//Let everyone know the mission is over
[nil,nil,rTitleText,"The Weapons Truck has been Secured by Survivors!", "PLAIN",6] call RE;
diag_log text format["[DZMS]: Minor SM6 Weapons Truck Mission has Ended."];
deleteMarker "DZMSMinMarker";
deleteMarker "DZMSMinDot";

//Let the timer know the mission is over
DZMSMinDone = true;
 
Hi guys sorry very new to the scripting stuff. I am running an HFB Server hosted Overwatch server ver. 1.8.

I have already gone through and installed the DZMS that Vampire has provided " Thanks A lot by the way that is very nice of you to provided the script and help". Anyways I installed it and then as I am flying in my chopper I look out and saw smoke from a Helicopter crash. So the missions worked but didn't get a message on the screen saying Helicopter crash or anything I don't even get a colored dot of any kind. I am guessing I am missing it because I am not very good with scripts. No idea but if someone has the time to help and is willing to direct me on how to make this work I would appreciate it. Yes before anyone says it yes I have been reading through the post it is just not making much sense sorry for being new. maybe if you can point out the psot numbers that fix this.

Thanks
Dave (Stomper)
 
First of all awesome plugin man! Thanks!

Now for a quick question.. The AI seem to all spawn in a clump and not really go but about 20-30m away from the spawned mission. Is there anyway to spread the AI out just a little bit more and maybe make their "roam" range 50-100m?

Thanks again!
 
@brent65622 in the DZMS folder go to ExtConfig and then click on DZMSAIConfig.sqf the skills are in there... so you can change the difficulty... Anyway i have a problamo of my own idk what it is but some of my ai missions spawn with no guns.. im pretty sure the medical mission never spawns with a gun
 
Take a look at your rpt and see if there's an error in your config you haven't caught. It did this to me and I had missed a bracket.
 
Guys ive had this installed for a long time, and it works great, but i recently added in custom crates:

http://pastebin.com/T4Y1aih2

And after a while it makes these crates despawn.
I think that when the DZMS crates get cleaned up, so do the custom ones?

If DZMS is the culprit or not, does anyone know how to fix this?
thanks

 
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