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#define VIP_ITEMS "ItemBandage",4,"ItemMorphine","ItemBloodbag","ItemPainkiller","ItemWaterbottleBoiled","FoodMRE","ItemAntibiotic"
#define VIP_TOOLS "Binocular_Vector","ItemRadio","ItemCompass","ItemGPS","ItemHatchet_DZE","ItemEtool","ItemToolbox","ItemCrowbar","ItemKnife","NVGoggles","ItemMatchbox_DZE","ItemSledge"
["VIP 1","GUE_Commander_DZ","SurvivorWdesert_DZ",["FHQ_rem_30Rnd_680x43_ACR",4,"RH_6Rnd_44_Mag",4,VIP_ITEMS],["FHQ_ACR_BASE_F","RH_bull",VIP_TOOLS],"DZ_Backpack_EP1",[],[],1,0,0],
["VIP 2","Navy_SEAL_TL","SurvivorWdesert_DZ",["20Rnd_762x51_DMR",4,"RH_19Rnd_9x19_g18",4,VIP_ITEMS],["vil_M110sd","RH_g18","VIP_TOOLS"],"DZ_LargeGunBag_EP1",[],[],2,0,0],
["VIP 3","gsc_eco_stalker_mask_fred","SurvivorWurban_DZ",["30Rnd_556x45_StanagSD",4,"RH_7Rnd_50_AE",4,VIP_ITEMS],["RH_hk416sdaim","RH_Deagleg","VIP_TOOLS"],"DZ_Backpack_EP1",[],[],3,0,0]
Thanks for the help !@Mr White - AFAIK there is no way to change the side a skin belongs to. Those vaules are hardcoded in the configs. Player_switchModel.sqf already joins them to a west group when you switch into them, but it makes no difference. That is why Epoch makes its own _DZ versions of the skins like RU_Policeman_DZ, etc. (also to free the inventory slots)
@NateDaBeast - In your second and third loadouts you have "VIP_TOOLS" in quotes. These constants should not have quotes around them because they are direct substitutions of strings which already have the appropriate quotes.
thank you very much.@NateDaBeast - Any skin that is not in the AllPlayers array will not save after log out. By default AllPlayers only includes the skins that are part of the mod (the ones that have clothing parcels). You can add to AllPlayers in your custom variables.sqf. Just add this at the bottom:
Code:{AllPlayers set [count AllPlayers, _x];} count [ "gsc_scientist2","gsc_scientist1","gsc_military_head_grey_AT","gsc_military_helmet_wdl","SFSG_des_tl","Desert_SOF_AC","Desert_SOF_AT", "frb_mark","frb_tl_mask","SFSG_mtp_tl","SFSG_wdl_tl","Mercenary_Default20b","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","MVD_Soldier_AT", "Navy_SEAL_diver","Navy_SEAL_TL","RU_Soldier2","USMC_Soldier_Pilot","SBH_Alpha_Soldier5","gsc_eco_stalker_head_neutral","gsc_eco_stalker_mask_camo", "gsc_eco_stalker_mask_duty","gsc_eco_stalker_mask_fred","gsc_eco_stalker_mask_neutral","US_Delta_Force_Marksman_EP1","arma1_us_soldier_sabass", "SFSG_wdl_mrk","gsc_eco_stalker_head_fred","gsc_scientist1_head","gsc_scientist2_head","Desert_SOF_DA1a","FR_Commander","Soldier_Bodyguard_M4_PMC", "UKSF_des_mrk","UKSF_des_mrk_l","UKSF_wdl_mrk_l","UKSF_des_demo_l","UN_CDF_Soldier_Officer_EP1","UN_CDF_Soldier_EP1","Winter_SOF_DA1b","Winter_SOF_Marksman"];
That should include all the overwatch skins.
@Mr White - AFAIK there is no way to change the side a skin belongs to. Those vaules are hardcoded in the configs. Player_switchModel.sqf already joins them to a west group when you switch into them, but it makes no difference. That is why Epoch makes its own _DZ versions of the skins like RU_Policeman_DZ, etc. (also to free the inventory slots)
Code:Client RPT: C:\Users\YourName\AppData\Local\ArmA 2 OA\arma2oa.RPT (may need to enable show hidden files and folders in Windows to see it) Server RPT: FTP\server config directory\arma2oaserver.RPT