[SUPPORT] - Sheeps Epoch Repack

btw Mounted Weapons:

Open the Topas.sqf
overwrite from line 9

{_index = lbAdd [_comboBox, _x]; }
forEach [
"Defenses",
"Forts",
"Tents",
"Towers",
"MountedWeapons"
];

overwrite from line 44

case 4:
{
ComboBoxResult="MountedWeapons";
call fnc_Load_Items;
};

sheep sorry, I forgot to add this too :rolleyes:
 
btw Mounted Weapons:

Open the Topas.sqf
overwrite from line 9

{_index = lbAdd [_comboBox, _x]; }
forEach [
"Defenses",
"Forts",
"Tents",
"Towers",
"MountedWeapons"
];

overwrite from line 44

case 4:
{
ComboBoxResult="MountedWeapons";
call fnc_Load_Items;
};

sheep sorry, I forgot to add this too :rolleyes:
No probs I'll add it in when I get home :)
 
btw Mounted Weapons:

Open the Topas.sqf
overwrite from line 9

{_index = lbAdd [_comboBox, _x]; }
forEach [
"Defenses",
"Forts",
"Tents",
"Towers",
"MountedWeapons"
];

overwrite from line 44

case 4:
{
ComboBoxResult="MountedWeapons";
call fnc_Load_Items;
};

sheep sorry, I forgot to add this too :rolleyes:
ok added in build 331
 
Loaded latest Overpoch build, so far so good, no rpt errors and i have admin tools at my disposal.

Will keep you posted about the people dying bit.

Not sure what this is related too, but i am unable to tag anyone as friendly, they can however tag me.
 
Last edited:
Error select: Type Number, expected Array,Config entry
File z\addons\dayz_server\WAI\compile\hero_behaviour.sqf, line 14
Error in expression <tion = wai_mission_data select _mission select 3;
};

{
_x setVariable ["Aggress>

I haven't tried anything to fix it just posting them as it happens so i don't forget them.

Stuck in debug doesn't happen. Had one of our players shoot me in the head. Respawned character and all ok :)
 
The markers don't seem to load all the time. They loaded on the initial load of the server, but after a death/auto restart, no one has markers. For custom additions castle, casino etc.

Mission markers work fine :)
 
The markers don't seem to load all the time. They loaded on the initial load of the server, but after a death/auto restart, no one has markers. For custom additions castle, casino etc.

Mission markers work fine :)
Same here they load on initial load but when respawning after death they are removed from the map. If I come totally out of the server and come back in they are there again.
 
As this is my first foray into coding anything in a very long time, let me just begin to express my complete and total disdain for the 600 error codes in my rpt because I accidentally hit shift and ended up with colon instead of a semicolon. This is the result http://imgur.com/sXtLonQ
 
The markers don't seem to load all the time. They loaded on the initial load of the server, but after a death/auto restart, no one has markers. For custom additions castle, casino etc.

Mission markers work fine :)
ok ill look into sounds like a JIP issue, ill try get markers to add the same as missions do :)
Hey sheep don't know if anyone else is having this problem but can't seem to change clothes after the latest Overwatch pack
ill see if its the same in the standard build and fix it up :)
 
Played on the build last night, (its been a while since i actually played on my server) no major issues encountered.

Tagging as friendly to enable to build on plot poles doesn't seem to work. Player tagged me as friendly couldn't build. Everything seemed to run fine. Didn't try to change clothes tho so i can't give any extra info on that.
 
Played on the build last night, (its been a while since i actually played on my server) no major issues encountered.

Tagging as friendly to enable to build on plot poles doesn't seem to work. Player tagged me as friendly couldn't build. Everything seemed to run fine. Didn't try to change clothes tho so i can't give any extra info on that.
ill look into the tag friendly issues
 
build update
STANDARD build 349
STANDARD OVERPOCH build 36

included plot pole management
(lets you add friends to your plot pole, as i cant find a fix for tag friendly building yet so this is a work around and imo its much nicer :) )
 
build update
STANDARD build 349
STANDARD OVERPOCH build 36

included plot pole management
(lets you add friends to your plot pole, as i cant find a fix for tag friendly building yet so this is a work around and imo its much nicer :) )
Nice thats an awesome work around, will tie in nicely with the door management that is already in place. Can't wait to load this into the server.
 
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