[SUPPORT] - Sheeps Epoch Repack

Also looking forward to the new build. Was running the early 0.15 and logging errors but you are too fast for me. You fixed the few I was able to find. Came back in to post them and you had already addressed them. Wizbang job man.
 
The few errors that appeared in the latest release for overpoch are above my current skill level to sort out. As it isn't logging any codes except for the metal floor one i posted earlier (which isn't a back breaking issue) I did as much file comparing as I could to see if i could spot any issues, but no luck. Still new to this stuff :)

All the markers worked, bus loaded, casino was there and menus work and all custom map additions loaded in. And traders worked. (Actually had to use a heli to fly around to check stuff) I was mortal:( lol

Players stuck in debug and no admin tools are the only issues we ran into during last nights test. And it was up and running for a good couple of hours before I reverted it back to modified build so the guys could still use the server while i'm at work.

Sorry I cant be of more assistance atm
 
The few errors that appeared in the latest release for overpoch are above my current skill level to sort out. As it isn't logging any codes except for the metal floor one i posted earlier (which isn't a back breaking issue) I did as much file comparing as I could to see if i could spot any issues, but no luck. Still new to this stuff :)

All the markers worked, bus loaded, casino was there and menus work and all custom map additions loaded in. And traders worked. (Actually had to use a heli to fly around to check stuff) I was mortal:( lol

Players stuck in debug and no admin tools are the only issues we ran into during last nights test. And it was up and running for a good couple of hours before I reverted it back to modified build so the guys could still use the server while i'm at work.

Sorry I cant be of more assistance atm
yer my bad missed a } in the init.sqf :(

to fix it download latest builds

STANDRAD build 329
STANDARD OVERPOCH build 33

or you can manually fix as below

replace this section in init.sqf
Code:
if(RecruitSurvivorsScript)then{
    if (isServer) then {
        DBPV_SrvrUnits = [];
        publicVariable "DBPV_SrvrUnits";
        DBCurSurvivors = 0;
        publicVariable "DBCurSurvivors";
        DBSGroups = false;
        publicVariable "DBSGroups";
        DBUpdClient = false;
        publicVariable "DBUpdClient";
    };
        [] execVM "scripts\dbgroups\init.sqf";
    if (!isDedicated) then {
        [] execVM "scripts\dbgroups\scripts\scp_srvractions.sqf";
        [] execVM "scripts\dbgroups\scripts\scp_adjustrating.sqf";
        DBUpdClient = true; // update survivor variables
        publicVariable "DBUpdClient";
    };
with this
Code:
if(RecruitSurvivorsScript)then{
    if (isServer) then {
        DBPV_SrvrUnits = [];
        publicVariable "DBPV_SrvrUnits";
        DBCurSurvivors = 0;
        publicVariable "DBCurSurvivors";
        DBSGroups = false;
        publicVariable "DBSGroups";
        DBUpdClient = false;
        publicVariable "DBUpdClient";
    };
        [] execVM "scripts\dbgroups\init.sqf";
    if (!isDedicated) then {
        [] execVM "scripts\dbgroups\scripts\scp_srvractions.sqf";
        [] execVM "scripts\dbgroups\scripts\scp_adjustrating.sqf";
        DBUpdClient = true; // update survivor variables
        publicVariable "DBUpdClient";
    };
};

its just the last }; that was missing


also no RPT errors is a friggin nightmare to find the issue :p
 
yer my bad missed a } in the init.sqf :(

to fix it download latest builds

STANDRAD build 329
STANDARD OVERPOCH build 33

or you can manually fix as below

replace this section in init.sqf
Code:
if(RecruitSurvivorsScript)then{
    if (isServer) then {
        DBPV_SrvrUnits = [];
        publicVariable "DBPV_SrvrUnits";
        DBCurSurvivors = 0;
        publicVariable "DBCurSurvivors";
        DBSGroups = false;
        publicVariable "DBSGroups";
        DBUpdClient = false;
        publicVariable "DBUpdClient";
    };
        [] execVM "scripts\dbgroups\init.sqf";
    if (!isDedicated) then {
        [] execVM "scripts\dbgroups\scripts\scp_srvractions.sqf";
        [] execVM "scripts\dbgroups\scripts\scp_adjustrating.sqf";
        DBUpdClient = true; // update survivor variables
        publicVariable "DBUpdClient";
    };
with this
Code:
if(RecruitSurvivorsScript)then{
    if (isServer) then {
        DBPV_SrvrUnits = [];
        publicVariable "DBPV_SrvrUnits";
        DBCurSurvivors = 0;
        publicVariable "DBCurSurvivors";
        DBSGroups = false;
        publicVariable "DBSGroups";
        DBUpdClient = false;
        publicVariable "DBUpdClient";
    };
        [] execVM "scripts\dbgroups\init.sqf";
    if (!isDedicated) then {
        [] execVM "scripts\dbgroups\scripts\scp_srvractions.sqf";
        [] execVM "scripts\dbgroups\scripts\scp_adjustrating.sqf";
        DBUpdClient = true; // update survivor variables
        publicVariable "DBUpdClient";
    };
};

its just the last }; that was missing


also no RPT errors is a friggin nightmare to find the issue :p

:) will add that to the files and go again tonight. Is that the cause of both admin and debug??
 
Is there a different download location for the Overpoch version Miannie is testing? I would be more than willing to drop it on my server just to broaden the test pool for you.
 
Sheeps todo List:
turrets that you can buy and deploy (advanced alchemy)
MT_Defines.hpp
Add under Line 248 this

class DefaultMountedWeapons: Default { <--- delete blank ": D" = smily
offset[]={0,7,0};
requiredtools[] = {"ItemToolbox","ItemCrowbar","ItemEtool","ItemSledge"};
requiredmaterials[] ={"ItemTopaz","ItemTankTrap","ItemPole","ItemSodaRbull","ItemFuelBarrel","bulk_PartGeneric","metal_panel_kit","metal_panel_kit"};
};

//Topaz - Base Defense
//52
class MountedWeapons{ //4
class AGS_Ins: DefaultMountedWeapons{}; <---delete blank ": D" = smily
class D30_Ins: DefaultMountedWeapons{}; <---delete blank ": D" = smily
class M2StaticMG: DefaultMountedWeapons{}; <---delete blank ": D" = smily
class DSHKM_Ins: DefaultMountedWeapons{}; <---delete blank ": D" = smily
};

variable.sqf
Line 1663.....copy this :
//Topaz - Base Defenses
_Mounted_Weapons =["AGS_Ins","D30_Ins","M2StaticMG","DSHKM_Ins"];

Line 1070
_Topaz = _Mounted_Weapons + _Bridges + _Defenses + _Forts + _Tents + _Towers + _Walls;
 
Last edited:
Sheeps todo List:
turrets that you can buy and deploy (advanced alchemy)

Add under Line 243 this

class DefaultMountedWeapons: Default { <--- delete blank ": D" = smily
offset[]={0,7,0};
requiredtools[] = {"ItemToolbox","ItemCrowbar","ItemEtool","ItemSledge"};
requiredmaterials[] ={"ItemTopaz","ItemTankTrap","ItemPole","ItemSodaRbull","ItemFuelBarrel","bulk_PartGeneric","metal_panel_kit","metal_panel_kit"};
};

//Topaz - Base Defense
//52
class MountedWeapons{ //4
class AGS_Ins: DefaultMountedWeapons{}; <---delete blank ": D" = smily
class D30_Ins: DefaultMountedWeapons{}; <---delete blank ": D" = smily
class M2StaticMG: DefaultMountedWeapons{}; <---delete blank ": D" = smily
class DSHKM_Ins: DefaultMountedWeapons{}; <---delete blank ": D" = smily
};

variable.sqf
Line 1663.....copy this :
//Topaz - Base Defenses
_Mounted_Weapons =["AGS_Ins","D30_Ins","M2StaticMG","DSHKM_Ins"];

Line 1070
_Topaz = _Mounted_Weapons + _Bridges + _Defenses + _Forts + _Tents + _Towers + _Walls;
legend as always :p
 
Sheeps todo List:
turrets that you can buy and deploy (advanced alchemy)
MT_Defines.hpp
Add under Line 243 this

class DefaultMountedWeapons: Default { <--- delete blank ": D" = smily
offset[]={0,7,0};
requiredtools[] = {"ItemToolbox","ItemCrowbar","ItemEtool","ItemSledge"};
requiredmaterials[] ={"ItemTopaz","ItemTankTrap","ItemPole","ItemSodaRbull","ItemFuelBarrel","bulk_PartGeneric","metal_panel_kit","metal_panel_kit"};
};

//Topaz - Base Defense
//52
class MountedWeapons{ //4
class AGS_Ins: DefaultMountedWeapons{}; <---delete blank ": D" = smily
class D30_Ins: DefaultMountedWeapons{}; <---delete blank ": D" = smily
class M2StaticMG: DefaultMountedWeapons{}; <---delete blank ": D" = smily
class DSHKM_Ins: DefaultMountedWeapons{}; <---delete blank ": D" = smily
};

variable.sqf
Line 1663.....copy this :
//Topaz - Base Defenses
_Mounted_Weapons =["AGS_Ins","D30_Ins","M2StaticMG","DSHKM_Ins"];

Line 1070
_Topaz = _Mounted_Weapons + _Bridges + _Defenses + _Forts + _Tents + _Towers + _Walls;
advanced alchemy turrents
added to STANDARD build 330
 
Back
Top