[SUPPORT] - Sheeps Epoch Repack

these are the keybinds i use in the dayz_code\init\compiles.sqf at the bottom , it avoids most confilct with already binded keys i find. (also posted this to issue in github)

//Keybinds for Base Building
_shiftState = _this select 2;
//Elevate /* Delete arrow keypad */
if ((_dikCode == 0xD3) && !_shiftState) then {
DZ_BB_E = true;
_handled = true;
};
//Lower /* End on arrow keypad */
if ((_dikCode == 0xCF) && !_shiftState) then {
DZ_BB_L = true;
_handled = true;
};
//Elevate small shift + /* PgUp on arrow keypad */
if (_dikCode == 0xC9) then {
DZ_BB_Es = true;
_handled = true;
};
//Lower small shift + /* PgDn on arrow keypad */
if (_dikCode == 0xD1) then {
DZ_BB_Ls = true;
_handled = true;
};
//Rotate Left sysrq/printscreen
if ((_dikCode == 0xB7) && !_shiftState) then {
DZ_BB_Rl = true;
_handled = true;
};
//Rotate Right Pause/Break
if ((_dikCode == 0xC5) && !_shiftState) then {
DZ_BB_Rr = true;
_handled = true;
};
//Rotate Left Small Shift sysrq/printscreen
if (_dikCode == 0xB7) then {
DZ_BB_Rls = true;
_handled = true;
};
//Rotate Right Small Shift + Pause/Break
if (_dikCode == 0xC5) then {
DZ_BB_Rrs = true;
_handled = true;
};
//Push Away /* Scroll Lock */
if (_dikCode == 0x46) then {
DZ_BB_A = true;
_handled = true;
};
//Pull Near /* Home on arrow keypad */
if (_dikCode == 0xC7) then {
DZ_BB_N = true;
_handled = true;
};
//Move Left F11
if (_dikCode == 0x57) then {
DZ_BB_Le = true;
_handled = true;
};
//Move Right F12
if (_dikCode == 0x58) then {
DZ_BB_Ri = true;
_handled = true;
};
_handled
};


I JUST NEED to figure out how to edit the display control panel to show the changes
 
these are the keybinds i use in the dayz_code\init\compiles.sqf at the bottom , it avoids most confilct with already binded keys i find. (also posted this to issue in github)

//Keybinds for Base Building
_shiftState = _this select 2;
//Elevate /* Delete arrow keypad */
if ((_dikCode == 0xD3) && !_shiftState) then {
DZ_BB_E = true;
_handled = true;
};
//Lower /* End on arrow keypad */
if ((_dikCode == 0xCF) && !_shiftState) then {
DZ_BB_L = true;
_handled = true;
};
//Elevate small shift + /* PgUp on arrow keypad */
if (_dikCode == 0xC9) then {
DZ_BB_Es = true;
_handled = true;
};
//Lower small shift + /* PgDn on arrow keypad */
if (_dikCode == 0xD1) then {
DZ_BB_Ls = true;
_handled = true;
};
//Rotate Left sysrq/printscreen
if ((_dikCode == 0xB7) && !_shiftState) then {
DZ_BB_Rl = true;
_handled = true;
};
//Rotate Right Pause/Break
if ((_dikCode == 0xC5) && !_shiftState) then {
DZ_BB_Rr = true;
_handled = true;
};
//Rotate Left Small Shift sysrq/printscreen
if (_dikCode == 0xB7) then {
DZ_BB_Rls = true;
_handled = true;
};
//Rotate Right Small Shift + Pause/Break
if (_dikCode == 0xC5) then {
DZ_BB_Rrs = true;
_handled = true;
};
//Push Away /* Scroll Lock */
if (_dikCode == 0x46) then {
DZ_BB_A = true;
_handled = true;
};
//Pull Near /* Home on arrow keypad */
if (_dikCode == 0xC7) then {
DZ_BB_N = true;
_handled = true;
};
//Move Left F11
if (_dikCode == 0x57) then {
DZ_BB_Le = true;
_handled = true;
};
//Move Right F12
if (_dikCode == 0x58) then {
DZ_BB_Ri = true;
_handled = true;
};
_handled
};


I JUST NEED to figure out how to edit the display control panel to show the changes
Dude you rock! I'll see if I can update the display later today

Last post for a bit ......dam boss wants some work done, how dare he ask that of me! :-D
 
just posted a advert for my 2 epoch server and gave credit to you in the advert plus pasted link to this thread for anyone else who wishes to use it!

keep up the great work!

ps hurry up with the next update i cant wait no longer!
 
these are the keybinds i use in the dayz_code\init\compiles.sqf at the bottom , it avoids most confilct with already binded keys i find. (also posted this to issue in github)

//Keybinds for Base Building
_shiftState = _this select 2;
//Elevate /* Delete arrow keypad */
if ((_dikCode == 0xD3) && !_shiftState) then {
DZ_BB_E = true;
_handled = true;
};
//Lower /* End on arrow keypad */
if ((_dikCode == 0xCF) && !_shiftState) then {
DZ_BB_L = true;
_handled = true;
};
//Elevate small shift + /* PgUp on arrow keypad */
if (_dikCode == 0xC9) then {
DZ_BB_Es = true;
_handled = true;
};
//Lower small shift + /* PgDn on arrow keypad */
if (_dikCode == 0xD1) then {
DZ_BB_Ls = true;
_handled = true;
};
//Rotate Left sysrq/printscreen
if ((_dikCode == 0xB7) && !_shiftState) then {
DZ_BB_Rl = true;
_handled = true;
};
//Rotate Right Pause/Break
if ((_dikCode == 0xC5) && !_shiftState) then {
DZ_BB_Rr = true;
_handled = true;
};
//Rotate Left Small Shift sysrq/printscreen
if (_dikCode == 0xB7) then {
DZ_BB_Rls = true;
_handled = true;
};
//Rotate Right Small Shift + Pause/Break
if (_dikCode == 0xC5) then {
DZ_BB_Rrs = true;
_handled = true;
};
//Push Away /* Scroll Lock */
if (_dikCode == 0x46) then {
DZ_BB_A = true;
_handled = true;
};
//Pull Near /* Home on arrow keypad */
if (_dikCode == 0xC7) then {
DZ_BB_N = true;
_handled = true;
};
//Move Left F11
if (_dikCode == 0x57) then {
DZ_BB_Le = true;
_handled = true;
};
//Move Right F12
if (_dikCode == 0x58) then {
DZ_BB_Ri = true;
_handled = true;
};
_handled
};


I JUST NEED to figure out how to edit the display control panel to show the changes

I tried last night but was tired so got no real results, will try again tonight, also I added the $PREFIX$ file to the mpmissions which should stop the black screen bug
 
just posted a advert for my 2 epoch server and gave credit to you in the advert plus pasted link to this thread for anyone else who wishes to use it!

keep up the great work!

ps hurry up with the next update i cant wait no longer!
It's coming soon just some minor bugs to fix, I want this release to be as bug free as possible
 
what version of the repack? - newest

what version of epoch? - 1.0.4.2

what beta patch? - 103718

any RPT errors? - these are the only ones that pop up

ErrorMessage: File mpmissions\__cur_mp.Chernarus\admintools\dialog.hpp, line 57: .RscListBox: Member already defined.
17:32:31 NetServer::finishDestroyPlayer(360730381): DESTROY immediately after CREATE, both cancelled
17:32:33 NetServer::finishDestroyPlayer(434426056): DESTROY immediately after CREATE, both cancelled

changed/added/removed ANYTHING in the repack? - did the first time then tried it stock

private or hosted server? -hosted

server host (if hosted)? -vilayer

any anti hack? - infistar (didnt add anything the second time i tried it)
 
derp pretty sure this has already been answered but these are cross defined simple text and layout stuff that you can delete, so go to
File mpmissions\__cur_mp.Chernarus\admintools\dialog.hpp, line 57: .RscListBox: Member already defined.
open that dialog.hpp file edit out the entire rsclistbox section starting at line 57(ish) , and any others that are already defined in your description.ext

edit :p or do what sheep said above ....
 
those keybinds worked on your last pack sheep , might be something new added that uses those new binds i use , not sure. (a couple of them do work)
 
hey all i can not get the .10 to work on DayZ Epoch 1.0.4.2 chernarus all i get is waiting for host so i have gone back to .9 .... or can sum 1 tell me why or how to fix
 
hey all i can not get the .10 to work on DayZ Epoch 1.0.4.2 chernarus all i get is waiting for host so i have gone back to .9 .... or can sum 1 tell me why or how to fix
0.10 is still in testing, and should only be used by people willing to test!

so far its stable and relativly bug free

try the newest commit and see how you go

as f this post the newest commit is labbled

FIX - 13
 
ok dont get to excited but 0.10 is coming TODAY!
ive got rid of most bugs and now need it to be tested by public to find if there are more

i also moved my herds scripts to there own branch and removed them from the master branch.

doing final test run now
0.10 - Organised ETA 30 - 60 min
 
those keybinds worked on your last pack sheep , might be something new added that uses those new binds i use , not sure. (a couple of them do work)
hmm i havent added anything new in regards to keybinds, check the dayz_spacebarinterupt (or whatever its called)

that contains all the custom keybinds, have a poke around and see if any conflict
 
ok 0.10 is no offically out! get it from the doawnloads section!

At this stage ther is no on/off options for scripts but if you want to turn a feature off post here and we will help

if the test phase goes well for 0.10 i will add in the on/off options for scripts and release it as 1.0, but only after its been tested in the wild :)

enjoy the pack guys and thanks for the support!
 
on my server it counts slowly to 20 then takes me back to the lobby on waiting for server to start authentication.

Edit: i noticed these in the rpt the weren't all right next to each other but i dont know were they are being called from to fix it:
4:29:17 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
4:29:17 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found
4:29:17 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found
Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
4:29:19 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found

Edit2: all the places that are being called are there but it says they arnt
 
Last edited:
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