[SUPPORT] - Sheeps Epoch Repack

Does Sheeps Repack have a Github? I'd be interested in getting an SVN instead of checking back for a mediafire link every so often :p
 
Does Sheeps Repack have a Github? I'd be interested in getting an SVN instead of checking back for a mediafire link every so often :p
Dont think it does, and you can watch the release thread and sheep updates it every update so it sends a notification to your open dayz account.
 
hey - found new bugs:
some players cant open the trader menu. after clicking the trader menu the menu open and close nearly at the same time.

after mining some ore the option is shown to short (the line flashes)
 
hey - found new bugs:
some players cant open the trader menu. after clicking the trader menu the menu open and close nearly at the same time.

after mining some ore the option is shown to short (the line flashes)
Trader bugs starnge have you changed the tables at all except the one included in the pack.
 
Can one of you share your restart script! For every 3-5 hours. Mind dont want to start the restart. Please include all bats
 
ok i have fixed locked vehicle so its not possible to salvage and destroy them:

1. go inside the fn_SelfAction.sqf and replace the code on line "~1156 //Repairing Vehicles" with this:

Code:
    //Repairing Vehicles
    if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then {
    _hasKey = _ownerID in _temp_keys;
    _oldOwner = (_ownerID == dayz_playerUID);
    if(!locked _cursorTarget) then {
    if (s_player_repair_crtl < 0) then {
    dayz_myCursorTarget = _cursorTarget;
    _menu = dayz_myCursorTarget addAction ["Repair Vehicle", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
    _menu1 = dayz_myCursorTarget addAction ["Salvage Vehicle", "fixes\salvage_v.sqf",_cursorTarget, 0, true, false, "",""];
    s_player_repairActions set [count s_player_repairActions,_menu];
    s_player_repairActions set [count s_player_repairActions,_menu1];
    s_player_repair_crtl = 1;
    } else {
    {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
    s_player_repair_crtl = -1;
    };
    };
    };

2. create now a file in the fixes folder and name it to "salvage_v.sqf" and insert this:

Code:
    private ["_part","_cancel","_color","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];

    // [ _trader_id, _category, _action ];
    // _activatingPlayer = _this select 1;

    _vehicle = _this select 3;

    {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
    // dayz_myCursorTarget = _vehicle;

    //_allFixed = true;
    _hitpoints = _vehicle call vehicle_getHitpoints;
    //diag_log format["DEBUG SALVAGE: %1", _hitpoints];
    {                 
            _damage = [_vehicle,_x] call object_getHit;
            _part = "PartGeneric";

            //change "HitPart" to " - Part" rather than complicated string replace
            _cmpt = toArray (_x);
            _cmpt set [0,20];
            _cmpt set [1,toArray ("-") select 0];
            _cmpt set [2,20];
            _cmpt = toString _cmpt;
      
            if(["Engine",_x,false] call fnc_inString) then {
                    _part = "PartEngine";
            };
              
            if(["HRotor",_x,false] call fnc_inString) then {
                    _part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
            };

            if(["Fuel",_x,false] call fnc_inString) then {
                    _part = "PartFueltank";
            };

            if(["Wheel",_x,false] call fnc_inString) then {
                    _part = "PartWheel";
            };
              
            if(["Glass",_x,false] call fnc_inString) then {
                    _part = "PartGlass";
            };

            // allow removal of any lightly damaged parts
             if (_damage < 1 ) then {
              
                    // Do not allow removal of engine or fueltanks
                    if( _part == "PartGlass" or _part == "PartWheel" or _part == "PartEngine" or _part == "PartVRotor" or _part == "PartFueltank" or _part == "PartGeneric" ) then {

                            _color = "color='#ffff00'"; //yellow
                            if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
                            if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red

                            _percent = round(_damage*100);
                            _string = format["<t %2>Remove%1 (%3 %4)</t>",_cmpt,_color,_percent,"%"]; //Remove - Part
                            _handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\salvage.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
                            s_player_repairActions set [count s_player_repairActions,_handle];
                      
                    };
            };

    } forEach _hitpoints;

    if(count _hitpoints > 0 ) then {
      
            _cancel = dayz_myCursorTarget addAction ["Cancel", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
            s_player_repairActions set [count s_player_repairActions,_cancel];
            s_player_repair_crtl = 1;
    };

thats all. now you can salvage/repair ALL parts only from unlocked vehicles (engines, fuelpats etc...)

for the locked vehicle godmode follow this:

3. create a new file in fixes and name it to "local_lockUnlock.sqf" and insert this:

Code:
private ["_vehicle","_status"];
_vehicle = _this select 0;
_status = _this select 1;

if (local _vehicle) then {
    if(_status) then {
        _vehicle setVehicleLock "LOCKED";
        _vehicle setVariable ["R3F_LOG_disabled",true,true]; //<<its disable lift/tow locked veh. with R3F
        _vehicle allowDamage false;
    } else {
        _vehicle setVehicleLock "UNLOCKED";
        _vehicle setVariable ["R3F_LOG_disabled",false,true];  //<<its disable lift/tow locked veh. with R3F
        _vehicle allowDamage true;
    };
};

4. now open the compiles.sqf and find:
Code:
local_lockUnlock =            compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf";

and replace it with:

Code:
    local_lockUnlock =            compile preprocessFileLineNumbers "fixes\local_lockUnlock.sqf";

DONE!! now your locked vehicles are in godmode and cant be destroyed :)

//it works perfect with patch: 125548
 
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