Evangelium
Member
or bug in SQL Database?? no idea......
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i look into itor bug in SQL Database?? no idea......
curtom spawn for DZAI (sector FNG, Mine and golden River)
// Sector FNG
[
"DZAI_marker_sectorfng_front",
8,
3,
false
] call DZAI_spawn;
[
"DZAI_marker_sectorfng_sandl",
8,
3,
false
] call DZAI_spawn;
[
"DZAI_marker_sectorfng_sandr",
8,
3,
false
] call DZAI_spawn;
[
"DZAI_marker_sectorfng_roof",
8,
3,
false
] call DZAI_spawn;
[
"DZAI_marker_sectorfng_hang",
8,
3,
false
] call DZAI_spawn;
[
"DZAI_marker_sectorfng_back",
8,
2,
false
] call DZAI_spawn;
[
"DZAI_marker_sectorfng_crate1",
8,
3,
false
] call DZAI_spawn;
[
"DZAI_marker_sectorfng_crate2",
8,
2,
false
] call DZAI_spawn;
[
"DZAI_marker_sectorfng_crate3",
8,
3,
false
] call DZAI_spawn;
[
"DZAI_marker_sectorfng_crate4",
6,
2,
false
] call DZAI_spawn;
[
"DZAI_marker_sectorfng_crate5",
6,
3,
false
] call DZAI_spawn;
// Golden Town
[
"DZAI_patrol_zone_s_1",
12,
3,
false
] call DZAI_spawn;
[
"DZAI_patrol_zone_s_2",
12,
3,
false
] call DZAI_spawn;
[
"DZAI_patrol_zone_s_3",
10,
3,
false
] call DZAI_spawn;
[
"DZAI_patrol_zone_s_4",
12,
3,
false
] call DZAI_spawn;
[
"DZAI_patrol_zone_s_5",
10,
3,
false
] call DZAI_spawn;
//Mine
[
"DZAI_patrol_zone_m_1",
10,
3,
false
] call DZAI_spawn;
[
"DZAI_patrol_zone_m_2",
10,
3,
false
] call DZAI_spawn;
[
"DZAI_patrol_zone_m_3",
10,
3,
false
] call DZAI_spawn;
[
"DZAI_patrol_zone_m_4",
10,
3,
false
] call DZAI_spawn;
added to lastest gitcustom marker DZAI for FNG, Mine, Golden
// Sector FNG - Front Base Patrol Area
_this = createMarker ["DZAI_marker_sectorfng_front", [6559, 14199]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;
_this = createMarker ["DZAI_marker_sectorfng_sandl", [6574.77,14211]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;
_this = createMarker ["DZAI_marker_sectorfng_sandr", [6574.29,14192]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;
_this = createMarker ["DZAI_marker_sectorfng_roof", [6724.01,14145]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;
_this = createMarker ["DZAI_marker_sectorfng_hang", [6697.11,14082]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [20, 20];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;
// Sector FNG - Back Base Patrol Area
_this = createMarker ["DZAI_marker_sectorfng_back", [6736.28, 14204.5]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_back = _this;
// Sector FNG - Crate 1
_this = createMarker ["DZAI_marker_sectorfng_crate1", [6589.84, 14277.5]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [30, 30];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate1 = _this;
// Sector FNG - Crate 2
_this = createMarker ["DZAI_marker_sectorfng_crate2", [6785, 14319]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [40, 40];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate2 = _this;
// Sector FNG - Crate 3
_this = createMarker ["DZAI_marker_sectorfng_crate3", [6788, 14090]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate3 = _this;
// Sector FNG - Crate 4
_this = createMarker ["DZAI_marker_sectorfng_crate4", [6668, 14128]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [30, 30];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate4 = _this;
// Sector FNG - Crate 5
_this = createMarker ["DZAI_marker_sectorfng_crate5", [6660, 14182]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [30, 30];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate5 = _this;
// Golden Town unterführung
_this = createMarker ["DZAI_patrol_zone_s_1", [1842,12226]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_1 = _this;
// Golden Town 1 Ebene
_this = createMarker ["DZAI_patrol_zone_s_2", [1991,12147]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_2 = _this;
// Golden Town 2 Ebene
_this = createMarker ["DZAI_patrol_zone_s_3", [1971,12289]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_3 = _this;
// Golden Town 3 Ebene
_this = createMarker ["DZAI_patrol_zone_s_4", [2021,12240]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_4 = _this;
// Golden Town 4 Ebene
_this = createMarker ["DZAI_patrol_zone_s_5", [2020,12229]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_5 = _this;
//Miene eingang
_this = createMarker ["DZAI_patrol_zone_m_1", [2096,12773]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_1 = _this;
//Miene
_this = createMarker ["DZAI_patrol_zone_m_2", [2114,12776]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_2 = _this;
//Miene
_this = createMarker ["DZAI_patrol_zone_m_3", [2143,12835]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_3 = _this;
//Miene
_this = createMarker ["DZAI_patrol_zone_m_4", [2173,12857]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_4 = _this;
adding to SQM as some people have issues with SQF markers also adding markes for some of the other custom areasmarker for golden river and mine (create marker.sqf and pack in folder fixes, copy this in ur init.sfq: [] execVM "fixes\marker.sqf"
//Golden River Miene
_gr = createMarker ["_gr ", [2096, 12773]];
_gr setMarkerText "Eingang zur Miene"; <---change the language
_gr setMarkerType "City";
_gr setMarkerColor "ColorRed";
_gr = _gr ;
//Golden River Eingang
_gr1 = createMarker ["_gr1 ", [2001, 12137]];
_gr1 setMarkerText "Golden River Eingang";
_gr1 setMarkerType "City";
_gr1 setMarkerColor "ColorRed";
_gr1 = _gr1 ;
//Golden River zone
_gr2 = createMarker ["_gr2 ", [1955, 12210]];
_gr2 setMarkerText "";
_gr2 setMarkerShape "ELLIPSE";
_gr2 setMarkerType "Flag";
_gr2 setMarkerColor "ColorRed";
_gr2 setMarkerBrush "Horizontal";
_gr2 setMarkerSize [200, 200];
_gr2 = _gr2 ;
//Golden River Miene zone
_gr3 = createMarker ["_gr3 ", [2099, 12852]];
_gr3 setMarkerText "";
_gr3 setMarkerShape "ELLIPSE";
_gr3 setMarkerType "Flag";
_gr3 setMarkerColor "ColorRed";
_gr3 setMarkerBrush "Horizontal";
_gr3 setMarkerSize [200, 200];
_gr3 = _gr3 ;
You must of spawned in a building and saved it, this should not affect been able to join its just annoying.Strange. Downloaded the latest git and my snap build does not come up do i enable it? And also i get an error message when joining something about cant download content to play this mission building3.
You must of spawned in a building and saved it, this should not affect been able to join its just annoying.
Dunno I went to bed when they started getting somewhere with snapping, I'm on my phone but flick Back though the thread it might be a fix.I see. Also im not sure whats up with snap build does not come up anymore? do i need to enable it or something?
Dunno I went to bed when they started getting somewhere with snapping, I'm on my phone but flick Back though the thread it might be a fix.
Well I went to sleep but before that he talked about doing it but dunno if he did give is a sec ill check git hub and tell ya.I know he commented out something. And it stopped it from working. Is he using prosnap or the old one?
Dunno haven't tried it out yet.Yes i do im pretty sure does yours work?