[SUPPORT] - Sheeps Epoch Repack

marker for golden river and mine (create marker.sqf and pack in folder fixes, copy this in ur init.sfq: [] execVM "fixes\marker.sqf";)



//Golden River Miene
_gr = createMarker ["_gr ", [2096, 12773]];
_gr setMarkerText "Eingang zur Miene"; <---change the language
_gr setMarkerType "City";
_gr setMarkerColor "ColorRed";
_gr = _gr ;

//Golden River Eingang
_gr1 = createMarker ["_gr1 ", [2001, 12137]];
_gr1 setMarkerText "Golden River Eingang";
_gr1 setMarkerType "City";
_gr1 setMarkerColor "ColorRed";
_gr1 = _gr1 ;

//Golden River zone
_gr2 = createMarker ["_gr2 ", [1955, 12210]];
_gr2 setMarkerText "";
_gr2 setMarkerShape "ELLIPSE";
_gr2 setMarkerType "Flag";
_gr2 setMarkerColor "ColorRed";
_gr2 setMarkerBrush "Horizontal";
_gr2 setMarkerSize [200, 200];
_gr2 = _gr2 ;

//Golden River Miene zone
_gr3 = createMarker ["_gr3 ", [2099, 12852]];
_gr3 setMarkerText "";
_gr3 setMarkerShape "ELLIPSE";
_gr3 setMarkerType "Flag";
_gr3 setMarkerColor "ColorRed";
_gr3 setMarkerBrush "Horizontal";
_gr3 setMarkerSize [200, 200];
_gr3 = _gr3 ;
 
Last edited:
curtom spawn for DZAI (sector FNG, Mine and golden River)

// Sector FNG

[
"DZAI_marker_sectorfng_front",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_sandl",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_sandr",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_roof",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_hang",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_back",
8,
2,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_crate1",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_crate2",
8,
2,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_crate3",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_crate4",
6,
2,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_crate5",
6,
3,
false
] call DZAI_spawn;

// Golden Town
[
"DZAI_patrol_zone_s_1",
12,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_s_2",
12,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_s_3",
10,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_s_4",
12,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_s_5",
10,
3,
false
] call DZAI_spawn;

//Mine
[
"DZAI_patrol_zone_m_1",
10,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_m_2",
10,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_m_3",
10,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_m_4",
10,
3,
false
] call DZAI_spawn;
 
custom marker DZAI for FNG, Mine, Golden

// Sector FNG - Front Base Patrol Area
_this = createMarker ["DZAI_marker_sectorfng_front", [6559, 14199]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;

_this = createMarker ["DZAI_marker_sectorfng_sandl", [6574.77,14211]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;

_this = createMarker ["DZAI_marker_sectorfng_sandr", [6574.29,14192]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;

_this = createMarker ["DZAI_marker_sectorfng_roof", [6724.01,14145]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;

_this = createMarker ["DZAI_marker_sectorfng_hang", [6697.11,14082]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [20, 20];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;

// Sector FNG - Back Base Patrol Area
_this = createMarker ["DZAI_marker_sectorfng_back", [6736.28, 14204.5]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_back = _this;

// Sector FNG - Crate 1
_this = createMarker ["DZAI_marker_sectorfng_crate1", [6589.84, 14277.5]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [30, 30];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate1 = _this;

// Sector FNG - Crate 2
_this = createMarker ["DZAI_marker_sectorfng_crate2", [6785, 14319]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [40, 40];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate2 = _this;

// Sector FNG - Crate 3
_this = createMarker ["DZAI_marker_sectorfng_crate3", [6788, 14090]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate3 = _this;

// Sector FNG - Crate 4
_this = createMarker ["DZAI_marker_sectorfng_crate4", [6668, 14128]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [30, 30];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate4 = _this;

// Sector FNG - Crate 5
_this = createMarker ["DZAI_marker_sectorfng_crate5", [6660, 14182]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [30, 30];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate5 = _this;

// Golden Town unterführung
_this = createMarker ["DZAI_patrol_zone_s_1", [1842,12226]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_1 = _this;

// Golden Town 1 Ebene
_this = createMarker ["DZAI_patrol_zone_s_2", [1991,12147]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_2 = _this;

// Golden Town 2 Ebene
_this = createMarker ["DZAI_patrol_zone_s_3", [1971,12289]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_3 = _this;

// Golden Town 3 Ebene
_this = createMarker ["DZAI_patrol_zone_s_4", [2021,12240]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_4 = _this;

// Golden Town 4 Ebene
_this = createMarker ["DZAI_patrol_zone_s_5", [2020,12229]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_5 = _this;

//Miene eingang
_this = createMarker ["DZAI_patrol_zone_m_1", [2096,12773]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_1 = _this;

//Miene
_this = createMarker ["DZAI_patrol_zone_m_2", [2114,12776]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_2 = _this;

//Miene
_this = createMarker ["DZAI_patrol_zone_m_3", [2143,12835]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_3 = _this;

//Miene
_this = createMarker ["DZAI_patrol_zone_m_4", [2173,12857]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_4 = _this;
 
curtom spawn for DZAI (sector FNG, Mine and golden River)

// Sector FNG

[
"DZAI_marker_sectorfng_front",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_sandl",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_sandr",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_roof",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_hang",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_back",
8,
2,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_crate1",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_crate2",
8,
2,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_crate3",
8,
3,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_crate4",
6,
2,
false
] call DZAI_spawn;

[
"DZAI_marker_sectorfng_crate5",
6,
3,
false
] call DZAI_spawn;

// Golden Town
[
"DZAI_patrol_zone_s_1",
12,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_s_2",
12,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_s_3",
10,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_s_4",
12,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_s_5",
10,
3,
false
] call DZAI_spawn;

//Mine
[
"DZAI_patrol_zone_m_1",
10,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_m_2",
10,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_m_3",
10,
3,
false
] call DZAI_spawn;

[
"DZAI_patrol_zone_m_4",
10,
3,
false
] call DZAI_spawn;
custom marker DZAI for FNG, Mine, Golden

// Sector FNG - Front Base Patrol Area
_this = createMarker ["DZAI_marker_sectorfng_front", [6559, 14199]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;

_this = createMarker ["DZAI_marker_sectorfng_sandl", [6574.77,14211]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;

_this = createMarker ["DZAI_marker_sectorfng_sandr", [6574.29,14192]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;

_this = createMarker ["DZAI_marker_sectorfng_roof", [6724.01,14145]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;

_this = createMarker ["DZAI_marker_sectorfng_hang", [6697.11,14082]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [20, 20];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_front = _this;

// Sector FNG - Back Base Patrol Area
_this = createMarker ["DZAI_marker_sectorfng_back", [6736.28, 14204.5]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_back = _this;

// Sector FNG - Crate 1
_this = createMarker ["DZAI_marker_sectorfng_crate1", [6589.84, 14277.5]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [30, 30];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate1 = _this;

// Sector FNG - Crate 2
_this = createMarker ["DZAI_marker_sectorfng_crate2", [6785, 14319]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [40, 40];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate2 = _this;

// Sector FNG - Crate 3
_this = createMarker ["DZAI_marker_sectorfng_crate3", [6788, 14090]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate3 = _this;

// Sector FNG - Crate 4
_this = createMarker ["DZAI_marker_sectorfng_crate4", [6668, 14128]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [30, 30];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate4 = _this;

// Sector FNG - Crate 5
_this = createMarker ["DZAI_marker_sectorfng_crate5", [6660, 14182]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [30, 30];
_this setMarkeralpha 0;
DZAI_marker_sectorfng_crate5 = _this;

// Golden Town unterführung
_this = createMarker ["DZAI_patrol_zone_s_1", [1842,12226]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_1 = _this;

// Golden Town 1 Ebene
_this = createMarker ["DZAI_patrol_zone_s_2", [1991,12147]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_2 = _this;

// Golden Town 2 Ebene
_this = createMarker ["DZAI_patrol_zone_s_3", [1971,12289]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_3 = _this;

// Golden Town 3 Ebene
_this = createMarker ["DZAI_patrol_zone_s_4", [2021,12240]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_4 = _this;

// Golden Town 4 Ebene
_this = createMarker ["DZAI_patrol_zone_s_5", [2020,12229]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_s_5 = _this;

//Miene eingang
_this = createMarker ["DZAI_patrol_zone_m_1", [2096,12773]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_1 = _this;

//Miene
_this = createMarker ["DZAI_patrol_zone_m_2", [2114,12776]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_2 = _this;

//Miene
_this = createMarker ["DZAI_patrol_zone_m_3", [2143,12835]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_3 = _this;

//Miene
_this = createMarker ["DZAI_patrol_zone_m_4", [2173,12857]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [50, 50];
_this setMarkeralpha 0;
DZAI_patrol_zone_m_4 = _this;
added to lastest git
 
marker for golden river and mine (create marker.sqf and pack in folder fixes, copy this in ur init.sfq: [] execVM "fixes\marker.sqf";)



//Golden River Miene
_gr = createMarker ["_gr ", [2096, 12773]];
_gr setMarkerText "Eingang zur Miene"; <---change the language
_gr setMarkerType "City";
_gr setMarkerColor "ColorRed";
_gr = _gr ;

//Golden River Eingang
_gr1 = createMarker ["_gr1 ", [2001, 12137]];
_gr1 setMarkerText "Golden River Eingang";
_gr1 setMarkerType "City";
_gr1 setMarkerColor "ColorRed";
_gr1 = _gr1 ;

//Golden River zone
_gr2 = createMarker ["_gr2 ", [1955, 12210]];
_gr2 setMarkerText "";
_gr2 setMarkerShape "ELLIPSE";
_gr2 setMarkerType "Flag";
_gr2 setMarkerColor "ColorRed";
_gr2 setMarkerBrush "Horizontal";
_gr2 setMarkerSize [200, 200];
_gr2 = _gr2 ;

//Golden River Miene zone
_gr3 = createMarker ["_gr3 ", [2099, 12852]];
_gr3 setMarkerText "";
_gr3 setMarkerShape "ELLIPSE";
_gr3 setMarkerType "Flag";
_gr3 setMarkerColor "ColorRed";
_gr3 setMarkerBrush "Horizontal";
_gr3 setMarkerSize [200, 200];
_gr3 = _gr3 ;
adding to SQM as some people have issues with SQF markers also adding markes for some of the other custom areas :)
 
Strange. Downloaded the latest git and my snap build does not come up do i enable it? And also i get an error message when joining something about cant download content to play this mission building3.
 
Strange. Downloaded the latest git and my snap build does not come up do i enable it? And also i get an error message when joining something about cant download content to play this mission building3.
You must of spawned in a building and saved it, this should not affect been able to join its just annoying.
 
I see. Also im not sure whats up with snap build does not come up anymore? do i need to enable it or something?
Dunno I went to bed when they started getting somewhere with snapping, I'm on my phone but flick Back though the thread it might be a fix.
 
Ok the Latest Git Hub has Snap Pro not the simple snap one, in a min im gunna dig through all the posts from when a went off and see what they said.
 
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