FallingSheep
OpenDayZ Lord!
test server should be up and running tonight with latest steam patch and fixes for most errors (it WILL be getting restarted during testing to to see if base building is saving) so far there is no BE kicks!!
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If you delay the base jump script by a few minutes it should fix them having 2 chutes on re spawn.the second chute is from basejumping script (its orange text right ? )
sounds like an idea...If you delay the base jump script by a few minutes it should fix them having 2 chutes on re spawn.
I think It would be be thissounds like an idea...
I imagine this would be a "sleep 180" but where though?? as it can't go in the base jump script.......
private["_vehicle","_action","_pos","_meters"];
systemChat ("BaseJump Will Be Loaded In 2 Minutes");
sleep 60;
systemChat ("BaseJump Will Be Loaded In 1 Minute");
sleep 60;
_meters = 40;
_action = -1;
while { alive player } do {
_vehicle = vehicle player;
_pos = getPosASL player;
if !(surfaceIsWater _pos ) then {_pos = ASLToATL _pos;};
if( !(_vehicle isKindOf "Air") && (_pos select 2) > _meters ) then {
if ( _action < 0 ) then {
JumpVehicle = _vehicle;
_action = JumpVehicle addAction [ ("<t color=""#FE9A2E"">" + ( localize "STR_HALO_OPEN_CHUTE" ) + "</t>" ),"\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf",[],1,true,true,"",""];
};
} else {
JumpVehicle removeAction _action;
_action = -1;
};
};
yep that will do itI think It would be be this
Code:private["_vehicle","_action","_pos","_meters"]; systemChat ("BaseJump Will Be Loaded In 2 Minutes"); sleep 60; systemChat ("BaseJump Will Be Loaded In 1 Minute"); sleep 60; _meters = 40; _action = -1; while { alive player } do { _vehicle = vehicle player; _pos = getPosASL player; if !(surfaceIsWater _pos ) then {_pos = ASLToATL _pos;}; if( !(_vehicle isKindOf "Air") && (_pos select 2) > _meters ) then { if ( _action < 0 ) then { JumpVehicle = _vehicle; _action = JumpVehicle addAction [ ("<t color=""#FE9A2E"">" + ( localize "STR_HALO_OPEN_CHUTE" ) + "</t>" ),"\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf",[],1,true,true,"",""]; }; } else { JumpVehicle removeAction _action; _action = -1; }; };
hmm havent messed with napf and the repack so not sure ho it works but in theory it should be the sameok I must be missing something I am tying to get Napf working... Well it is. However the player built bases that are in the SQL are simply not showing up..... However they show up fine with the original PBOs.
Join sheeps it normally got the latest features and fixes.lets see some Ip's of servers running sheeps repack, I'd love to try a few out.. Thanks
ill post them with test versioncould anyone here share All latest battleye filters ??
I lost all of mine