[Support] Dayz Epoch Origins

So I go inside of my database and try to import the origins SQL and I get this.
If you cant see it basically it says
"Your query produced 7 warnings.
Warnins from last query:
Note: The user specified as a definer ('root'@'localhost') does not exist.
Error Event: 'Setdamageon' already exists."
derp.png
 
I found a weird issue with the latest release that did not happen in the past release of this mod. Once the server starts everything loads just fine. Several players login and play for a while. There are no lags or FPS drops. The moment one of the players gets killed, everyone's FPS drops to 0-1 and server starts to lag and everything becomes unbelievably slow.
When I used older version of this mod (not updated for Steam) I did not experience any lags at all.
Please point me in the direction I should look into. I'm comparing files in \dayz_server\compile folder but they seem identical between last and new release.
Thanks in advance!

P.S. I might have solved it.
I kept my original compiles.sql file with the additions from this mod.
I noticed that server starts to lag when player is killed or logs-off to lobby.
So I updated piece of code in compiles.sqf as follows:
player_login = {
private ["_unit","_detail"];
_unit = _this select 0;
_detail = _this select 1;
//if(_unit == getPlayerUID player) then {
if(_unit == getPlayerUIDOld player) then {
player setVariable["publish",_detail];
};
};
 
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well this all went well but there are no items in the trader for the houses (Carls Buildables). are the blueprints included in this? went to sector B but there was no mayor there...
 
Hey I followed your instruction the server shows online, but when I join and once i start downloading the mission file (aftter downloading around 100kb our out 700kb) the server crashes with box that pops up saying:

HIVE ERROR
Error Connection to the service

the only errors i see are in the middle of my .rpt file :

22:17:07 Mission DayZ_Epoch_13.Tavi: Number of roles (51) is different from 'description.ext::Header::maxPlayer' (100)
22:17:07 Server error: Player without identity Mo Lester (id 1519554990)
22:17:07 Server error: Player without identity Mo Lester (id 1519554990)
22:17:07 Server error: Player without identity Mo Lester (id 1519554990)
22:17:08 Server error: Player without identity Mo Lester (id 1519554990)
22:17:08 Server error: Player without identity Mo Lester (id 1519554990)
22:17:08 Server error: Player without identity Mo Lester (id 1519554990)
22:17:08 Server error: Player without identity Mo Lester (id 1519554990)
22:17:08 Server error: Player without identity Mo Lester (id 1519554990)
22:17:08 Server error: Player without identity Mo Lester (id 1519554990)
22:17:08 Server error: Player without identity Mo Lester (id 1519554990)
22:17:08 Server error: Player without identity Mo Lester (id 1519554990)
22:17:08 Server error: Player without identity Mo Lester (id 1519554990)

and the last two lines of my .rpt files are:

22:17:28 "HIVE: Starting"
22:17:28 "HIVE: trying to get objects"

any ideas what could cause the problem?
 
awesome work, i got it working, couple of questions though about the Origins buildings, do they decay like the epoch building, will they maintain like epoch building using plot poles?

my second question are these building indestructible?

and final question what is going on in Knin military outpost? its only an empty castle should anything spawn there?
 
Server seems to start correctly. Try and connect a client and keep getting a picture z\addons\dayz_code\gui \dayz_logo_ca.paa error which drops me out of game and then the dreaded file z\addons\dayz_code\system\ca\functions\init.sqf not found. I have reinstalled the entire client side and made sure the server files are correct. Thinking maybe a config.cfg error on the server side but can't be sure.
Any help would be appreciated!
 
Hi,

I downloaded V2.6 yesterday, created a fresh database and started playing without problems.

Until my friend tried to build a house (He's on of those with AX in his player ID). Even with 2.6 Which should have sorted the new id's, this is produced in the logs :

20:36:40 "PUBLISH: Attempt 3a1c4100# 955177: gerojuroven1velkabudka.p3d REMOTE"
20:36:40 "HIVE: WRITE: "CHILD:308:13:Uroven1VelkaBudka:0:302529AX:[21.5808,[5484.46,5922.48,0.034462]]:[]:[]:0.293653:5484559225022:""
20:36:41 "HIVE: WRITE: "CHILD:388:5484559225022:""
20:36:41 "CUSTOM: trying again to get id for: "5484559225022""
20:36:42 "HIVE: WRITE: "CHILD:388:5484559225022:""
20:36:42 "CUSTOM: trying again to get id for: "5484559225022""
Objective.
20:36:43 "HIVE: WRITE: "CHILD:388:5484559225022:""
20:36:43 "CUSTOM: trying again to get id for: "5484559225022""
20:36:44 "HIVE: WRITE: "CHILD:388:5484559225022:""
20:36:44 "CUSTOM: trying again to get id for: "5484559225022""
20:36:45 "HIVE: WRITE: "CHILD:388:5484559225022:""
20:36:45 "CUSTOM: trying again to get id for: "5484559225022""
20:36:46 "HIVE: WRITE: "CHILD:388:5484559225022:""
20:36:46 "CUSTOM: trying again to get id for: "5484559225022""
20:36:47 "HIVE: WRITE: "CHILD:388:5484559225022:""
20:36:47 "CUSTOM: trying again to get id for: "5484559225022""
20:36:48 "HIVE: WRITE: "CHILD:388:5484559225022:""
20:36:48 "CUSTOM: trying again to get id for: "5484559225022""
20:36:49 "HIVE: WRITE: "CHILD:388:5484559225022:""
20:36:49 "CUSTOM: trying again to get id for: "5484559225022""
20:36:50 "HIVE: WRITE: "CHILD:388:5484559225022:""
20:36:50 "CUSTOM: trying again to get id for: "5484559225022""
20:36:50 "CUSTOM: failed to get id for : "5484559225022""

The player tables don't show our old id's anymore, but still , looking at my own house, the player id of it is my OLD player ID, and my friends' house disappears seconds after building.

Tips?
 
BtW, this is when I build (olso showing my old player ID) :

0:18:29 "HIVE: WRITE: "CHILD:308:13:Uroven1DrevenaBudka:0:1686721:[14.8338,[5462.75,5938.41,0]]:[]:[]:0.595276:5462759384015:""
20:18:30 "HIVE: WRITE: "CHILD:388:5462759384015:""
20:18:30 "CUSTOM: Selected "804""
20:18:30 "PUBLISH: Created Uroven1DrevenaBudka with ID "5462759384015""
 
Edit : locking unlocking works, I didn't have valilla dayz_epoch files on the servers.

Building bandit hero houses with AX serial numbers still doesn't work.
 
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does anyone know how easy is it to update the origins version to 1.7.9 while keeping all scripts and additions made by the author? I tried replacing the @DayzOrigins with the newer one and players are stuck on the authentication bit (so the very last stage before you are actually in the server)
 
Except for 1 post about something being worked on from August 10, are the guys, supporting here, actually read this thread?
 
Server seems to start correctly. Try and connect a client and keep getting a picture z\addons\dayz_code\gui \dayz_logo_ca.paa error which drops me out of game and then the dreaded file z\addons\dayz_code\system\ca\functions\init.sqf not found. I have reinstalled the entire client side and made sure the server files are correct. Thinking maybe a config.cfg error on the server side but can't be sure.
Any help would be appreciated!
im getting the same error it appears to be asking for files that are not in the pbo
 
ok what we have recognized so far...
there is one static mg in sector b flying in the air... a bit misplaced ^^
and there are many weapons with all these missions etc which cant be sold on any trader yet...

is there already an update incoming in a short time or should we start to try to fix this on our own for now...

also it would be nice if the origins houses could be built by the origins building system with the boxyou have to put the materials in etc...
 
also it would be nice if the origins houses could be built by the origins building system with the boxyou have to put the materials in etc...

On my server, I improved the building script to look for a vehicle nearby that would contain building materials. Each type of house has specific requirements. The script finds the required material in the vehicle, removes them and allows you to build the house, garage or a stronghold. If there isn't enough material found, the script tells you what's missing.
 
Anyone got any idea why the flying fortress or submarine cannot be found in-game or the infistar menu? Are they only purchasable?
 
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