muggerfugger
Well-Known Member
Sure did. both had name over lays. such as medical outpost. etc.
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Will there be a way to edit specific crates for specific missions like the old system? You have done Excellent work but I don't want random crates, I want specific items in each mission. Also seems like the major medical is a bit hard for the loot that was in the crate.
On another note in panthera the missions always spawn by the bandit vendor and no where else on the map. Can this be edited somewhere.
Again, thanks for all the awesome work and an easy to install script. Things changed drastically with the new 1.0.4 update with the cleanup file.
//////////////////////////////////////////////////////////////////
// Medical Crates
if (_type == "medical") then {
// load medical
_scount = count _medical;
for "_x" from 0 to 16 do {
_sSelect = floor(random _sCount);
_item = _medical select _sSelect;
_crate addMagazineCargoGlobal [_item,(round(random 2))];
};
};
@kidrocksam @Zeehond23
I'm not really sure why it wouldn't be working on those two maps, but my guess would be that the location finding may be starting to get too vigorous for how steep Namalsk is.
Open DZMSFunctions.sqf and look for this line near DZMSFindPos.
Code:sleep 2;
Put this line above it.
Code:diag_log format ["[DZMS]: POS DEBUG: Trying:[%1,%2] / noWater?:%3",_posX,_posY,_noWater];
In your RPT after launching you'll probably see a bunch of this:
[DZMS]: POS DEBUG: Trying:[3523,2352] / noWater?:false
It may help me get an idea of what its doing with the positioning that's failing. Just pastebin.com a large sample and post it.
trying this now.
edit: No mention whatsover. I did find an error in the servermonitor 6 lines above the execvm line, maybe that is the cause.
figured as much. Uploading new files in a bit
22:28:48 "[DZMS]: Running Minor Mission SM6."
22:28:48 "[DZMS]: POS DEBUG: Trying:[13698.7,8511.02] / noWater?:false"
22:28:51 "[DZMS]: POS DEBUG: Trying:[10363.3,5101.79] / noWater?:false"
22:28:54 "[DZMS]: POS DEBUG: Trying:[9422.75,6965.58] / noWater?:true"
22:28:57 Cannot create non-ai vehicle BanditW2_DZ,
22:28:57 No speaker given for Jonas Schwarz
22:28:58 No speaker given for Alexander Richter
22:28:58 Cannot create non-ai vehicle BanditW2_DZ,
22:28:59 Cannot create non-ai vehicle Bandit2_DZ,
22:28:59 Cannot create non-ai vehicle BanditW2_DZ,
22:28:59 Cannot create non-ai vehicle BanditW2_DZ,
22:29:00 Cannot create non-ai vehicle BanditW2_DZ,
Code:22:28:48 "[DZMS]: Running Minor Mission SM6." 22:28:48 "[DZMS]: POS DEBUG: Trying:[13698.7,8511.02] / noWater?:false" 22:28:51 "[DZMS]: POS DEBUG: Trying:[10363.3,5101.79] / noWater?:false" 22:28:54 "[DZMS]: POS DEBUG: Trying:[9422.75,6965.58] / noWater?:true" 22:28:57 Cannot create non-ai vehicle BanditW2_DZ, 22:28:57 No speaker given for Jonas Schwarz 22:28:58 No speaker given for Alexander Richter 22:28:58 Cannot create non-ai vehicle BanditW2_DZ, 22:28:59 Cannot create non-ai vehicle Bandit2_DZ, 22:28:59 Cannot create non-ai vehicle BanditW2_DZ, 22:28:59 Cannot create non-ai vehicle BanditW2_DZ, 22:29:00 Cannot create non-ai vehicle BanditW2_DZ,
first mission tagged and in the bag
Great work vampire!
_centerPos = [0,0,0];
_centerPos = getMarkerPos "center";
small edit i realized after you left my channel last night ...
should be:Code:_centerPos = [0,0,0];
and then re-use _centerPos in default caseCode:_centerPos = getMarkerPos "center";
(dosnt make any diffrence really, just looks better that way)
"[DZMS]: POS DEBUG: Trying:[4352,7348] / noWater?:true"
"[DZMS]: POS DEBUG: Trying:[8034.65,7521.7] / noWater?:false"
//Water Feelers. Checks for nearby water within 50meters.
_feel1 = [_posX, _posY+50, 0];
_feel2 = [_posX+50, _posY, 0];
_feel3 = [_posX, _posY-50, 0];
_feel4 = [_posX-50, _posY, 0];
//Water Feelers. Checks for nearby water within 50meters.
_feel1 = [_posX, _posY+20, 0];
_feel2 = [_posX+20, _posY, 0];
_feel3 = [_posX, _posY-20, 0];
_feel4 = [_posX-20, _posY, 0];
_pos = [_centerPos,0,5500,100,0,20,0] call BIS_fnc_findSafePos;
_pos = [_centerPos,0,5500,40,0,20,0] call BIS_fnc_findSafePos;
_pos = [_centerPos,0,5500,40,0,20,0] call BIS_fnc_findSafePos;
if (DZMSWorldName = "tavi") then {
_isTavi = true;
};