@Mihael and istealth and seaweeduk
The initialisation must be the issue. Make sure in the init.sqf file in the (!isdedicated) section, it starts plrInit.sqf.
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "addin\plrInit.sqf";}];
_nul = [] execVM "addin\plrInit.sqf";
And make sure in plrInit.sqf the first row is:
waitUntil {!isNil ("dayz_Totalzedscheck")};
and NOT:
waitUntil {!isNil ("dayzLoginRecord")}; //is absolete since 1.7.6
@private_gm
you could change the doghouse item in the .sqm (mission) file for an other item like wooden crates. (does not spawn zeds). Change Land_psi_bouda into: Land_transport_crates_EP1
@sulo and @PryMary
Thx for helping!
.
Hey im having some trouble separating the vehicle climb, every time I take it out the heli lift dosent work. I deleted veh climb and veh key, one part in vehinit
Code:
};
If (typeOf _x in ["Old_bike_TK_CIV_EP1","VolhaLimo_TK_CIV_EP1","Volha_2_TK_CIV_EP1","Volha_1_TK_CIV_EP1","car_sedan","car_hatchback","Lada2_TK_CIV_EP1","Lada1_TK_CIV_EP1","Skoda","Lada1","Lada2","LadaLM","SkodaRed","SkodaGreen","SkodaBlue","datsun1_civil_3_open","datsun1_civil_1_open","hilux1_civil_1_open","hilux1_civil_3_open_EP1","hilux1_civil_3_open"]) then
{
nul = _x addAction ["Climb on back","scripts\vehClimb.sqf",[],-5,false,true,"","(vehicle player != _target)"];
Code:
//failsafe vehClimb.sqf
if (animationState player == "sitUnarm_L_idleLoop_inUH1Y") then {[nil,player,rSwitchMove, "AidlPpneMstpSnonWnonDnon_SleepC_killFly"] call RE;};
//vehicle climb
_nul = [] execVM "scripts\vehInit.sqf";