I do not use Plot for Life so I do not know what may or may not conflict with that addon while using this addon. My system does utilize a custom player_build and does check for plot poles so if you are using that plot pole addon you may need to edit the custom_builds.sqf.
I have not tested the below code but it was submitted by StiflersM0m as a fix for plotforlife. I included it here as a quick ref for anyone reading this first before immediately downloading.
StiflersM0M, on 30 Jul 2014 - 05:03 AM, said:
for everyone who need it, hope i can provide it, if not pn me hogscraper and i will remove it,
custom_build.sqf for plotforelife script:
http://pastebin.com/vxzDWmHr
custom_build.sqf for Tie playeruid to object ...... and so on:
http://pastebin.com/8ny4mCaE
Thank you to stiflersM0M and emwilsh for the heads up on Snap Pro. Thank you also to Stranger for pointing out a couple typos that might have hemmed some of you up. If you are using Snap Pro system you can integrate my system with that one by opening my Crafting_Compiles.sqf and deleting the dayz_spaceinterrupt function from the bottom of that file. This function starts on line 256. Delete everything from line 256 to the end of the file. Then navigate to custom\Snap_Pro\dayz_spacensterrupt.sqf and open that file.
You will need to add
GlobalPreviewVariable = 1;
into the empty space on line 3.
And near the very bottom, you need to add
// num 1 or 3 above qwerty
if (_dikCode == 0x02) then {
AAC_1 = true;
};
if (_dikCode == 0x04) then {
AAC_3 = true;
};
just BEFORE\ABOVE the line
_handled
I disabled the functionality of the 2 button for now as what I wanted it to do isn't working. Adding those two things to Raymix's dayz_spaceinterrupt.sqf will stop the conflicts between the two systems.
If you find any other addons that conflict with this one please let me know and I will add them to this section. I may not have the time to test out or work out a fix but I will include any issues and fixes that you guys come up with in this section.