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This is just the way servers are. What I do is lock the server for the first few mins to let it load everything then wait a good 30 seconds before joining once in lobby, this should help.ok now, if i join directly after restart not like before after some hours, i get stuck at waiting for server to start authentication? does anyone else have this?
This is just the way servers are. What I do is lock the server for the first few mins to let it load everything then wait a good 30 seconds before joining once in lobby, this should help.![]()
dersert camo refuel one?Player #0 HonestDon has been kicked by BattlEye: AttachTo Restriction #11
this was when picking up a utility truck from a mission
was just a normal cammo one from the mission that has construction suppliesdersert camo refuel one?
its from the debugmonitor, the picture for weapon/vehicleI'm getting a picture 1 not found message when it gets to the character select screen
also a a picture 12 error on 2nd log on
and now a picture 58 ?
AI are not a priority at the moment, they will be there for full releasestill no ai at kamenka mine?
can you send the AttachTo log or the exact kick reason pleasePlayer #0 HonestDon has been kicked by BattlEye: AttachTo Restriction #11
this was when picking up a utility truck from a mission
cdc balota too high, seems as you forgot those fixes after rebuilding
ok im writing a list now for u (just suggestions):
sry if u get confused but i test and write at same time, this could include some corrections
-cdc balota too high
-maybe add ai again to kamenka
-carrier too high (ehm what kind of purpose does that thing even have?)
-maybe make a ai base out of black lake castle (add loot and ai, maybe aa pods and m2, static)
-oh and m2+aa pods would be nice at the mines too
-wtf? as i see on enhanced esp, there is only 1 ai on map, wich is unarmed and crawling down the east cost(ok like 4-5 in planes, helis and cars are)
-lol what kind of shit is that? i tped to fng and as i expected it was abdoned, then i wrote this line above and all of the fng ais spawned
-ok golden river ai spawned too as i got back
-kamenka still empty
this industry building complex did change his position(pictures following):
![]()
![]()
![]()
thats all for now im going to eat something
oops forgot position:
![]()
nicee numpad works
died, rejoined and picture 10 not found right at character select (just as before, only that message no kick)
back at that building, this seems to be not right too:
![]()
got a message right in game while flying over cherno with admintool: sound eve not found
ohh crap :S major issue: every buildable i build disappears instantly after being built(plotpole, fuel pump, could not build any wall door or something because they need the plot
EDIT: (again) pke wiped the server, did a fesh install, now no join problems (but only joined once till now), buildabels dont dissapear instantly now, making a restart and lets see what happens![]()
_pic,
_pic];
nope not it heres the whole debug code@FallingSheep
Saw the debug error is it this
This:Code:_pic,
Should be this:Code:_pic];
Could be wrong just a shot in the dark.![]()
private ["_humanity", "_pic", "_info_player"];
fnc_debug = {
while {debugMonitor} do {
//Debug Info
_humanity = player getVariable["humanity",0];
//Kill Stats
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_My_speed = speed (vehicle player);
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
if (player == vehicle player) then
{
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
}else{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
};
hintSilent parseText format ["
<t size='1' font='Bitstream' align='center' color='#5882FA'>Survived %11 Days</t><br/>
<t size='1' font='Bitstream' align='Center' >%1</t><br/>
<img size='5.5' image='%4'/><br/>
<t size='1' font='Bitstream' align='left' color='#0066CC'>Speed: </t><t size='1' font='Bitstream' align='right'>%12KPH</t><br/>
<t size='1' font='Bitstream' align='left' color='#CC0000'>Blood: </t><t size='1' font='Bitstream' align='right'>%10</t><br/>
<t size='1' font='Bitstream' align='left' color='#0066CC'>Humanity: </t><t size='1' font='Bitstream' align='right'>%6</t><br/>
<br/>
<t size='1' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='1 'font='Bitstream' align='right'>%3</t><br/>
<t size='1' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1' font='Bitstream' align='right'>%8</t><br/>
<t size='1' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%9</t><br/>
<t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='1' font='Bitstream' align='right'>%7</t><br/>
<t size='1' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%4</t><br/>
<br/>
<t size='1' font='Bitstream' align='center' color='#FFBF00'>Server Restart: </t><t size='1' font='Bitstream' align='right'>%5min</t><br/>
<t size='1'font='Bitstream'align='center' color='#104E8B' >Press F10 to Toggle Debug</t><br/>
",
('' + (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName'))),// %1 Vehicle/weapon name
_pic, // %2 vehicle/weapon pic
(count playableUnits), // %3Players Online
round(diag_fps), // %4 FPS
(round(240-(serverTime)/60)), // %5 restart time
_humanity, // %6 Humanity
_kills, // %7 Zombie Kills
_killsH, // %8 Murders
_KillsB, // %9 Bandit kills
round (r_player_blood), // %10 blood
(dayz_Survived), // %11 days survived
round(_My_speed)// %12 player speed
];
sleep 1;
};
};
[] spawn fnc_debug;
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
if (player == vehicle player) then
{
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
}else{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
};
do a clean install (remove ALL old version of repack)Dont think its that tried relogging. waited still nothing. my friend has same issue.
<img size='5.5' image='%4'/><br/>
ill check it seems ok to addHey Sheep i got to say am soo glad i found your repack. I am very grateful
I was wondering if u might add this for me https://www.t27m.co.uk/forum/viewtopic.php?f=5&t=2&sid=1651128384a95b0cd1a5d8ff676c7c55 Works just fine on your repack just cant get it to run snap pro. I don't do scripting still managed to get it to work. could u maybe add it to admin tool for repack? or cud u help me fix this line I think its this line?
if (isClass (missionConfigFile >> "SnapPoints" >> _classname)) then {
s_building_snapping = player addAction ["<t color=""#0000ff"">Toggle Snapping</t>", "custom\snap_build\player_toggleSnapping.sqf",_classname, 3, true, false, "",""];
};
thats the old one how do i make it run pro i tryed changing to scripts\snap_pro\Snap_build.sqf
Please help if u get a chance? ty
yep helps heaps ill make exemptions for them tonight and test (i think im beginning to hate BE more than Steam!)@FallingSheep
Looking at the attachto log , I think its the fact these are not in the list Ural_CDF & Kamaz (these are the trucks we were trying to lift
Was in a Mi17 Civilian heli and testing some lifting , SUV was fine then those two trucks cause a kick
Don't see the kick in the attachto log but here are a couple of lines that look different
06.08.2014 18:58:03: HonestDon - #11 2:12665 Kamaz 2:12645 -1 [0,0,-7]
06.08.2014 16:41:32: HonestDon - #10 2:11105 Ural_CDF 2:11406 Ural_UN_EP1 -1 [0,-8,0]
I would guess its the Kamaz as that #11 was the kick number on screen
Hope that helps
its coming from the 2 firetations in electro and its really only on server restart for like a few minerm isn't that a 1051 sound for the power station?