[SUPPORT] - Sheeps Epoch Repack

ok now, if i join directly after restart not like before after some hours, i get stuck at waiting for server to start authentication? does anyone else have this?
 
ok now, if i join directly after restart not like before after some hours, i get stuck at waiting for server to start authentication? does anyone else have this?
This is just the way servers are. What I do is lock the server for the first few mins to let it load everything then wait a good 30 seconds before joining once in lobby, this should help. :)
 
This is just the way servers are. What I do is lock the server for the first few mins to let it load everything then wait a good 30 seconds before joining once in lobby, this should help. :)

but it worked perfectly with 0.14 test #1? wich even had a bigger misson file :S trying out single char now maybe its working then
 
I am trying that last build u linked and admin tool menu wont show up i put id in adminlist and in variables. any ideas wtf? :) ty
 
I'm getting a picture 1 not found message when it gets to the character select screen

also a a picture 12 error on 2nd log on

and now a picture 58 ?
its from the debugmonitor, the picture for weapon/vehicle
still no ai at kamenka mine?
AI are not a priority at the moment, they will be there for full release
Player #0 HonestDon has been kicked by BattlEye: AttachTo Restriction #11
this was when picking up a utility truck from a mission
can you send the AttachTo log or the exact kick reason please
cdc balota too high, seems as you forgot those fixes after rebuilding :)

ok im writing a list now for u (just suggestions):

sry if u get confused but i test and write at same time, this could include some corrections

-cdc balota too high
-maybe add ai again to kamenka
-carrier too high (ehm what kind of purpose does that thing even have?)
-maybe make a ai base out of black lake castle (add loot and ai, maybe aa pods and m2, static)
-oh and m2+aa pods would be nice at the mines too :)
-wtf? as i see on enhanced esp, there is only 1 ai on map, wich is unarmed and crawling down the east cost(ok like 4-5 in planes, helis and cars are)
-lol what kind of shit is that? i tped to fng and as i expected it was abdoned, then i wrote this line above and all of the fng ais spawned
-ok golden river ai spawned too as i got back
-kamenka still empty

this industry building complex did change his position(pictures following):
i2ul8leq_jpg.htm

bgjipxmx_jpg.htm

lqan3qhy_jpg.htm

thats all for now im going to eat something

oops forgot position:
wfrpz8ld_jpg.htm


nicee numpad works

died, rejoined and picture 10 not found right at character select (just as before, only that message no kick)

back at that building, this seems to be not right too:
o5j2we8o_jpg.htm


got a message right in game while flying over cherno with admintool: sound eve not found

ohh crap :S major issue: every buildable i build disappears instantly after being built(plotpole, fuel pump, could not build any wall door or something because they need the plot

EDIT: (again) pke wiped the server, did a fesh install, now no join problems (but only joined once till now), buildabels dont dissapear instantly now, making a restart and lets see what happens :)

-cdc balota too high - <---- just need to be lowered a bit
-maybe add ai again to kamenka <--- There coming :)
-carrier too high <-- planned AI base
-maybe make a ai base out of black lake castle <-- planned AI base
-oh and m2+aa pods would be nice at the mines too :) <-- considering
-wtf? as i see on enhanced esp, <--- enhanced ESP is bugged, theres more than 1 AI :p
-FNG <--- has AI, TP does strange things
 
@FallingSheep
Saw the debug error is it this

This:
Code:
_pic,

Should be this:
Code:
_pic];

Could be wrong just a shot in the dark. :)
nope not it heres the whole debug code
Code:
private ["_humanity", "_pic", "_info_player"];

fnc_debug = {

    while {debugMonitor} do {
        //Debug Info
        _humanity =        player getVariable["humanity",0];
        //Kill Stats
        _kills =         player getVariable["zombieKills",0];
        _killsH =         player getVariable["humanKills",0];
        _killsB =         player getVariable["banditKills",0];
        _My_speed = speed (vehicle player);
    _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
        if (player == vehicle player) then
        {
            _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
        }else{
            _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
        };
        hintSilent parseText format ["
            <t size='1' font='Bitstream' align='center' color='#5882FA'>Survived %11 Days</t><br/>
            <t size='1' font='Bitstream' align='Center' >%1</t><br/>
            <img size='5.5' image='%4'/><br/>
            <t size='1' font='Bitstream' align='left' color='#0066CC'>Speed: </t><t size='1' font='Bitstream' align='right'>%12KPH</t><br/>
            <t size='1' font='Bitstream' align='left' color='#CC0000'>Blood: </t><t size='1' font='Bitstream' align='right'>%10</t><br/>
            <t size='1' font='Bitstream' align='left' color='#0066CC'>Humanity: </t><t size='1' font='Bitstream' align='right'>%6</t><br/>
            <br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='1 'font='Bitstream' align='right'>%3</t><br/>
           <t size='1' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1' font='Bitstream' align='right'>%8</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%9</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='1' font='Bitstream' align='right'>%7</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%4</t><br/>
            <br/>
            <t size='1' font='Bitstream' align='center' color='#FFBF00'>Server Restart: </t><t size='1' font='Bitstream' align='right'>%5min</t><br/>
            <t size='1'font='Bitstream'align='center' color='#104E8B' >Press F10 to Toggle Debug</t><br/>
            ",
            ('' + (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName'))),// %1 Vehicle/weapon name
            _pic, // %2 vehicle/weapon pic
            (count playableUnits), // %3Players Online
            round(diag_fps), // %4 FPS
            (round(240-(serverTime)/60)), // %5 restart time
            _humanity, // %6 Humanity
            _kills, //  %7 Zombie Kills
            _killsH, // %8 Murders
            _KillsB, // %9 Bandit kills
            round (r_player_blood), // %10 blood
            (dayz_Survived), // %11 days survived
            round(_My_speed)// %12 player speed
        ];
        sleep 1;   
    };
};
[] spawn fnc_debug;

this is whats not working
Code:
    _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
        if (player == vehicle player) then
        {
            _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
        }else{
            _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
        };
 
until i can get the debug picture working heres a quick fix for the picture errors

open scritpts\DebugMonitor\debugmonitor.sqf and delete this line (ONLY THIS LINE!)
Code:
<img size='5.5' image='%4'/><br/>


git has been updated with this change
 
Hey Sheep i got to say am soo glad i found your repack. I am very grateful :)
I was wondering if u might add this for me https://www.t27m.co.uk/forum/viewtopic.php?f=5&t=2&sid=1651128384a95b0cd1a5d8ff676c7c55 Works just fine on your repack just cant get it to run snap pro. I don't do scripting still managed to get it to work. could u maybe add it to admin tool for repack? or cud u help me fix this line I think its this line?

if (isClass (missionConfigFile >> "SnapPoints" >> _classname)) then {
s_building_snapping = player addAction ["<t color=""#0000ff"">Toggle Snapping</t>", "custom\snap_build\player_toggleSnapping.sqf",_classname, 3, true, false, "",""];
};

thats the old one how do i make it run pro i tryed changing to scripts\snap_pro\Snap_build.sqf

Please help if u get a chance? ty
 
Hey Sheep i got to say am soo glad i found your repack. I am very grateful :)
I was wondering if u might add this for me https://www.t27m.co.uk/forum/viewtopic.php?f=5&t=2&sid=1651128384a95b0cd1a5d8ff676c7c55 Works just fine on your repack just cant get it to run snap pro. I don't do scripting still managed to get it to work. could u maybe add it to admin tool for repack? or cud u help me fix this line I think its this line?

if (isClass (missionConfigFile >> "SnapPoints" >> _classname)) then {
s_building_snapping = player addAction ["<t color=""#0000ff"">Toggle Snapping</t>", "custom\snap_build\player_toggleSnapping.sqf",_classname, 3, true, false, "",""];
};

thats the old one how do i make it run pro i tryed changing to scripts\snap_pro\Snap_build.sqf

Please help if u get a chance? ty
ill check it seems ok to add
 
@FallingSheep

Looking at the attachto log , I think its the fact these are not in the list Ural_CDF & Kamaz (these are the trucks we were trying to lift

Was in a Mi17 Civilian heli and testing some lifting , SUV was fine then those two trucks cause a kick

Don't see the kick in the attachto log but here are a couple of lines that look different

06.08.2014 18:58:03: HonestDon - #11 2:12665 Kamaz 2:12645 -1 [0,0,-7]
06.08.2014 16:41:32: HonestDon - #10 2:11105 Ural_CDF 2:11406 Ural_UN_EP1 -1 [0,-8,0]

I would guess its the Kamaz as that #11 was the kick number on screen

Hope that helps
 
Last edited:
@FallingSheep

Looking at the attachto log , I think its the fact these are not in the list Ural_CDF & Kamaz (these are the trucks we were trying to lift

Was in a Mi17 Civilian heli and testing some lifting , SUV was fine then those two trucks cause a kick

Don't see the kick in the attachto log but here are a couple of lines that look different

06.08.2014 18:58:03: HonestDon - #11 2:12665 Kamaz 2:12645 -1 [0,0,-7]
06.08.2014 16:41:32: HonestDon - #10 2:11105 Ural_CDF 2:11406 Ural_UN_EP1 -1 [0,-8,0]

I would guess its the Kamaz as that #11 was the kick number on screen

Hope that helps
yep helps heaps ill make exemptions for them tonight and test (i think im beginning to hate BE more than Steam!)
 
1.0.5.2 change log ...knew i should have waited :p

[NEW] RedRyder BB Gun by arma2WillRobinson
[NEW] DB Backup script. RimBlock
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID icomrade
[NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
[NEW] Snap building (disabled by default), use DZE_snapBuilding = true; in your init.sqf to enable. raymix
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) icomrade
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. SilvDev
[CHANGED] Tweaked fuel capacity variables for vehicles. RimBlock
[FIXED] Backpack wipes when changing clothes. #1361 icomrade
[FIXED] CH53 gear when locked #1364 icomrade
[FIXED] Infinite loop when crafting ore into bars #1351 icomrade
[FIXED] Only first kill showing on death boards #1362 #1124 vbawol icomrade
[FIXED] Crossbow quivers not working #1355 icomrade
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 Uro1
[FIXED] Undefined variable "_weapon" in fnc_plyrHit.sqf when killer is driving a vehicle #1420 ebaydayz
[FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 ebaydayz
[FIXED] NearestObjects position error in server_playerSync.sqf #1425 ebaydayz
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. Cinjun
[FIXED] Some counts reverted to forEach - count loops can not be nested inside other count loops #1491-#1495 ebaydayz
[FIXED] Safes empty when opening after restart #1467 ebaydayz
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. Uro1
[UPDATED] .bat files updated in Config-Examples Raziel23x
[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. Namindu
[INFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 125548
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
[INFO] Models/textures by Paul Tomany. Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.
 
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