Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Hi maybe the problem is because the agn safezone I´ve almost the same essue but in my case players in trade city can be killed if someone in a heli shoot them from outside the tradeI have an issue that I just found out with this. I'm running an overpoch server and I'm using AGN safezones on traders. Apparently when a group is in a safezone they're able to kill eachother and it dupes their bodies and they can collect all their gear. Any way to fix this?
Okay it may not be a result of DZGM. Not sure maybe it is partly involved. The steps they used to do the duplication involved alt F4ing and when coming back in AGN doesn't load for a little bit. Somehow they kill someone during that time and it counts as a friendly fire which dupes their body. Not sure if they get in a group together and that is what makes it friendly fire I just know the 2 players that were doing it are always in a group. One of my admins got them to tell him how they did it so I'll have to check in with him for the exact details.Hi maybe the problem is because the agn safezone I´ve almost the same essue but in my case players in trade city can be killed if someone in a heli shoot them from outside the trade
are you running regular dayz? 1.8.3?After installing this i received this message when logging in.
Resource title wm_disp not found
After that comes up I can click continue and play without issues, It'll get old after a while constantly having to click that to play.
#include "dzgm\defines.hpp"
// logo watermark
class RscTitles {
#include "dzgm\icons.hpp"
class wm_disp {
idd = -1;
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
fadein = 0;
fadeout = 0;
duration = 10e10;
controlsBackground[] = {};
objects[] = {};
class controls {
class wm_text2 {
idc = 1;
x = safeZoneX+0.027;//safeZoneW*0.01;
y = safeZoneY+safeZoneH-0.16;
w = 0.151*safeZoneH;
h = 0.057*safeZoneH;
shadow = 2;
class Attributes
{
font = "EtelkaNarrowMediumPro";
color = "#24FFFFFF";
align = "left"; // put "center" here if you want some background
valign = "middle";
shadow = 2;
};
colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
font = "EtelkaNarrowMediumPro";
size = 0.06*safeZoneH;
type = 13;
style = 0;
text="";
};
};
};
};
You're running 1.8.3 tho right? the rscTitles was already in there when I copied the rest of the description.ext in. So I'm guessing you are pretty much canceling out the chunk I posted since you are defining your own rscTitles above.Nope this is it.
respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Chernarus";
OnLoadIntro = "Welcome to Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[] = {0,2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;
loadScreen = "Newestserverlogo.jpg";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //Min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};
aiKills = 1;
diagRadio = 1;
diagHit = 1;
#include "Scripts\extra_rc.hpp"
#include "dzgm\defines.hpp"
class RscTitles
{
#include "dzgm\icons.hpp"
};
#include "dzgm\groupManagement.hpp"
For 1.8.3:Yeah, im running 1.8.3. The description file for 8.3 seemed a lot smaller than the last one or i just missed a large chunk of the install step.
ebay , thank you for answearing me if I delete the playableUnits = [player]; my inifistar doesn´t load as if it was not installedIn that case the playableUnits command is still broken for non-admins. Double check the infistar steps for playableUnits in the directions. Make sure there are no other occurrences of playableUnits = [player]; in your infistar.
I've never actually tested killing someone I am in a group with. Try doing it outside of the safezone and see if a duplicate body is created.