[Support] DZGM

@ebay are you sure you edited that file correctly?
Unless I am reading that wrong, it looks like you deleted a line and inserted an identical line.
ED6HEqI.png
 
Sorry for being lazy, but after reading the previous few pages, im confused about what isn't actually working with infistar.

I installed this, surely i did it right, but i couldn't even get "you're here" icon indicators to show on the map, which is what i really want this for.

So i went ahead and removed for now.

Used to work fine months ago on my old server.

Should these above fixes fix that as well? If so i can redo the edits.

thanks
 
a 'you are here' marker ?... you want that to show all the time?
save this code and execvm from the init.sqf in the !isserver block

untested, off the top of my head, might require tweaks but close

Code:
showme = createmarkerlocal["youarehere", getpos player];
showme setmarkertypelocal "dot";
while {true} do {
showme setmarkerposlocal getpos player;
sleep 3;
};
 
a 'you are here' marker ?... you want that to show all the time?
save this code and execvm from the init.sqf in the !isserver block

untested, off the top of my head, might require tweaks but close

Code:
showme = createmarkerlocal["youarehere", getpos player];
showme setmarkertypelocal "dot";
while {true} do {
showme setmarkerposlocal getpos player;
sleep 3;
};

didn't seem to do anything :(

AS you can see, i've been wanting this feature for a while http://opendayz.net/threads/show-only-blue-indicator-on-map.18200/
http://opendayz.net/threads/player-indicator-on-map.19559/
and the dayz group manager is the only script i've ever found that had it.

i'll keep looking into this.
thanks for trying
 
Last edited:
didn't seem to do anything :(

AS you can see, i've been wanting this feature for a while http://opendayz.net/threads/show-only-blue-indicator-on-map.18200/
http://opendayz.net/threads/player-indicator-on-map.19559/
and the dayz group manager is the only script i've ever found that had it.

i'll keep looking into this.
thanks for trying

You can adjust your server difficulty to show yourself on the map.

https://community.bistudio.com/wiki/server.armaprofile

I think its the 'map' one not sure since I dont use it.
 
Well I said it wasnt a tested script .. I will get one that works today, only take a minute.
You are running what ? Epoch or Dayz 1.8.3? Dayz 1.8.3 most of the markers are 'BANNED' so you would have to change the markertype to something that isnt banned.
 
as you can see it does in fact work.


Here is the showme.sqf file
Code:
showme = createmarkerlocal["youarehere", getpos player];
showme setmarkertypelocal "dot";
while {true} do {
_pos= getpos player;
showme setmarkerposlocal _pos;
diag_log format ["SHOWME AT %1",_pos];
sleep 3;
};

and put this code in your init.sqf
Code:
if(!isserver) then {
execvm "scripts\showme.sqf";
};

This page lists all the available markers in Arma2
https://community.bistudio.com/wiki/cfgMarkers

Here is the cfgmarkers.hpp from your banned folder in Dayz_anim.pbo
Figure out which of the listed markers above is not banned in the below list.
the DOT I used in the example is banned in Dayz
class Dot: Empty {};

BTW this is part of the reason epoch is more popular (nothing is banned in epoch). What purpose would it serve to ban all these markers in Dayz, Who Knows? But they feel that for some reason, these make the game unfair and should not be allowed.
Code:
class CfgMarkers {
    class Empty;
    class Faction_US: Empty {};
    class Faction_USMC: Empty {};
    class Faction_CDF: Empty {};
    class Faction_RU: Empty {};
    class Faction_INS: Empty {};
    class Faction_GUE: Empty {};
    class Faction_USA_EP1: Empty {};
    class Faction_CzechRepublic_EP1: Empty {};
    class Faction_Germany_EP1: Empty {};
    class Faction_TKA_EP1: Empty {};
    class Faction_TKG_EP1: Empty {};
    class Faction_TKM_EP1: Empty {};
    class Faction_NATO_EP1: Empty {};
    class Faction_UNO_EP1: Empty {};
    class Faction_BLUFOR_EP1: Empty {};
    class Faction_OPFOR_EP1: Empty {};
    class Faction_INDFOR_EP1: Empty {};
    class Faction_ION_black_PMC: Empty {};
    class Faction_ION_white_PMC: Empty {};
    class Flag: Empty {};
    class Flag1: Empty {};
    class Dot: Empty {};
    class Destroy: Empty {};
    class Start: Empty {};
    class End: Empty {};
    class Warning: Empty {};
    class Join: Empty {};
    class Pickup: Empty {};
    class Unknown: Empty {};
    class Marker: Empty {};
    class Arrow: Empty {};
    class mil_objective: Empty {};
    class mil_marker: Empty {};
    class mil_flag: Empty {};
    class mil_arrow: Empty {};
    class mil_arrow2: Empty {};
    class mil_ambush: Empty {};
    class mil_destroy: Empty {};
    class mil_start: Empty {};
    class mil_end: Empty {};
    class mil_pickup: Empty {};
    class mil_join: Empty {};
    class mil_warning: Empty {};
    class mil_unknown: Empty {};
    class mil_circle: Empty {};
    class mil_dot: Empty {};
    class mil_box: Empty {};
    class mil_triangle: Empty {};
    class hd_objective: Empty {};
    class hd_flag: Empty {};
    class hd_arrow: Empty {};
    class hd_ambush: Empty {};
    class hd_destroy: Empty {};
    class hd_start: Empty {};
    class hd_end: Empty {};
    class hd_pickup: Empty {};
    class hd_join: Empty {};
    class hd_warning: Empty {};
    class hd_unknown: Empty {};
    class hd_dot: Empty {};
    class Select: Empty {};
    class SC_flag_0_east: Empty {};
    class SC_flag_0_west: Empty {};
    class SC_flag_1_east: Empty {};
    class SC_flag_1_west: Empty {};
    class NATO_base: Empty {};
    class b_empty: Empty {};
    class o_empty: Empty {};
    class n_empty: Empty {};
    class b_unknown: Empty {};
    class o_unknown: Empty {};
    class n_unknown: Empty {};
    class b_inf: Empty {};
    class o_inf: Empty {};
    class n_inf: Empty {};
    class b_motor_inf: Empty {};
    class o_motor_inf: Empty {};
    class n_motor_inf: Empty {};
    class b_mech_inf: Empty {};
    class o_mech_inf: Empty {};
    class n_mech_inf: Empty {};
    class b_armor: Empty {};
    class o_armor: Empty {};
    class n_armor: Empty {};
    class b_recon: Empty {};
    class o_recon: Empty {};
    class n_recon: Empty {};
    class b_air: Empty {};
    class o_air: Empty {};
    class n_air: Empty {};
    class b_plane: Empty {};
    class o_plane: Empty {};
    class n_plane: Empty {};
    class b_uav: Empty {};
    class o_uav: Empty {};
    class n_uav: Empty {};
    class b_med: Empty {};
    class o_med: Empty {};
    class n_med: Empty {};
    class b_art: Empty {};
    class o_art: Empty {};
    class n_art: Empty {};
    class x_art: Empty {};
    class b_mortar: Empty {};
    class o_mortar: Empty {};
    class n_mortar: Empty {};
    class x_mortar: Empty {};
    class b_hq: Empty {};
    class o_hq: Empty {};
    class n_hq: Empty {};
    class b_support: Empty {};
    class o_support: Empty {};
    class n_support: Empty {};
    class b_maint: Empty {};
    class o_maint: Empty {};
    class n_maint: Empty {};
    class b_service: Empty {};
    class o_service: Empty {};
    class n_service: Empty {};
    class group_0: Empty {};
    class group_1: Empty {};
    class group_2: Empty {};
    class group_3: Empty {};
    class group_4: Empty {};
    class group_5: Empty {};
    class group_6: Empty {};
    class group_7: Empty {};
    class group_8: Empty {};
    class group_9: Empty {};
    class group_10: Empty {};
    class group_11: Empty {};
    class waypoint: Empty {};
    class selector_selectable: Empty {};
    class selector_selectedEnemy: Empty {};
    class selector_selectedFriendly: Empty {};
    class selector_selectedMission: Empty {};
    class HQ: Empty {};
    class FOB: Empty {};
    class Airport: Empty {};
    class Heliport: Empty {};
    class Artillery: Empty {};
    class AntiAir: Empty {};
    class City: Empty {};
    class Strongpoint: Empty {};
    class Depot: Empty {};
    class FireMission: Empty {};
    class AirTeam: Empty {};
    class CommandTeam: Empty {};
    class Headquarters: Empty {};
    class HeavyTeam: Empty {};
    class InfantryTeam: Empty {};
    class LightTeam: Empty {};
    class Attack: Empty {};
    class Move: Empty {};
    class Defend: Empty {};
    class Vehicle: Empty {};
    class DestroyedVehicle: Empty {};
    class RepairVehicle: Empty {};
    class SalvageVehicle: Empty {};
    class SupplyVehicle: Empty {};
    class Town: Empty {};
    class Camp: Empty {};
    class Tank: Empty {};
    class Man: Empty {};
    class Air: Empty {};
    class Car: Empty {};
    class Boat: Empty {};
    class TownDefense0Supply4: Empty {};
    class TownDefense1Supply3: Empty {};
    class TownDefense2Supply2: Empty {};
    class TownDefense3Supply1: Empty {};
    class TownDefense4Supply0: Empty {};
    class Faction_BritishArmedForces_BAF: Empty {};
};
 
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Infistar doesnt run any of the checks on admins so if you are an admin and running infistar it shouldnt matter anyway.
 
For some reason it's not letting me see the indicators. Group Management didn't show me the icons either.

Maybe since infistar has its built in map indicators, its removing all the other icons for me. It didn't do it before, but maybe. i dunno

My server is about to restart so i'll remove my name from the admin list and see if it shows me icons.

edit:
redid edits, removed my id from admin, still doesn't show.

oh well.
No reason to hijack this thread anymore.

thanks anyways.
 
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did you gloss over the part where i said you have to figure out which markers are NOT BANNED in dayz and use those? my demonstration was using epoch where zero markers are banned.

its not infistar, i was running infistar also
 
well got it to work but now for some odd reason some of my admin powers do not work.... cant spectate players or god mode not working and some other stuff. i am using the old version of infistar still.
 
well got it to work but now for some odd reason some of my admin powers do not work.... cant spectate players or god mode not working and some other stuff. i am using the old version of infistar still.

Old version ?, if you message him he will send you the latest version.
 
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