Sorry I was ill for serveral days and very busy.
I uploaded you a fresh DayZ Epoch 1.0.1.1 version with my Basebuilding Improvements 0.3 already included.
What is new in this version?
-can't build in trader cities or remove things from there
-30m Plots are required for all buildables (so you can now "claim" territory with that)
-30m Plot is now tied to PlayerUID like all other buildables (instead of using CharacterID like in standard Epoch Mod
-removed 2 Panel restriction in 300m cause it isn't needed anymore cause of the 30m Plots
-abusing fixes for:
start building out of road and walk onto that then build there though its restricted
same with walk into trader city and some other restrictions (like 30m plot)
(you get punished if you try to abuse something like that and will loose your materials

)
-all old functions like Edit Code, 4 digit System, permanent Owner and reliable Codes are of course still in it
-everything I forgot now to write
I don't have currently the time to write down every change I made, but you can just download a clean version of Epoch 1.0.1.1 files and compare them with mine if you have problems in integrating stuff. (Notepad++ and
http://sourceforge.net/projects/npp-compare/ will be quite helpfull)
Download
http://www.mediafire.com/download/b2nwby0st2kk4g1/BaseBuildingImprovementsv0.3.rar
Just download it and unpack the files at your DayZ Epoch Server directory. I would consider to backup your old files and then delete them instead of just overwriting the old files with the new ones of the .rar
This is a strip off out of my own files and I tested everything so it should work for everyone. If you're still facing problems then write them down here.
Have fun!
If you want to support me and my projects you can make donations, thanks for every single one!!