DangerRuss
OpenDayZ Rockstar!
hoping it doesn't break to many of these mods!
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yeah but i hear crazy people getting kicked from battle eye.Self bloodbag --> working
Suicide --> Working
Debug monitor --> working
Auto refuel --> Working
Remove road debris --> Working
private ["_blah1","_blah2","_blah3"];
"_timeout","_inCombat"
private ["_blah1","_blah2","_blah3","_timeout","_inCombat"];
_timeout = player getVariable["combattimeout", 0];
_inCombat = if (_timeout >= diag_tickTime) then { true } else { false };
if (dayz_combat == 1) then {
if (_inCombat) then {
Awesome. Not sure when Vilayer will release a 1.8 but ill remember this. Meanwhile my server pop died overnight![]()
Still not sure i want to update and lose most of the mods. Not exactly sure where im supposed to make the changes Rosska has suggested. Will hace to wait and see.
Buiding in DB is not working anymore, haven't looked why because I hate building in database... You should always add them to the mission files.
Any scripts that use the 'dayzCombat ==1' check at any point, will not work on 1.8 Chernarus. They have removed the combat system and now solely link combat to your abort timer. I set up a fix to get self blood working and the same fix should work for most other scripts which use a combat check if people still want them to have it.
If not, then you'd have to remove any combat checks from the scripts to get them working.
To keep the combat system do this.
Near the top there should be
Change it to add thisCode:private ["_blah1","_blah2","_blah3"];
So it looks like thisCode:"_timeout","_inCombat"
Code:private ["_blah1","_blah2","_blah3","_timeout","_inCombat"];
Somewhere after that add
Code:_timeout = player getVariable["combattimeout", 0]; _inCombat = if (_timeout >= diag_tickTime) then { true } else { false };
Then find any
And change them toCode:if (dayz_combat == 1) then {
Code:if (_inCombat) then {
This will now check to see if the abort combat timer has been triggered and wont allow you do perform the listed actions until the abort timer returns to 0.
if (dayz_combat == 1) then {
if (!(dayz_canDisconnect)) then {
lol that much for a combat check
just do this
Then find any
And change them toCode:if (dayz_combat == 1) then {
Code:if (!(dayz_canDisconnect)) then {