[Support] DZMS DayZ Mission System

When i follow all instructions on this i just get stuck on, waiting for server to authenticate?
Im using SARGE AI and a gtx GAMING host, similar to hfb file system.
Anyone know what im doing wrong?

Can you post your RPT log?

Also do other missions spawn while the current two are up? So if no one goes and tries to complete it do the current ones time out and a new one pops out somewhere? Also the code below is the only way to make the AI harder correct? So if I wanted to make them as difficult as i can just change everything to 1.00? By the way THANK YOU for all your hard work and the time you took to help me.

There are no timeouts as each mission offers considerable loot, so users shouldn't pick and choose which missions to do, at least in my opinion. There will only be one Major Mission and one Minor Mission on the map at one time.

That code is indeed the only way to make the AI harder. The only other option is to remove the weaker guns from their loadout. 1.0 is the highest setting, but I'm not sure exactly how hard that will make them.

And no problem, glad I could get them working for you. One persons error could effect a much larger group of people who are less vocal about it, so I want to try to fix any errors that pop up.
 
Also do other missions spawn while the current two are up? So if no one goes and tries to complete it do the current ones time out and a new one pops out somewhere? Also the code below is the only way to make the AI harder correct? So if I wanted to make them as difficult as i can just change everything to 1.00? By the way THANK YOU for all your hard work and the time you took to help me.

Code:
// Array of AI Skills
DZMSSkills1 = [
["aimingAccuracy",0.60],
["aimingShake",0.60],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];
 
DZMSSkills2 = [
["aimingAccuracy",0.70],
["aimingShake",0.20],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];
 
DZMSSkills3 = [
["aimingAccuracy",0.60],
["aimingShake",0.60],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];
No, yes.
 
Can you post your RPT log?



There are no timeouts as each mission offers considerable loot, so users shouldn't pick and choose which missions to do, at least in my opinion. There will only be one Major Mission and one Minor Mission on the map at one time.

That code is indeed the only way to make the AI harder. The only other option is to remove the weaker guns from their loadout. 1.0 is the highest setting, but I'm not sure exactly how hard that will make them.

And no problem, glad I could get them working for you. One persons error could effect a much larger group of people who are less vocal about it, so I want to try to fix any errors that pop up.
Well if you change their accuracy to 1.00 then they'll hit 100% of the time Id imagine. They're actually pretty tough as it is right now, I think its a good challenge for the amount of loot possible.
 
question on the aimingshake variable. does increasing it make it so they don't aim as well, or is it just the higher the number the better they handle weapon shake?
 
I noticed you added tools in this one, but are they epoch only? Should I add tools the way I did before?

You can't run EM1 as its the first prototype Epoch mission.
The area in the DZMSBox.sqf that is supply and money are Epoch only.
You can keep your DZMSBox.sqf.

question on the aimingshake variable. does increasing it make it so they don't aim as well, or is it just the higher the number the better they handle weapon shake?

I'd assume how well they handle the weapon shake.
 
you might want to look through the crates list and see if there are any weapons or items you can't use on taviana.

You're quoting the wrong person who is having code issues lol.

rsx is just asking about making them more difficult, his missions are working.
 
Yes it's working, I just noticed that the minor and major missions are spawning at only two specific areas on the southern island in Taviana. I'm going to increase that number 5500 to say 10000 to see if it helps with it.
 
Ok I think that helped, I just tested zombies around the AI. They aren't attacking the zombies, I thought they were supposed to if I have this line set to True in the DZAI system?

//Enable or disable AI hostility to zombies. If enabled, AI will attack zombies. (default: true)
DZAI_zombieEnemy = true;
 
Ok I think that helped, I just tested zombies around the AI. They aren't attacking the zombies, I thought they were supposed to if I have this line set to True in the DZAI system?

//Enable or disable AI hostility to zombies. If enabled, AI will attack zombies. (default: true)
DZAI_zombieEnemy = true;

They will, they just don't react very well to them from what I can tell. I've seen them kill animals, and shoot at planes with civilians in them.
 
@ Vampire,

Last night one of my admins and some other friends had just won a DZMS mission on my server. They were busy collecting loot off the deceased Bandit AI and loading it into the captured vehicles when another mission spawned in right on top of them. 2 guys were killed immediately and another was far enough away with a helicopter that he escaped unscathed. That is the first time we saw that happen and we have been playing the AI missions steady for over a week.

On a side note, did I see construction materials listed as loot in one of your mission files? One of the guys that likes to build bases wanted to know if he would find some construction loot sometime.

Thanks!
 
Last edited:
@ Vampire,

Last night one of my admins and some other friends had just won a DZMS mission on my server. They were busy collecting loot off the deceased Bandit AI and loading it into the captured vehicles when another mission spawned in right on top of them. 2 guys were killed immediately and another was far enough away with a helicopter that he escaped unscathed. That it the first time we saw that happen and we have been playing the AI missions steady for over a week.

On a side note, did I see construction materials listed as loot in one of your mission files? One of the guys that likes to build bases wanted to know if he would find some construction loot sometime.

Thanks!

Make sure you are using the newest files. It should prevent missions from spawning within 1000m of the last two missions.

The construction crate is intended for epoch specific missions which aren't fully implimented yet. If you run epoch and want to try the first prototype mission, do this when you install the latest files.
http://opendayz.net/threads/support-dzms-dayz-mission-system.18421/page-12#post-94039
 
I'm not sure if I'm running the latest files so I'll download DZMS and reinstall it tonight. We have been running it for about a week now.

I'm running an Epoch server and I added "EM1" to include the prototype mission this morning.
 
Have you thought about creating new missions for a larger variety?

Yes. At the moment I am still using Lazyink's missions, but with the newest version, RC1.1 I have replaced the C130 crash with an AN2 cargo drop, and completely redone all the Major missions in the editor.

I want to improve the missions that are already there by making them more realistic and balanced, and then I'm going to start adding more missions to the roster. I also intend to add Epoch Specific Missions that will be included to the roster automatically if you are running Epoch.
 
Back
Top