DangerRuss
OpenDayZ Rockstar!
thanks yea I saw that line but was confused a bit about how to change it I'll take a look at this. Oh and no Im not using your files Im using ones straight out of my dayz_code Im just trying to lower them with that.Did you use my server files? for lowering the "noise-agro" look for"DAYZ_disAudial * 2) > 80" and "_dist < (DAYZ_disAudial * 4" in player_zombiecheck.sqf and delet the "*2" Part. Change this line _dist < (DAYZ_disAudial * 4 TO _dist < (DAYZ_disAudial / 2.
The Number of Zeds you can find in building_spawnzombies.sqf
This is the block of code Im working with
Code:
if (!(_refObj in _targets)) then {
//Noise Activation
if (_dist < DAYZ_disAudial) then {
if (DAYZ_disAudial > 80) then {
_targeted = true;
} else {
_chance = [_group,_dist,DAYZ_disAudial] call dayz_losChance;
if ((random 1) < _chance) then {
_cantSee = [_group,_refObj] call dayz_losCheck;
if (!_cantSee) then {
_targeted = true;
} else {
if (_dist < (DAYZ_disAudial / 2)) then {
_targeted = true;
};
};
};
};
};
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