Thanks :-) this is just what i was looking for and will make my add on im making perfect.
Im guessing not, but is there anything like this that would work for ai? Just a simple ai that shoots at anything other then zombies. Im currently using static spawns from sarge ai
thanks, i ended up running a modified version of excelsiors bridge in a different file and moving all the items i have added to fit in with it. works fine now just a shame its 2 different files so makes editing in the editor a bit tricky lol
Have tried this but just cant get it to work :(
this is what i have in my files
scripts\spawn_zombies.sqf
_zombletypes = [
"zZombie_Base",
"z_worker1",
"z_worker2",
"z_worker3",
"z_villager1",
"z_villager2",
"z_villager3",
"z_suit1",
"z_suit2",
"z_soldier",
"z_soldier_heavy"...
Normally i hate ebay... but i love you man!
thanks for this, have been looking for ages for an answer to it.
One question, is that every type of zombie that you have listed or is there others? i dont know there class names
hi, i have tried using the same method to make a bridge you posted (http://opendayz.net/threads/excelsior-bridge-v1-2-chernarus.10798/page-2#post-55306) however im getting a problem with the very last piece of the bridge. Any idea how to fix it?
http://www.1825dayzlater.co.uk/images/bridge.jpg
Im trying to make some map additions using the arma 2 editor. Some of the buildings i add dont spawn loot and i have read this is because they need renaming from MAP_ to LAND_
Is there a list anywhere of what buildings need renaming to what etc?
Whats the best way to spawn zombies at a set location?
Im running a epoch server and working on some custom map edits and want a lot of zombies to spawn quite oftern. I have tried the mass grave but the flys are annoying amd also it lags out a bit when i add a few of them.
Is there any script...
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