Thanks :-) this is just what i was looking for and will make my add on im making perfect.
Im guessing not, but is there anything like this that would work for ai? Just a simple ai that shoots at anything other then zombies. Im currently using static spawns from sarge ai
thanks, i ended up running a modified version of excelsiors bridge in a different file and moving all the items i have added to fit in with it. works fine now just a shame its 2 different files so makes editing in the editor a bit tricky lol
Have tried this but just cant get it to work :(
this is what i have in my files
scripts\spawn_zombies.sqf
_zombletypes = [
"zZombie_Base",
"z_worker1",
"z_worker2",
"z_worker3",
"z_villager1",
"z_villager2",
"z_villager3",
"z_suit1",
"z_suit2",
"z_soldier",
"z_soldier_heavy"...
Normally i hate ebay... but i love you man!
thanks for this, have been looking for ages for an answer to it.
One question, is that every type of zombie that you have listed or is there others? i dont know there class names
hi, i have tried using the same method to make a bridge you posted (http://opendayz.net/threads/excelsior-bridge-v1-2-chernarus.10798/page-2#post-55306) however im getting a problem with the very last piece of the bridge. Any idea how to fix it?
http://www.1825dayzlater.co.uk/images/bridge.jpg
Im trying to make some map additions using the arma 2 editor. Some of the buildings i add dont spawn loot and i have read this is because they need renaming from MAP_ to LAND_
Is there a list anywhere of what buildings need renaming to what etc?
Whats the best way to spawn zombies at a set location?
Im running a epoch server and working on some custom map edits and want a lot of zombies to spawn quite oftern. I have tried the mass grave but the flys are annoying amd also it lags out a bit when i add a few of them.
Is there any script...
with something like burning vehicles would this be needed as it would only be seconds after lighting that the vehicle would explode destroying it anyhow.
If you dont mind soul, can i pm you and ask you a question about a different script that you didnt wright but might be able to help me.
Im using this on my epoch server and it works well apart from i get no fire. it just smokes. it still deletes it etc after so i can live with out fire if need be.
Can i request you make another script that should be almost the same as this one.... Torch vehicle.
Basically you need toilet...
Also to do with the mission system so ill post here as well...
The markers are put on the map if your in game but if you join after one has started you get no marker.
How would i go about getting the markers to refresh every 5 min?
ideally i want to be able to use them both. at the moment i only have the booby trap installed. every other script i have installed has not needed to be whitelisted so im guessin no new antihack. the booby trap just doesnt give the menu option.
the problem i have with your other script, body...
Just check and since the latest epoch update im having problems with the booby trap option not showing up but it dont break the epoch menus just dont appear. ill double check that i installed them both ok but its looking like there not compatible :(
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