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    [Support] DZMS DayZ Mission System

    The first one, unless you had to add quotes to it to make it work.
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    [Support] DZMS DayZ Mission System

    Sounds needs the alert class in it. sounds[]={alert}; and I don't think you need the !isDedicated if. If anything I would have if isClient.
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    [Support] DZMS DayZ Mission System

    Assuming you want to send the mission message to one player, you need to already have that player in a variable. If you want to send it to every player you can just do this: publicVariable "missionSoundPVC";
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    [Support] DZMS DayZ Mission System

    publicVariable on the clientside "missionSoundPVC" addPublicVariableEventhandler { playSound "alert"; missionSoundPVC = nil; }; how you call it from the server missionSoundPVC = true; (owner (vehicle unit)) publicVariableClient "missionSoundPVC"; You could even get fancier and make it...
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    [Support] DZMS DayZ Mission System

    Just write your own publicVariableEventhandler in the init.sqf and call it to play the sound the same way you are using the messaging hint.
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    [Support] DZMS DayZ Mission System

    There's no easy way to change the DZMS titleText messages to hints.
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    RPT need help :S

    Kinda late, but "execVM" not "evecVM".
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    AI Vehicle Convey - Agro Issue

    https://community.bistudio.com/wiki/setCombatMode https://community.bistudio.com/wiki/setBehaviour Make sure you have both of those set to your liking.
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    Custom Music

    This might help you. It's how you can create your own custom ambient music, or remove the ambient music. http://opendayz.net/threads/tutorial-custom-ambient-music-serverside.15208/
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    AI Vehicle Convey - Agro Issue

    Have you changed their combat status? There are settings by default where they will not fire until fired upon.
  11. V

    DZMS ai not engaging players

    Were you using any part of your Infistar like no Zombie aggro? It's most likely a relations issue. An RPT would help.
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    Scripting Help Request: Player Wardrobe based on UID

    Unless you use a database trigger, or a 999 call, you can't really change the skin for a specific player, or "lock it" to their account. The only way you can try to do it otherwise is as I posted in this thread using the skin changing code, forcing it to run on that player everytime they login...
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    Help with Custom weapons on Epoch Server (RH/Cheytac)

    RH Pistol Pack had an Arma 2 version. The pack was in the Overwatch mod.
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    It should be working, make sure it has ammo? Not sure otherwise.

    It should be working, make sure it has ammo? Not sure otherwise.
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    spawning zombies

    Make sure if you are using worldspace coordinates to convert them to SQM coordinates. X, Y, Height >to> X, Height, Y
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    [Support] DZMS DayZ Mission System

    It will probably cause lag but you can add more AI to any mission, you just have to open the mission and modify the SpawnAI lines.
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    [Support] DZMS DayZ Mission System

    That is EMS, not DZMS. The version of EMS released by TheFuchs is outdated, and not kept error free by him. If you want to use EMS instead of DZMS, I recommend using Defent's Edit of EMS. (Posted on EpochMod) -------------------------------- If you mean using two different launchers, that can...
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    [Support] DZMS DayZ Mission System

    Replace RPG with backpack and you get the same idea. The second error you posted is a script error. Its from DZMSSpawnVehPatrol which I did not write. You'll have to contact @BetterDeadThanZed about it.
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    [Support] DZMS DayZ Mission System

    I'm not sure what the issue with that is. It may be it trying to add an RPG to a dead AI, or trying to take an RPG from a nonexistant unit, I'm not really sure.
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    [Support] DZMS DayZ Mission System

    It should work fine, but some people were reporting that vehicles were blowing up randomly, even with vehicle saving off. If you hardcode Epoch mode to be off in DZMSInit, that shouldn't happen. If a vehicle is in the dynamic vehicle list, it will spawn on the map. That is the only purpose of...
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