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  1. S

    Headshot Only Zombies

    Sorry, I don't have skype. @Opticz: I am not really sure. At the moment I am between servers and can't really test anything.
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    Headshot Only Zombies

    Pretend you are a cast member of 'Return Of The Living Dead'. Just joking. That's odd. For me the code works great by default. Zombies fall to headshots, their legs can be broken, and one round from either .50 or an explosive round such as the AA-12 HE kills then outright.
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    .EU tiered skin system on .com version?

    I'm sure you could implement something similar, but you'd have to do some research. I do not miss the goofy starting skins, but .EU does have many nice touches that make it interesting.
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    100% Custom Loot tables - TUTORIAL

    Wow dude, it's Christmastime on your server - with all the weapons. I found the following errors: - Line# 242: no comma after bracket - Line# 243: no comma after bracket - Line# 435: no comma after bracket There could be more errors, my eyes are blurry after reading through that.
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    100% Custom Loot tables - TUTORIAL

    That is because if you look in the cfgLoot.hpp the classes Civilian, Generic, Military and Hunter all contain food and/or drink of some kind as well.
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    100% Custom Loot tables - TUTORIAL

    You would not be overriding anything other than the stock spawn_loot.sqf found in the DayZ Code.pbo compiles folder. As Seven has mentioned elsewhere in this thread, you would be creating a new array of the same objects - in this case from the cfgLoot.hpp also found in the same .pbo file. - and...
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    MASTERKEY WEAPON

    Thank you much, Manatee.
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    MASTERKEY WEAPON

    Manatee, would you mind sharing the class name(s) for the masterkey ammo? I had thought it was going to be created in game through combining 2 round shot shell ammo.
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    Zombies attacking players in vehicles ...

    http://opendayz.net/threads/disable-zombie-attack-while-in-cars.9151/ This is one option. You could try trading the content of the Taviana 2.0 player_zombieAttack.sqf with the content of the same file that Panthera uses. Then call that new player_zombieAttack.sqf you made from your server...
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    Giving Help To Server Admins To Install Scripts/Plugins

    ^^ I had the same thought. A bit shameless, a bit bold considering the authors of those scripts are regulars on these boards.
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    How can I correctly reference this file from my init.sqf?

    Just a thought, but I see that line #8 of vehicle_handleKilled.sqf accesses the CfgVehicles.hpp. I wonder if one could access a modified .hpp file by overriding that .sqf in the mission .pbo?
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    Trying to change zombie spawns from SPAWN to CALL

    For the zombie_generate from post #18, you would simply paste it into a new Notepad++ document, and then save it as zombie_generate.sqf in your server mission fixes folder or wherever you keep your addon's/fixes and then initiate it in your init.sqf like so: zombie_generate = zombie_generate =...
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    100% Custom Loot tables - TUTORIAL

    I have been looking at this kind of issue as well. What I was thinking was that you could create arrays in a new .sqf file which contain the newly modified loot piles and then select from them with a function. Pretty much like Seven did with his custom loot tables which rearrange the the...
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    Spawning vehicles without server provider.

    I am with that particular provider as well. I believe that the spawn vehicle script is automatically run every midnight. I was also with the other server provider you mentioned, and I recall that they had an option to disable the clean up of out of bounds vehicles. My guess is you would have to...
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    100% Custom Loot tables - TUTORIAL

    @HeyNanners, What kind of building are you trying to add loot to? I used Seven's Custom Loot Tables to add loot positions to a building like so: case "usec_rig_a": { _LootClass = "MilitarySpecial"; _positions = [[-9.33008, 4.07715, 2.48618], [-15.1563, -15.708, 2.33903], [-17.2188...
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    Regarding moonlight

    @Fred, I can confirm that altering the dusk/dawn values in the variables.sqf does indeed work.
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    Any way to force addon downloads in the same way as the mission file?

    Well it is inconvenient but perhaps his way of maintaining the purity of his visionZ? Who knows.
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    No antibiotics on Tavi ?

    Yeah, important to have if your are planning a mission to the oilrigs or an extended marine operation. Sometimes you find them often at the barracks north of Martin or Castle Nehkay on the western shore of Lake Umag. Other times they are abundant in hospitals, and still others they are as rare...
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    Players not saving when logging out?

    You're not on Takistan are you? I had quite an issue with this problem when running the updated Takistan map.
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    Any way to force addon downloads in the same way as the mission file?

    Ah ok ... I see. I think that rmod 2 enables or comes with some weapon packs ... you'll have to research that.
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