Link to files :
http://whiskey-tango-foxtrot.co.uk//customspawnloot.zip
1>
Put these 3 files into your main mission folder
CfgBuildingLoot.hpp
CfgBuildingPos.hpp
CfgLoot.hpp
2>
Open init.sqf file in your mission folder and change the lines with variables.sqf & compiles.sqf, to the following
call compile preprocessFileLineNumbers "custom\variables.sqf";
call compile preprocessFileLineNumbers "custom\compiles.sqf";
3>
Place custom & fixes folders into your mission folder
[Ive left my self bloodbag script & modded dynamic weather script in there aswell]
4>
Open up your description.ext from your mission folder
and add the following to the very top of the file.
#include "cfgBuildingLoot.hpp"
*** Now you can alter CfgBuildingLoot.hpp & CfgLoot.hpp to change the loot spawns
*** To change to spawn rates times, check out these values in your variables.sqf
dayz_spawnDelay = 300;
dayz_spawnWait = -300;
*** A big thankyou goes towards the original idea & members from the following threads,
http://opendayz.net/threads/100-custom-loot-tables-tutorial.8474/page-15#post-53996
http://opendayz.net/threads/krixes-self-bloodbag-script.9212/#post-33185
http://opendayz.net/threads/change-weather-server-side.6702/
http://opendayz.net/threads/guide-clear-nights.9866/
http://whiskey-tango-foxtrot.co.uk//customspawnloot.zip
1>
Put these 3 files into your main mission folder
CfgBuildingLoot.hpp
CfgBuildingPos.hpp
CfgLoot.hpp
2>
Open init.sqf file in your mission folder and change the lines with variables.sqf & compiles.sqf, to the following
call compile preprocessFileLineNumbers "custom\variables.sqf";
call compile preprocessFileLineNumbers "custom\compiles.sqf";
3>
Place custom & fixes folders into your mission folder
[Ive left my self bloodbag script & modded dynamic weather script in there aswell]
4>
Open up your description.ext from your mission folder
and add the following to the very top of the file.
#include "cfgBuildingLoot.hpp"
*** Now you can alter CfgBuildingLoot.hpp & CfgLoot.hpp to change the loot spawns
*** To change to spawn rates times, check out these values in your variables.sqf
dayz_spawnDelay = 300;
dayz_spawnWait = -300;
*** A big thankyou goes towards the original idea & members from the following threads,
http://opendayz.net/threads/100-custom-loot-tables-tutorial.8474/page-15#post-53996
http://opendayz.net/threads/krixes-self-bloodbag-script.9212/#post-33185
http://opendayz.net/threads/change-weather-server-side.6702/
http://opendayz.net/threads/guide-clear-nights.9866/