biokemisten
Well-Known Member
All in place.if you look yourself into "z\addons\dayz_code\system\" do you see the files it asks for ? i.e. Do you see the file structure it asks for?
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All in place.if you look yourself into "z\addons\dayz_code\system\" do you see the files it asks for ? i.e. Do you see the file structure it asks for?
All in place.
Im using a server provider, probably because of that.As your RPT shows the z as a folder i reckon you have that folder also, if not, theres your issue
Seems like their not registering to the database, have you added the sql data from the github to the deployables.sql ?
Im using a server provider, probably because of that.
Hi there,
since I was reading all the 23 pages of this thread do fix some issues I discovered for my server I thought to sum up the most important links.
FAQ
Buildables doesn't save in the database (removed after restart) or this post at the beginning
Codes doesn't work after server restart (look at the end of the post)
Duplicated Buildables
Destructable issues
Mastercode for admins to remove things
Update owner ids per script
As a little info, it does work for highly modded DayZ Epoch Server, too with little modifications![]()
[[1, 0, 0, 3, 0, 0], "TKVehicleBox_EP1", [[0,5,.8], [0,4,0], 0, true, false, false, false, false, false, true, true, false, true, true]], // Does not save items to database, though can fill with items you choose
[[2, 1, 0, 3, 0, 0], "Land_Barrack2_EP1", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[6, 0, 1, 0, 0, 0], "Land_radar_EP1", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[1, 0, 0, 2, 1, 0], "Land_Ind_SawMillPen", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]], //does not stay after restart
[[1, 0, 1, 3, 0, 0], "Land_Ind_Garage01", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]], //does not stay after restart
[[1, 0, 1, 2, 0, 0], "Land_kulna", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]], //Does not stay after restart
[[1, 1, 2, 2, 0, 0], "GUE_WarfareBVehicleServicePoint", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[0, 0, 1, 2, 0, 0], "HeliHCivil", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]], //does not stay after restart
[[0, 1, 0, 2, 0, 1], "Land_Campfire_burning", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[1, 0, 0, 1, 0, 6], "Land_Ind_TankSmall", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[4, 4, 1, 0, 1, 0], "Land_A_Castle_Bergfrit", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[2, 1, 0, 2, 0, 0], "Land_A_Castle_Stairs_A", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[4, 4, 0, 0, 0, 0], "Land_A_Castle_Gate", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[4, 4, 1, 0, 0, 0], "Land_A_Castle_Wall1_20", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[4, 3, 1, 0, 0, 0], "Land_A_Castle_Wall2_30", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[0, 0, 4, 4, 0, 0], "Land_Market_shelter_EP1", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[0, 0, 3, 3, 0, 0], "Land_covering_hut_big_EP1", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[1, 0, 0, 0, 3, 0], "Land_ladder_half_EP1", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[2, 0, 0, 0, 3, 0], "Land_ladderEP1", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[1, 2, 0, 0, 2, 0], "MASH_EP1", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[4, 1, 0, 0, 1, 0], "Land_wagon_flat", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[3, 3, 1, 0, 1, 0], "Land_Misc_Scaffolding", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[4, 1, 0, 2, 1, 0], "Land_wagon_box", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[2, 0, 0, 0, 2, 0], "Land_RedWhiteBarrier", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[0, 0, 2, 0, 2, 0], "Park_bench2", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[5, 5, 0, 0, 0, 0], "WarfareBAirport", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[6, 0, 0, 0, 1, 1], "Fort_Nest_M240", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]], //Does not work
[[2, 4, 0, 0, 0, 0], "RampConcrete", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[1, 1, 0, 0, 0, 0], "Land_HBarrier1", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[1, 2, 0, 0, 0, 0], "Land_HBarrier3", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[0, 3, 1, 0, 0, 0], "Land_Misc_ConcPipeline_EP1", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[1, 1, 1, 1, 1, 0], "TK_WarfareBFieldhHospital_EP1", [[0,18,2], [0,15,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
[[1, 2, 1, 1, 1, 0], "land_nav_pier_C_R10", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]],
kicked for Battleye script restriction #19? followed everything.
Change all of your battleeye scripts from "5" to "1" this way it will still log all occurences, but you wont run into any battleeye issues. Once you have over 30 players and you feel like you need to start protecting against hackers, and know a bit more about it you can turn them back on.
I finally took my time to install this, works fine now.!