Base Building DayZ 1.2 Released

Hi there,

since I was reading all the 23 pages of this thread do fix some issues I discovered for my server I thought to sum up the most important links.


FAQ

Buildables doesn't save in the database (removed after restart) or this post at the beginning

Codes doesn't work after server restart (look at the end of the post)

Duplicated Buildables

Destructable issues

Mastercode for admins to remove things

Update owner ids per script

As a little info, it does work for highly modded DayZ Epoch Server, too with little modifications :)

Do you care to share how you managed to get this working with Epoch?
 
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TKVehicleBox_EP1 is the only box that i have found i can build with basebuilding, yet i have still not been able to get it to write items you place in it to the database. Also, there are a few items that you can build, but they will not stay after restart, like the Garage, Kulna, and Sawmill roof. If anyone can figure these out, it would be amazing. I will post my list along with everything that works and what doesnt.
 
Code:
[[1, 0, 0, 3, 0, 0], "TKVehicleBox_EP1",                      [[0,5,.8],    [0,4,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],  // Does not save items to database, though can fill with items you choose
[[2, 1, 0, 3, 0, 0], "Land_Barrack2_EP1",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[6, 0, 1, 0, 0, 0], "Land_radar_EP1",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[1, 0, 0, 2, 1, 0], "Land_Ind_SawMillPen",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]], //does not stay after restart
[[1, 0, 1, 3, 0, 0], "Land_Ind_Garage01",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]], //does not stay after restart
[[1, 0, 1, 2, 0, 0], "Land_kulna",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]], //Does not stay after restart
[[1, 1, 2, 2, 0, 0], "GUE_WarfareBVehicleServicePoint",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[0, 0, 1, 2, 0, 0], "HeliHCivil",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]], //does not stay after restart
[[0, 1, 0, 2, 0, 1], "Land_Campfire_burning",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[1, 0, 0, 1, 0, 6], "Land_Ind_TankSmall",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[4, 4, 1, 0, 1, 0], "Land_A_Castle_Bergfrit",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[2, 1, 0, 2, 0, 0], "Land_A_Castle_Stairs_A",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[4, 4, 0, 0, 0, 0], "Land_A_Castle_Gate",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[4, 4, 1, 0, 0, 0], "Land_A_Castle_Wall1_20",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[4, 3, 1, 0, 0, 0], "Land_A_Castle_Wall2_30",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[0, 0, 4, 4, 0, 0], "Land_Market_shelter_EP1",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[0, 0, 3, 3, 0, 0], "Land_covering_hut_big_EP1",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[1, 0, 0, 0, 3, 0], "Land_ladder_half_EP1",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[2, 0, 0, 0, 3, 0], "Land_ladderEP1",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[1, 2, 0, 0, 2, 0], "MASH_EP1",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[4, 1, 0, 0, 1, 0], "Land_wagon_flat",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[3, 3, 1, 0, 1, 0], "Land_Misc_Scaffolding",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[4, 1, 0, 2, 1, 0], "Land_wagon_box",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[2, 0, 0, 0, 2, 0], "Land_RedWhiteBarrier",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[0, 0, 2, 0, 2, 0], "Park_bench2",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[5, 5, 0, 0, 0, 0], "WarfareBAirport",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[6, 0, 0, 0, 1, 1], "Fort_Nest_M240",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]], //Does not work
[[2, 4, 0, 0, 0, 0], "RampConcrete",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[1, 1, 0, 0, 0, 0], "Land_HBarrier1",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[1, 2, 0, 0, 0, 0], "Land_HBarrier3",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[0, 3, 1, 0, 0, 0], "Land_Misc_ConcPipeline_EP1",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[1, 1, 1, 1, 1, 0], "TK_WarfareBFieldhHospital_EP1",                      [[0,18,2],    [0,15,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],
[[1, 2, 1, 1, 1, 0], "land_nav_pier_C_R10",                      [[0,4,.7],    [0,2,0],    0,    true, false, false, false, false, false, true, true, false, true, true]],

If you scroll the box over, I made some notes on what doesnt save after restart.
Go here for the images for the menu
http://dayzsuperhive.co.uk/object-library.html
 
kicked for Battleye script restriction #19? followed everything.

Change all of your battleeye scripts from "5" to "1" this way it will still log all occurences, but you wont run into any battleeye issues. Once you have over 30 players and you feel like you need to start protecting against hackers, and know a bit more about it you can turn them back on.
 
Change all of your battleeye scripts from "5" to "1" this way it will still log all occurences, but you wont run into any battleeye issues. Once you have over 30 players and you feel like you need to start protecting against hackers, and know a bit more about it you can turn them back on.

And get kicked again, no ... do not set everything to 1 This is highly unsecure and will let in all hackers, also those without cd-keys. check you scripts.log and look for #19, then look what the restriction exactly was, filter that in your scripts.txt and then add on the end of that line !"scriptrestrictionname"
 
How do i filter it?
I get this
Code:
18.05.2013 17:19:59: BossMann (125.168.150.221:52881) 5b0ebb78f27e6de7110b5d3387838c77 - #19 "eed _vehiclePlayer < -0))) then {
 
_detonate = "grenade" createVehicle _pos;
_hasBlown = true;
};
if (!isNull _bomb && !_hasBlow"
 
This is a CRAZY request but has anyone been able to put together a clean Vanila Reality server and world pbo and a simple sql file that this works with ? a base mod to start with where everything works so we can sort out individual battle eye issues. 27 pages of reading later and i am only having intermittent success getting this to work. I keep checking back and trying to see if i missed something but keep running into new errors.
 
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