old hotkey.sqf has broken codeWhat changed that fixed the lag issues?
new hotkey.sqf has new code and fixed the lag issues but need a little change the timeCheck for opens a menu instantly
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old hotkey.sqf has broken codeWhat changed that fixed the lag issues?
yes that will work but it has the potential to cause more problems then it fixesWho does not want more than a million times press User19 button to turn on the menu should change the timeCheck
HTML:time - dayz_lastCheckBit > 10
change to
HTML:time - dayz_lastCheckBit > 0.05
it looks like this
HTML://Player only if (!isDedicated) then { hotkey_hitme = 0; hotkey_tools = 0; dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; if (_dikCode in actionKeys "User20" and hotkey_hitme == 0 and (time - dayz_lastCheckBit > 0.05)) then { dayz_lastCheckBit = time; hotkey_hitme = 1; execVM "debug\playerstats.sqf"; }; if (_dikCode in actionKeys "User20" and hotkey_hitme == 1 and (time - dayz_lastCheckBit > 0.05)) then { dayz_lastCheckBit = time; hintSilent ""; hotkey_hitme = 0; }; if (_dikCode in actionKeys "User19" and hotkey_tools == 0 and (time - dayz_lastCheckBit > 0.05)) then { dayz_lastCheckBit = time; hotkey_tools = 1; execVM "admintools\AdminToolsMain.sqf"; }; if (_dikCode in actionKeys "User19" and hotkey_tools == 1 and (time - dayz_lastCheckBit > 0.05)) then { dayz_lastCheckBit = time; hintSilent ""; hotkey_tools = 0; }; if ((_dikCode == 0x3E or _dikCode == 0x0F or _dikCode == 0xD3) and (time - dayz_lastCheckBit > 0.05)) then { dayz_lastCheckBit = time; }; _handled }; };
and voila, a menu opens instantly!
Cheers![]()
yes that will work but it has the potential to cause more problems then it fixes
If change to 1?remember all that lag y'all were complaining about... by changing the time check to 0.05 you will be running that code 50 times a second thus causing lag, it can also create problems with other key bindings because the code is running 50 times a second its taking needed process threads
Google did not do well lolIt becomes possible to publish a German manual for the admintool,
I can very little english. many times already, thanks
greetings Daniel
Addendum!
I war a grad anymore, so maybe this is my last post, I'm sitting here now for more than 12 hours on the configuration of the admin tool and come with me only getting this dumb black screen, then I discovered at init . sqf file that this may not work at all:
startLoadingScreen ["", "DayZ_loadingScreen"];
/ / CutText ["", "BLACK OUT"];
enableSaving [false, false];
dayZ_instance = 2;
hiveInUse = true;
initialized = false;
dayz_previousID = 0;
setVariable player ["BIS_noCoreConversations", true];
enableRadio false / / Disable global chat radio messages
/ / Load in compiled functions
call compile preprocessFileLineNumbers "\ z \ addons \ dayz_code \ init \ variables.sqf" / / Initilize the Variables (IMPORTANT: Must happen very early)
/ / Call compile preprocessFileLineNumbers "debug \ variables.sqf" / / Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\ z \ addons \ dayz_code \ init \ publicEH.sqf" / / Initilize the public variable eventhandlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\ z \ addons \ dayz_code \ medical \ setup_functions_med.sqf" / / Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\ z \ addons \ dayz_code \ init \ compiles.sqf" / / compile regular functions
progressLoadingScreen 1.0;
"Filmic" setToneMappingParams [0153, 0357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
Playerstats = compile preprocessFileLineNumbers "debug \ playerstats.sqf";
Main Admin Tools = compile preprocessFileLineNumbers "admin tools \ AdminToolsMain.sqf";
if (IsServer) then {/ / if mission is loaded by server execute the server monitor
hiveInUse = true;
_serverMonitor = [] execVM "\ z \ addons \ dayz_server \ system \ server_monitor.sqf";
and who now has the gall to the amount I write here about editing, I raced across, so if you should offer something then you like, it really write as (program) that it works, that was a waste of total time and yet what I'm basically beginners but that looks even a novice is not this works, then that is just ridiculous.
This text I got on Google Translate to translate!
I'm assuming that this was translated very well.
Greetings Daniel Rüegger
It becomes possible to publish a German manual for the admintool,
I can very little english. many times already, thanks
greetings Daniel
Addendum!
I war a grad anymore, so maybe this is my last post, I'm sitting here now for more than 12 hours on the configuration of the admin tool and come with me only getting this dumb black screen, then I discovered at init . sqf file that this may not work at all:
Code:dayZ_instance = 2;
and who now has the gall to the amount I write here about editing, I raced across, so if you should offer something then you like, it really write as (program) that it works, that was a waste of total time and yet what I'm basically beginners but that looks even a novice is not this works, then that is just ridiculous.
This text I got on Google Translate to translate!
I'm assuming that this was translated very well.
Greetings Daniel Rüegger
PS: contribution amount and it means not only as a landmark
or written differently
I meens post not amount
dayZ_instance = 2;
What this mod doesthis mod adds a hot-key activated command menu, and UrbanSkaters dual admin debug monitortools in the menu areESP / teleportGod ModeVehicle God ModeFix BuildingsSpectate PlayerHeal nearby playersLook-n-repair6 skin options including invisible skin17 weapon kitsand zombie shield
Installinginstalls inside your mission.pbo, instructions are in README.meDownloadthis is a beta release. tested on server running DayZ chernarus version 1.7.6.1 WARNING: ZOMBIES / LOOT ARE CURRENTLY NOT SPAWNING IN TAVIANA VERSIONTested on server running Taviana 2.0, thanks Josh WBattleye testedi will be periodically adding more tools
what would you like to see added (if any)1. different levels of admin menu (mod menu, admin menu, super admin menu)2. more tools, (what tools?)3. easier install process4. different in game execution (hot-key)5. Battleye compatibility(added)
How do i teleport?![]()
What are you having trouble with?Hey guys is there any chance anyone can help me set this up on my server, been trying for a few hours now and still lost, wondering if say I sent my mission.pbo and player ID anyone could do this for me? Hate to ask but its just easier than trying to explain it to me as ill admit im a noob at thisWould be so happy and would appreciate it if somebody could? Thanks in advance guys!
Lots haha, tbh I have no idea what i'm doing when it comes to .pbos and things like that, before people scream noob i'm aware haha. Its just like I don't know even how to open pbo's I found a few programs but not sure if its worth attempting doing it and messing up my server:/ If you don't mind and you know how to do it could you explain how to do it? Just like tell me the programs etc and I will be able to follow the tut if its not too complicatedWhat are you having trouble with?
I've followed the readme instructions, but i hit f5 and no debug monitor cmes up and i hit f6 and no admin panel comes up. I used my GUID in the admintools file and I did not place either of the admintools folder or debug folder into the addons folder I have created for other scripts. help ?![]()